What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“pisskop, post:12899, topic:47”][quote=“Rot, post:12897, topic:47”]I just jumped off the top of a office tower unscathed. I’m going to test the height of which my ‘god’ character can fall from and still survive.

EDIT: I teleported from level 10 Z level and didn’t even get a scratch. Does dexterity prevent falling damage?[/quote]
likely mitigates it, but they forgot the upper cap.

try a 20zdrop. make the ground a open space all the way down[/quote]

I’ll try that. Any way to make it “open air” for everything?

[quote=“Rot, post:12901, topic:47”][quote=“pisskop, post:12899, topic:47”][quote=“Rot, post:12897, topic:47”]I just jumped off the top of a office tower unscathed. I’m going to test the height of which my ‘god’ character can fall from and still survive.

EDIT: I teleported from level 10 Z level and didn’t even get a scratch. Does dexterity prevent falling damage?[/quote]
likely mitigates it, but they forgot the upper cap.

try a 20zdrop. make the ground a open space all the way down[/quote]

I’ll try that. Any way to make it “open air” for everything?[/quote]

Lots of explosives.

Somebody made a hole all the way to the bottom by setting off a 55 gallon drum of gasoline at one point, or some such silliness. Don’t know how the explosion logic may have changed since then, though.

you can debug it to thin air.

but its not as intuitive as that sounds …

I did that, fell from z level 10 all the way to -10 without any damage.

The starting NPC asked me to kill the Jabberwock, before the beast dashed out from forest and killed the man.

I ran to a hotel in sight. The beast followed me through the yard, knocking down every zombies there.

I ran along the road to the nearest town, bringing with me the Jabberwock. A spitter perched on a parked car, and brought down a cone of green acid, but the beast shook off the liquid and crushed it like a plastic bottle of water. 50 zombies marched from behind a tall building, some fat, some slim, some giving off purple smoke. I jumped and darted, avoiding the horde, but the J clawed through them like a stone sinking into sea foam. Zombies fell along its path, red and pulped.

Looking around, as there were only the Jabberwock and I that moved on the street, I headed to an alley, which led to a small garden surrounded by four houses. Some swimmers shambled and leaned toward me, while a brute was coming with long stride. I halted and looked for an escape, when an electric bolt hit my shoulder. Shaking stars from my sight, I saw a blue corpse standing with cackling lightning. I turned right and ran between two houses, as the Jabberwock swiped through the swimmers, and then tangled with the shocker and the brute. Before I turned the corner and disappeared from their sight, I looked back and saw the brute hit the massive beast so hard that it was flung like a cardboard box.

I ran to another street and circled back, standing on the quiet and bloody street, looking for anything useful I could take. I found a grenade, a pistol, and one hundred 9mm. When I loaded the pistol, a loud howling came from behind with a gust of dead wind, and with the red flesh of zombie brute strewn over its many-beaked head, the Jabberwock emerged on the street, severely battered, veins and muscles twisted by electric shock, but came after me like a charging elephant.

Such commotion drew another troop of zombies to the street. Not far ahead, a line of green zombies staggered along the pavement. I swiftly ran through the line, which embraced the towering yet damaged charging beast. The J lashed its claws to the squishy corpses, with missed hit breaking off car doors along the pavement. There were seemly unending streams of zombies joined the turmoil, and I ran back and forth, leading them to the killing machine.

It was already noon, but it was very cold in early spring. Maybe I should return to the cleared hotel instead of standing outdoors. I pulled the pin of the grenade and threw it to the Jabberwock. The small grenade hit its head and bounced to the ground, and then exploded, taking down this abomination and several zombies nearby. I quickly searched through the aftermath, took a leather backpack and a toolbox, and left before another horde arrived.

When I was about to leave the town, a group of zombies stopped me. I shot them down.

I arrived at the hotel. There was a fire axe on a pulped zombie. I lifted the axe. A good weapon. I also found two first aid kits on the NPC.

Rediscovering the joy of awl pikes with medieval swordsmanship and repeatedly doing reach attacks for 100+ damage on hulks, capping off with a 273 damage crit when it got close.

Found one on a mansion. Surprisingly took a long time to do so, about 250+ days since the my current run began. I mean, I could have made one months ago, but was enjoying Silat and Eskrima with the combat knife for a while.

[quote="§k, post:12905, topic:47"]The starting NPC asked me to kill the Jabberwock, before the beast dashed out from forest and killed the man.

… ridiculous craziness ensues…

I arrived at the hotel. There was a fire axe on a pulped zombie. I lifted the axe. A good weapon. I also found two first aid kits on the NPC.[/quote]

Not that’s a nice start, and nicely written up, too.

(You know, some kind of flag that would make things take less knockback from that attacks would be appropriate, I think - a brute knocks little ol’ me 6 squares, and it knocks massive monstrosity that kills it in 2 hits… 6 squares. A simple “reduce_knockback=x” where x is the number of squares removed from the distance would be sufficient, really, I think.)

[quote=“Azrad, post:12906, topic:47”]Rediscovering the joy of awl pikes with medieval swordsmanship and repeatedly doing reach attacks for 100+ damage on hulks, capping off with a 273 damage crit when it got close.

Found one on a mansion. Surprisingly took a long time to do so, about 250+ days since the my current run began. I mean, I could have made one months ago, but was enjoying Silat and Eskrima with the combat knife for a while.[/quote]

Silat + machete is SO ridiculously good. I’ve killed hulks multiple times without taking a hit with that combo. I like the pike, but it is just… so… sssslllllooooowwwwwwwwww…

Finally found a PRM marine underlay, which although I’m going to have to rebuild it to get it to fit me means I’m only missing the gloves to complete a full very fancy outfit.

Next stop: one of the megacities that I’ve found to loot the clothing stores.

Well now. Seems like you can diamond coat a chainsaw lajatang after all, when you activate it when examining the CVD machine. By far, still the most glaring example of an awesome yet impractical weapon in the game. So much fun to make zombies explode and have bits of gore splatter the ground.

The new way of using the CVD machine is neat, though I am somewhat saddened that rapiers can’t be diamond coated anymore.

Would be super cool if piercing weapons can also be diamond coated.

Also thinking of making diamond throwing axes, but the cost of it will be pretty dang high. Hydrogen is pretty dang rare, after all.

Death to all zombies!

using the event log thing so read from the bottom up

this amuses me

Started as a soldier in helicopter crash. Just outside a town with a nice house on the verge of the city…
End of second day i already have: a toolbox, tailor’s kit and all the starting soldier goodies except the jacket. Really good first 2 days. I’m also at one red “|” on my torso due to meeting 2 survivor zombies in the open (where did they came from ?). Didn’t want to use my .223 rifle, too loud and you never know, something nasty might lurk just behind a corner…
2 days later i met some crazy NPC with a 9mm submachine gun, i acted like an idiot and he emptied his magazine at me at almost point blank range. I survived… with both head AND torso at one red “”… this is called LUCK ! Had to kill him in that state (at 130+ pain) That encouter was fun !
Now after more than a week, still in the starting town, already have a working car, a bicycle and… common cold… F**K! Thank God i found 4 non-drowsy cough syrups already… with those common cold is only a minor annoyance (-1str, -1int basically). I’m still kicking and ready for more to come…

Edit: did i mention there was an anomaly and an artifact in sight of the starting crash site… not joking, never found one before so didn’t know what to do with it at first…

On my 2nd winter. With my deathmobile/storage unit and 5 trained-up and equipped NPC’s in tow, I’ve begun to explore a Lab. Not sure if it is one of those infamous frozen labs, but it is cold without my winter survivor gear. Found plenty of zed with implants, some mutagen and a couple of stashes of CBM’s. My character is developing quite nicely. Hoping to find the Joint Torsion Ratchet CBM and plating. Reflex Recurve bow rules the land, but opening doors is a scary event. First time getting knocked away by a Brute - I never let anything get close enough to touch me until now.

Still doing a text LP thing on my current run. My plan was to end the LP if my survivor died, or one in-game year on 91 day seasons have passed.

Winter’s almost over, but damn I ran out of things to talk about. Due to an error on city spacing on world gen, it’s been nothing but town or city after town or city for a long while now. Just shooting up zombies over and over again.

Once the in-game year is over, I’ll be free and not have to write while playing the game.

Aw, yeah. Before the 91 day seasons in-game year has ended, my survivor has attained 50k kills.

About 14-15k are from the necropolis, but that said winter was the season where my survivor went nuts with killing. Like, she had about 20k kills before winter, then 12-15k from the necropolis, then the rest were mostly zombies during the winter. Some blobs, but no slime pits encountered during winter, and also added in the no fungal monsters mod during winter. No ants either.

One thing I noticed; acidic zombies and feral runners just straight up disappear. I still see normal zombies, and once in a while fat, decayed, and crawling zombies. Sometimes normal boomers as well.

Also, what’s with these roaming hordes of huge boomers and screamers that seem to show up every once in a while?

Are you using my mod or no?

But, runners are stage 1 hunters.
And acidics are stage 1 corrosives.

The game evolves them as fast as possible, with 100% accuracy in coregame.

Not yet. In a future run, definitely.

Right, right, right. Time to figure out how I want my survivor’s base to look. Last time I tried making an underground fort, it was spacious, but for most part aside from the bedroom it was basically just separate storage areas. This time I wanna go nuts. Dig underground, but use the construction menu to put up walls and ceilings. Using wood will be all right, I suppose, since it’s underground I don’t have to worry about durability.

I want it to look like a town. Something like the necropolis but a different layout. I’ll even populate it with NPCs. Just make it look lived in, ya know? So, wood walls for most areas, but I reckon my survivor will have something fancier - like brick or rock. Carpets and paint as well.

So far, plan to use part of an ice lab; for food storage, plus a passageway that’ll lead to the CVD machine at the bottom of a lap. Maybe multiple basement levels. Ground floor, garage area, a farm, maybe a sort of bar and a campsite for the look of things. Shame you can’t drag those statues that’s on restaurants down a level, but I suppose I’ll simply just drop ornamental plate armor to act as statues of some sort. Ice lab will serve as food storage for perishable food.

Sorting out weapons and ammo will most likely take me some time to figure out the layout. Guns will be sorted by skill used, though I suppose guns that can be mounted would be placed in one container even if they use different skills. Ammo will be kept separate, like all 9mm ammo types in one container, all .223 ammo on another. Figuring out whether I should include BB guns and flintlock rifles among the other rifles, as well as other survivor-made guns.

At this point, my brain turns to mush as I think about how the gun storage should look like.

Really, I don’t need to do this, but I want to.

Food storage. Thinking about booze. Last time I basically made several wooden kegs and filled it (or tried to fill it up) with each type of booze. It looked rather untidy, and I suppose filling it with beer, thus opening the beer can, seemed rather unappetizing.

So, only certain booze will have a wooden keg to store them. Don’t want standing tanks. While they can contain more liquid, I dig the sprite for the wooden keg. I could also ditch the keg and use wooden barrels instead. Basically, any booze that a survivor can make will get a keg/barrel. Stuff like beer in a can or uncraftable booze stay in the container they originated from. Not sure if I should count simple mixed drinks to be keg-worthy.

And that’s just for booze. Other types of drinks, and meals would need attention, since it would look silly if I was all elaborate with booze and just kept things simple for food. Like always, canned food gets their own container. I’m still rather iffy including V8 among them since it comes in an aluminum can and not a tin can. For canned food that survivor makes, maybe a different container. Like a tin can of peaches in syrup go among the other found canned food, but the stuff the survivor makes like woods soup will be in another container. But what about meat soup? I think you can find those, and make them as well, so not sure which one will go where. And sap soup is a different thing entirely, since that’s for the cannibal storage area.

Ingredients should be separate from ready to eat stuff. But should I put flour and salt in the same display rack or crate, or should they be kept apart? Decisions, decisions. Don’t want to organize food by their material, like meat set apart from vegetables and whatnot but at the same time… agh. And what about food with more than one material? Anything considered junk food should also be in their own containers, or set of containers. Do I remove non-liquid foods from their containers, like remove the plastic bags or cardboard boxes they were found in.

This is getting rather neurotic.

And libraries, oh god libraries. If I want to be elaborate with gun and food storage, then it would be silly to stick books into three bookshelves (skill and recipe books, morale boosters, and misc. reading material like maps, newspaper pages, martial arts books, etc.)

In the end, I really should keep things simple… but dammit something about the game makes me desire to hoard, and keep that hoard looking tidy.

Getting? :slight_smile: