What's Happening in YOUR Randomly-generated Apocalypse?

Started as the Last Firefighter. I cleared the fire station and then headed outside right into the sight of a hulk… first hour and there is already a hulk, I don’t understand how since I have evolution slowed down to 100. Luckily I was able to run off leading him past my starter npc who distracted him, she should have come with me she might have lived.

Quickly headed out of town to find the nearest slightly secluded building, it happened to be an evac shelter. Spent the rest of the day looting houses nearby looking for a backpack and supplies. The next morning a new npc spawned she needed an inhaler and is now following me around, rather competent with her nail bat. I have decked her out with anything decent I have found that I’m not using myself.

A couple days of looting and killing minor groups of zombies and I found a garage, my first real horde of this run poured around the corner the two of us handled it easy. I love my fire axe. Inside the Garage was pure luck, a portable generator to replace my grocery cart and a welder and welding glasses. As soon as I find an under the hood I am in business. Plenty of good vehicles around.

Found a light tank, surrounded by a horde, they fell to my axe and my companions nail bat. It will be torn apart for my first vehicle. Haven’t decided what I want to build first probably a tank bike.

static spawns just spawns things based on the area’s “point value” larger cities have a larger point pool to draw from, so you ether get a horde of weak zombies or a super zombie.
this isn’t exactly correct but close enough to explain how you can find a hulk instantly.

I use wander spawns though.

Yessssss. Found a strange temple, cheesed it by digging underground (even though I have some petrified eyes), and jackhammered through the obstacles.

Found a cube. No charges, dex +4 when wielded as well getting radiation and feeling unwell. Meh.

On the other hand, found a dagger. When wielded -3 to strength and causes random teleportation. Not so good.

However, when it’s not wielded but carried in the inventory (or sheathed), it provides +4 to dexterity. No negative effects when that happens. Bit rather OP in that case.

And it has charges.

Negative effect of activation is that it might attract netherworld attention. No biggie. Positive effect is causing shrubs and trees to sprout.

So, easy to access foraging spots, or a means for forceful terraforming; turning water into land and if it sprouts small trees it can shatter big trees. And all it needs to recharge is waiting under the sun for ten minutes.

Oh, and when wielded, it emits smoke.

Not sure if I’ll carry it around, but it’s activated effect is very desirable; since I can decorate my base with a forest.

My character is making granola while I’m eating homemade granola. Oddly meta.

Time to get to work. For now, I’ll just make maybe 2,000 steel platings, so I’ll have some extra ready for the next building.

I also realize that crafting steel platings takes quite a bit of battery power. Batch of 20 requires 2,000 on an electric forge, 2,000 charcoal, or 3,000 bionic power from the integrated toolset.

So, temporarily made a vehicle forge in the base, with a storage battery and using a minireactor to recharge the thing.

That said, winter is 30 days away. Not enough time to finish the library, since I want to spend winter and early spring exploring again. Might just focus on making steel plates, then spending the last few days of autumn prepping for winter exploration (and a day hitting up some orchards for fresh apples), then finish the library and start the clothing store mid-spring to summer.

Had an artifact that summoned friendly insects, found early on.

Pondering if a massive horde of bees and wasps will have some merit. That said, might just create an insect ranch. That’ll be low in priority compared to the other buildings I gotta make.

Whatever it is named I would have renamed it “MEAT ON DEMAND”

I like that vehicle. Have you posted its stats?


Well, here’s what it looks like, overhead lights and camera system active. Dunno why there’s a grey patch in one of the windows whenever the camera and lights are on.

Basically made that vehicle from scratch. Three types of wheels; 6 rubber treads, five steel treads, and five roller drums. The treads were crafted by my survivor, which I recall took longer to craft than the entire vehicle itself. Military composite platings everywhere where it could be placed, same with heavy duty roofs.

Got enough mechanics skills on my survivor to make it a triple V12 engine car, though I’m pondering if I should just convert it into triple diesel. Still, while diesel can be crafted so far there’s no shortage of gasoline yet. It’s got a welding rig and electric forge, as well as a FOODCO, plus all the extra crafting tools needed like pots and chemistry sets for cooking, and metalsmithing tools for forging.

Back section has 25 cargo carriers for looting. Temporarily installed the cargo dimension for the current steel plating job I’m doing, so once I’m done (or stop doing it when winter is close), it’ll be removed.

Cargo carriers up front has my survivor’s stuff; guns and ammo, tools, clothing and spare parts for repair, food and some medical supplies. Reclining seats for two NPC slaves; don’t need them for combat but they’re essential for quick batch cooking, to avoid the raw food from rotting - since I don’t want to dehydrate rotten meat, even tainted meat.

It’s got no weapons at all. In general, I rely on it’s weight and armor to just plow through things if needed. That said, doing so is rather impractical since ramming things will require me to make repairs on it often.

With that in mind, I’d like to build a second vehicle, and maybe a third. This current vehicle is made for long-term trips. I want a second smaller vehicle, maybe armed with turrets, for the purpose of shorter trips, and a third smaller vehicle for trips toward the nearby refugee center and the somewhat far outpost.

Maybe a fourth vehicle, a sort of vanity vehicle; basically armed to the teeth with all sorts of turrets. Building a small town, so it would look off if all it had for transport is just one truck.

And a fifth. A tractor for farming.

[quote=“Azrad, post:13208, topic:47”]-Snip-

Pondering if a massive horde of bees and wasps will have some merit. That said, might just create an insect ranch. That’ll be low in priority compared to the other buildings I gotta make.[/quote]

All hail the beemaster!

I don’t get how people can do stationary bases. Mobile bases are so, so much better and you can just go places and loot everything. No dragging it back to some stone structure.

Why do you do a stationary base, if you do?

After having gone places and looted everything, probably.

Partially for RP reasons.

Another reason is that I end up with so much items. Like, with the usual 25 cargo carriers setup of my vehicle, the total amount of items I got is several times more than the carrying capacity of those carriers.

I could turn most of them into cargo dimensions, but that feels too game breaky for me.

And this main run I’m doing is really heavy on the RP, since I’m building a full freaking town. Complete with Museum.

Why a museum? No real reason at all! I want the place to look lived in, so there has to be some luxuries.

That said, contents of the museum will probably be just a bunch of medieval weapons and armor, and a small wing for primitive tools.

still incredibly turned off the by th lack of items spawning in places like liquor stores and the like.

[quote=“Adragis029, post:13213, topic:47”]I don’t get how people can do stationary bases. Mobile bases are so, so much better and you can just go places and loot everything. No dragging it back to some stone structure.

Why do you do a stationary base, if you do?[/quote]
Mainly I wanted to try it to see what it was like. While I do not like the charcoal system I do find farming quite beneficial. Unless the times scale with season length you can get a pretty ridiculous amount of food for farming and you have the advantage of being able to make booze and last but not least unlike with a mobile base you don’t have to worry about some random zombie breaking a piece of military plating every time you go to bed. But yes I do see mobile bases as more convenient and wish that you could have vehichle mounted farms and fermenting vat.

Beautiful Long run truck, you don’t have problems with that big “trailer” of cargo containers?

My survivor is working on his death mobile, day 12 of spring of 91 day seasons year one. Found a mostly working Mobile Gun System that only had a few dings and busted seats, it is the base for my project. Also found a running APC but it has a faulty starter, I drove it to my base and started the long process of ripping it apart, haven’t gotten to mechanics 4 yet so I can’t rip off the Mil Comp armor but It’s ticking up there while I tear everything else off it out.

After almost a week of working on the two I have a shell of a APC and a frame of a MGS, gunna start putting everything together soon. I’ve interspersed the decon with making armor upgrades and armor for my NPC companion. Made my first piece of survivor gear. Drinks are running low, I went through all my soda and used up all my tea leaves so its just water until I go back into town to grab more supplies, but about a third of the town has been looted.

Last supply run I ended up slaughtering a large horde before running from a hulk that was bringing up the rear half of the horde. Luckily I didn’t have my companion at the time or I’m sure she would of gotten swarmed, had to drop my cart too and come back for it the next day when they had moved on.

Not really, since the front end is heavily armored so most of the damage gets soaked up there. Can’t drive through cities and might end up in a problematic situation on bridges, like one time there was a main battle tank standing in the way on a bridge. Had to ram it in order to get through.