What's Happening in YOUR Randomly-generated Apocalypse?

Cenobite on the medical post-threshold removes the cap from gaining morale via masochism. On the other hand, Deadened from the same branch nullifies any pain from earthly sources.

Solution: a couple of artifacts that recharges itself by giving pain, as that doesn’t count as an earthly source.

That said, aside from a small boost in strength and dexterity (and Cenobite nullifies stat debuffs from those two stats), and speed, the debuffs from intelligence, perception, and speed is far larger. Like from 1k pain, you get a speed buff of 10% from Cenobite, but the speed debuff from pain is 50%, so kinda unbalanced.

One other thing that’ll increase is focus, at least. If one’s patient enough, you can probably get enough pain to get 1k focus.

In the end, Deadened offers far better upside since survivors will never feel pain from wounds. Being able to drag a cart without lowering strength due to being overloaded in cargo is quite nice.

You are starting to make medical sound attractive to me Azrad.

It’s a pretty defensive mutation. Assuming that you managed to purify the bad stuff, you have the chance to get resilient or solidly built which buffs hit points (and cancels flimsy/frail/fragile and glass jaw traits), deadened which nullifies pretty much all pain (step on a land mine, no stat debuffs! …though you might still die due to hit point loss), and acid proof (acidic, spitter, corrosive zombie abilities no longer work on you, and you don’t need acid protective gear for it!). Minor, but you can be immune to parasites and diseases as well.

That said, it lacks stat boosting mutations (though strong/very and insanely strong sometimes seems to show up). You can still get some pre-threshold mutations from other branches.

Man, why is it that ChestHole’s sprite for detected buried landmines so invisible. Unless it’s winter you’ll barely notice the landmines your survivors detect, making finding to disarm them rather time consuming. Like seriously, if a survivor has already spotted the buried land mine there’s no reason to make the sprite so obscure.

General solution is to temporarily switch tilesets to MShock to have an easier time spotting where to disarm.

Same deal when constructing the metal roof. The dirt-like tiles in Chesthole makes it hard to know which floor already has a roof, so switching for a bit when placing the roof up.

Potentially getting Genetic Chaos is also a negative. I’m debating trying to make post threshold Prime again. Assuming I can find labs so I can get/learn the recipes.

Elijah just brought back a decent sized haul of solar panels and storage batteries to help refit the Magic Schoolbus.

Genetically unstable is likely medical branch stuff, though it can be purified. At one point, got most of the nasty medical mutations but the purifier serums did its work, though I did have to use medical serums again to regain acidproof.

The last time I tried Alpha, I found out that post-threshold trait can be purified. I don’t know if it is still so.

I found that out the hard way as well. :frowning: Prime is, for my playstyle, about the best though. Although Elf does look attractive sometimes.

Well, duh! Elf has beautiful, very beautiful, and glorious. Of course it’s an attractive mutation line.

Har har har.

Anyway, day 77 of autumn, year 2. Couple of in-game days ago decided it was time to prepare for winter exploring. Before that, I went to a nearby orchard to harvest the apples there. Managed to get back in base before the (fresh) was removed from the apples. Not dehydrating these, as they’ll be kept in the ice lab. Got exactly 186 volume worth of apples, and one apple is .25 in volume, that’ll be 744 apples, yeah? Good timing, really, since the fresh apples my survivor gathered in the first year was running out.

I usually only use elf stuff to try and get nightsight. I thought I read a mutation description that made me think that it effectively made night indistinguishable from day so I thought it would lead to crafting/reading all day and all night.

wwait-wait-wait-wait-wait-wait-wait-wait-WAIT A MINUTE HERE.

Elf?

Elf-a, one of the mutation branches in the game. Has mutations that give great boosts to dexterity, intelligence and perception, and one of the main post-threshold mutations greatly reduce the need to sleep.

Its just unfortunate that nighsight doesn’t remove the need for a light source to craft or read.
Neither do NVGs.

[quote=“End Transmission, post:13231, topic:47”]wwait-wait-wait-wait-wait-wait-wait-wait-WAIT A MINUTE HERE.

Elf?[/quote]

Rarest mutagen book… but also spawns in the most places (can be dropped by zombies VERY VERY rarely, can also spawn in almost any trashcan or a street sweeper… VERY VERY rarely).

But yes, elf is EASILY my favorite, better than Alpha (especially if you already have decent stats). Crafting it is expensive, though (in resources and time).

But no, it does not completely remove the need for light or sleep… just close.

Few days left before winter begins. Got most of the supplies set up.

Guns and ammo more or less ready. Made 3,000 reloaded 00 shots, and for most part bringing ammo and guns I’ve been using regularly; .223, .308, and .50 for rifles, .38 and .45 for handguns, 9mm for SMGs, some arrows and flechettes, plus some gasoline for flamethrowers and while I never use it the A7 Laser Rifle and EMP Projector are ready when needed. Additionally, gonna re-use some .22 for SMGs, trying .32 for the same gun type and 5.45x39mm and .30-06 for rifles. The ammo supply for those two are low, so those will be quickly be put out of commision. Furthermore attached an underbarrel grenade launcher on one of the rifles, with 100 frag ammo to be used.

Tools are more or less the same.

Food, just starting out with some pemmican and dandelion tea for my survivor and her two slaves. Some soylent green shake and mannwurst for my survivor’s sole use. Basically three kegs of drinks; dandelion tea, herbal tea, and soylent green shake. And one steel jerrycan of atomic coffee, just in case. About 100 special brownies as well.

That’s just for the first few days in winter, in any case. Once food stops rotting, brought along several ingredients to liven up the meals of my survivor and her slaves.

30 batches each of spaghetti al pesto and spaghetti bolognese, so 60 servings of pesto, and 240 bolognese.
20 batches of fruit waffle, or 80 servings.
10 batches each of chili con carne and con cabron, 20 servings total.
20 batches of luigi lasagna, for 160 servings.
10 batches each of sausage and mannwurst gravy, 20 servings on each all in all.

Not sure if my survivor needs that many, and there’s no real reason for using different food since gummy vitamins and calcium tablets will cover for nutrients, but it’s an RP thing. My survivor needs to have some luxury, and as such she has no need to drink plain clean water when she can enjoy some tea and soylent shake.

decided to get back to this game after, year? infection start and it looks that its going easy so far

| Year 1, Spring 1, 05:00:00 | house | Contracted an infection. | Year 1, Spring 1, 05:00:00 | house | Faustino Ladd began their journey into the Cataclysm. | Year 1, Spring 1, 05:21:36 | house | Threw up. | Year 1, Spring 1, 05:29:00 | house | Threw up. | Year 1, Spring 1, 05:35:30 | house | Threw up. | Year 1, Spring 1, 05:41:36 | road | Threw up. | Year 1, Spring 1, 05:41:42 | road | Threw up. | Year 1, Spring 1, 05:46:30 | gas station | Threw up. | Year 1, Spring 1, 06:15:36 | basement | Threw up. | Year 1, Spring 1, 06:27:42 | basement | Threw up. | Year 1, Spring 1, 06:37:54 | basement | Threw up. | Year 1, Spring 1, 07:30:30 | basement | Threw up. | Year 1, Spring 1, 07:30:42 | basement | Threw up. | Year 1, Spring 1, 07:34:54 | basement | Threw up. | Year 1, Spring 1, 07:39:00 | basement | Threw up. | Year 1, Spring 1, 07:39:06 | basement | Threw up. | Year 1, Spring 1, 07:47:06 | basement | Threw up. | Year 1, Spring 1, 08:12:18 | basement | Threw up. | Year 1, Spring 1, 08:22:48 | basement | Threw up. | Year 1, Spring 1, 08:26:06 | basement | Threw up. | Year 1, Spring 1, 08:29:36 | basement | Threw up. | Year 1, Spring 1, 08:34:12 | basement | Threw up. | Year 1, Spring 1, 08:36:54 | basement | Threw up. | Year 1, Spring 1, 08:40:06 | basement | Threw up. | Year 1, Spring 1, 08:57:06 | basement | Threw up. | Year 1, Spring 1, 09:01:00 | basement | Threw up. | Year 1, Spring 1, 09:06:00 | basement | Threw up. | Year 1, Spring 1, 09:09:42 | basement | Threw up. | Year 1, Spring 1, 09:19:42 | basement | Threw up. | Year 1, Spring 1, 09:21:06 | basement | Threw up. | Year 1, Spring 1, 09:21:30 | basement | Threw up. | Year 1, Spring 1, 09:24:54 | basement | Recovered from an infection... this time. | Year 1, Spring 1, 10:45:24 | basement | Threw up. | Year 1, Spring 1, 10:52:00 | basement | Threw up. | Year 1, Spring 1, 11:00:00 | basement | Threw up. | Year 1, Spring 1, 11:04:18 | basement | Threw up. | Year 1, Spring 1, 11:14:24 | basement | Threw up. | Year 1, Spring 1, 12:09:30 | basement | Threw up. | Year 1, Spring 1, 12:16:54 | basement | Threw up. | Year 1, Spring 1, 12:30:12 | basement | Threw up.

While the bulk of my survivor’s main car can be a problem when it comes to making turns on crowded areas and decelerating before it hits a part of a forest because I wasn’t paying attention, I guess at the very least it’s durable. Ran through a mine field by accident; several mine explosions later, I check the car and only two roller drums received minor damage.

Meanwhile the small car I built to make quick stops on the outpost and refugee center is fragile as heck. Even with military composite platings, it hitting a few things easily wrecks the frames - really should have gone with heavy duty frames there.

Can’t really go beyond 100 mph for that small speeder, too. Made one of the world I use to test stuff out; it hit a deer once at 150 mph, car was wrecked and survivor died as well.

I bottle necked in skills for working on my deathmobile, so after a couple days of normal scavenging and tinkering with equipment and gear I set out for the nearby regional school to see if it had the books I needed. Added a new companion to the group recently, she turned out to be a shitty fighter though even with some upgraded gear. While slaughtering the almost 200 zombie kids at the school she had her arms ripped to shreds with one of them being “broken”. Once raided I found the two books I needed for a welding rig, mechanical mastery and advanced electronics.

It took a few days to read them, meanwhile prepared foods have already started to rot and now fruits and veges are going, luckily I have plenty of canned goods until I find a suitable place to settle down and farm, I might have to start hunting to supplement my diet.

Work is starting to progress on the vehicle, might build myself a motorcycle first to do quicker exploration, its taking to long to walk across town for scavenging runs.

Weirdly npcs have been showing up almost daily, I have npc spawn rate set at .2 but in the last 3 days I have added 4 companions to the group, had 1 run off despite needing an inhaler, and one had to be put down when he tried to rob me. Now there are 7 of us, 2 come along because their weapons and armor as sufficient the others guard home base.

Oh well, it makes it easier to build a small colony if I have actual people.

Unarmed reached level 8. Noticed that the unarmed skill goes up faster if the survivor isn’t wielding a knuckle-type weapon. Just bare fists.

Well, relatively fast. Like it took clearing a school at 5x spawn, plus a bit more to go from 7 (30%) unarmed to 8 (0%).

Reckon that I’ll need to intentionally weigh down my survivor with encumbrance, or up monster speed or resilience, or maybe avoid Aikido, since things got so trivial. On the school attack, basically just stood in one area and let the zombies get countered to death. No damage on my survivor.

Elijah is about to commemorate surviving for a full year after the cataclysm. Perhaps he will build a still so he can hoist a drink in memory of those who didn’t make it.

I’m also debating going and debugging him Psychopath. If he has made it this far you know he’s not quite right in the head now.