Yeah-uh! Got past Medical, and good most of the good traits and none of the bad ones. Basically had her nom serums until she hit acidproof, then had her down purifiers until I lost most of the bad stuff. More or less, since acidproof got removed three times, I had to hit up some more serums until I got what I wanted.
In the end, it all lined up. Acidproof, acid blood, cenobite and deadeaned, plus immunity to parasites and infections and resistant to diseases. Radiogenic and pain resistant too. Had acquired strong and very strong at one point, but they got purified out, and I’d have sought to purify them if they remained.
None of the bad mutations. No schizophrenia, no mood swings nor chemical imbalance. No vomiting, no fast metabolism nor heavy sleeper.
On the other hand, sacrificed a couple of good mutations from medical; no poison resistance, very quick pain recovery got demoted to just quick pain recovery (still a plus), not really important but self aware was gained and removed. Resilient was also gained, but the last round of purifier removed that… on the other hand, it canceled the glass jaw trait and it didn’t return, so it’s all good!
Also lost high night vision, but at this point my survivor uses a flashlight at night anyway so no big deal. Somehow kept the two fey traits which I got from early dabbling in mutagen (or mutated limbs, I think): fey eyes and phelloderm, though beautiful went back to pretty. Might dabble in some elf-a mutagen and see if I get some extra fey-ness on her.
Still, goal reached. Still somewhat few, and so my survivor is now the somewhat psycho elf gal she was meant to be.