What's Happening in YOUR Randomly-generated Apocalypse?

Getting? :-)[/quote]

…good point.

After several months, I finally see the ants. They have disappeared for a very long time.

Well, winter’s over. Managed to drive back to the new base and drop down the winter haul there. …now to go back to the old base and pick up most of the stuff down there.

Once that’s done, it’s gonna be time to start constructing the base. Starting with the food storage area, and by extension a kitchen area and a cafeteria. Latter two will be dug out from the non-ice lab area. After that, I’ll work my way to the other rooms. For now, no entrance - survivor will come and go through the ice lab,

Won’t be just jackhammering through solid rock. Plan to build walls around the area and ceilings, so this’ll take a long while to do. Might even take an in-game year at least. Needless to say, my survivor will pretty much stay awake via atomic coffee.

[quote=“Azrad, post:12923, topic:47”]Well, winter’s over. Managed to drive back to the new base and drop down the winter haul there. …now to go back to the old base and pick up most of the stuff down there.

Once that’s done, it’s gonna be time to start constructing the base. Starting with the food storage area, and by extension a kitchen area and a cafeteria. Latter two will be dug out from the non-ice lab area. After that, I’ll work my way to the other rooms. For now, no entrance - survivor will come and go through the ice lab,

Won’t be just jackhammering through solid rock. Plan to build walls around the area and ceilings, so this’ll take a long while to do. Might even take an in-game year at least. Needless to say, my survivor will pretty much stay awake via atomic coffee.[/quote]

Always loved reading your game experiance think I said this in another post of yours ages ago.
Any who would love to see some pics of progress when ya can :slight_smile:

[quote=“stk2008, post:12924, topic:47”][quote=“Azrad, post:12923, topic:47”]Well, winter’s over. Managed to drive back to the new base and drop down the winter haul there. …now to go back to the old base and pick up most of the stuff down there.

Once that’s done, it’s gonna be time to start constructing the base. Starting with the food storage area, and by extension a kitchen area and a cafeteria. Latter two will be dug out from the non-ice lab area. After that, I’ll work my way to the other rooms. For now, no entrance - survivor will come and go through the ice lab,

Won’t be just jackhammering through solid rock. Plan to build walls around the area and ceilings, so this’ll take a long while to do. Might even take an in-game year at least. Needless to say, my survivor will pretty much stay awake via atomic coffee.[/quote]

Always loved reading your game experiance think I said this in another post of yours ages ago.
Any who would love to see some pics of progress when ya can :)[/quote]

For sure, I’ll post pics of progress.

That said, looking at the construction screen (and barfing at the time it’ll take to construct a rock wall; six hours, construction scaling set at 0 which says that it’ll automatically match the construction time), I realize something.

Simple metal walls can be built. Three hours total, plus a little extra for digging a shallow pit. Four steel platings required.

…Hm.

Yeah. Yeah, yeah, yeah. I’ll be using that. Looking at the JSON files, it’s inferior to simple concrete and brick walls, and slightly better than rock walls. Overall much better choice than rock walls, since construction time is faster… well, kinda. Lots of rocks can be dug up via jackhammering, while you need steel plating, and if you don’t have any you gotta craft them from lumps of steel.

On the other hand, making 20 steel plates will only take four hours. 20 of them will make five simple metal walls. 4 hours of crafting, 15 hours to construct the five walls, 1 hour and 40 minutes to dig shallow pits. That’s 20 hours and 40 minutes.

Five rocks walls will take 120 rocks. One wall takes 6 hours, so five is 30 hours.

That said, you can’t dig pits on solid rock floors…

…and that’s why I’ve decided to build on the surface level. Surface level floor of the ice lab and the basement will be food storage, and around it a town shall form.

There’s even a construction for reinforced windows with metal shutters which I assume can be opened. Oh my gah. The things I can do. No more hiding in the darkness. Better yet, not much need to haul loot down a level. Only perishable food, while all the other items can be kept on the surface level.

Plus, mistakes can be easily corrected. If I dig too much, I can’t restore the solid rock and it’ll look ugly. If a building doesn’t look good I could simply jackhammer it and start over. No more digging pathway tunnels. And there’s no need to metal wall everything even.

And good gah! I can drag statues to decorate the streets! Statues! Some clothing stores have mirrors, and I hope they can be dragged as well.

I think I need to lie down for a while, or overexcitement will explode my brain.

This is funnier than you may think.

Want to do something like this as well:

Like, till some soil and make a giant piece of art on the earth. Or maybe a set of braziers and load them up with wood to make some sort of shape on fire.

Future archeologists would find long straight lines presumed to be the spaceship runway constructed by the last survivors of the ancient intelligent species.

Hmmm…

Metal walls and metal ceilings/floor can’t have paint/carpets. No sprite yet for the latter as well, showing up as dirt tiles, making me somewhat hesitant on using it for floors/ceilings.

Anyways, flooring will be done once most of the walls have been set up. If I want to use some paint, I’m thinking that certain buildings my survivor will construct will have two layers; one’s the outer layer using the simple metal wall, and the inner layer which will be made of wood. Only for certain buildings, since storage rooms won’t need such luxury.

Kinda miss the fact that gold and silver bars no longer exist. Diamonds are still present, though.

Also, got around 7000 cash cards, and still far away from maxing a single one.

There’s also a slight snag in metal wall production.

I thought that a nearby town had a hardware store with a metal compactor. Turns out I was wrong.

So, I’ll have to gather lumps of steel from car wrecks, or cut up any vehicles with steel platings. Surprisingly, the former takes less time than the latter (12 minutes to craft vs. 15 minutes to remove from a car). I could also cut up metal doors with an acetylene torch, and there’s a nearby factory with some machinery that has steel plates when deconstructed.

Gonna need a ton of steel for this. I reckon this’ll take more than one in-game year to get the materials and construct everything, not to mention that my survivor still has to craft some ammo as well.

In the end, going with chopping up every car I encounter for steel plates. Doors and heavy duty boards and quarterpanels, and steel plating itself. 'course, gonna pick up lumps of steel when I find them. Won’t be picking up chunks and scrap metal, though. Need a ton of it to make enough lumps for 2 steel platings. Not worth the resources.

Scrap and chunks make good early game resources. But there are literally thousands of them around.

Ask the shambler about how much.

Yeah, but right now I need lumps of steel, since the steel plating recipe only uses lumps. Crafting lumps of steel from scrap or chunks is time consuming; like hundreds of them for only 20 lumps in around 3 hours, and I need hundreds of lumps.

Apply car into car and collect.

Strap on a few bags and autopickup the lumps.

I was thinking of installing the electromagnetic bionic and then just gather the lumps of steel in one spot to be picked up by a cart. On the other hand, I’m sticking the the body slot limits of bionics, and there’s no room on the hands slot unless I remove the integrated toolset.

For most part, just using advanced inventory to pick up all the lumps I can see. No shortage of wrecked cars from towns my survivor visited. Aside from that, chopping up any car part that has steel plating.

I reckon I’ll be using a couple of thousand steel plates, at least.

Wow now that sh*t is way too DFish for me! :smiley:

[quote=“pisskop, post:12934, topic:47”]Apply car into car and collect.

Strap on a few bags and autopickup the lumps.[/quote]

Or put scoops on your car and don’t even bother with autopickup

Just thinking. It would be cool if there’s a mode in the game where you basically play as a merchant in the refugee center, buying and selling items to ensure the development/survival of the place. Trading with wandering survivors, or paying them to haul in some choice loot. Once in a while you’ll have to manage defending the place from the occasional horde or desperate survivors.

I’m really new to the game and have just recently started getting into it and understanding it. My latest character is holed up in a small house, resting there and doing some basic crafting. She had a very tense night as enormously loud CRASHing and SMASHing could be heard for hours from the east. Next morning, she dared to peek out some windows finally, only to see that the building that was standing there was entirely demolished, with only a wreckage left behind. She really does not wish to know who or what caused that kind of destruction… it might be time to move on somewhere westwards, though.

Zombies are attracted to sound (though sight is more important to them, so don’t expect loud sounds to distract them if you are close enough that they see you). They also randomly smash anything that gets in their way or slows them down.

This created the emergent behaviour of zombies congregating and destroying cars and buildings. The first zombie is wandering about randomly, bumps into a car or wall, and performs a smash attack on it… which makes some noise. If there’s nothing more interesting around, other zombies (and the original zombie) are drawn to that noise. When they get there, there’s a car/wall in their way as well, and some of them will smash the object as well, making MORE sound. Lather, rinse, repeat. Buildings collapsing are VERY loud, as are gas tanks exploding (which happens sometimes as they beat on cars).

That is likely what happened to the nearby building. Be VERY glad it wasn’t the building you were in. Odds are decent that there was something making noise in the basement of the building, which tends to draw zombies to the area semi-permanently, as they generally don’t go down the stairs, so nothing silences the noise below.