[quote=“TheWumpus, post:12685, topic:47”][quote=“pisskop, post:12683, topic:47”]One mutation line or the other. No mutli-classing.
Marloss will violently reject you.[/quote]
This makes me sad. It seems I can’t acquire any other thresholds either, or maybe I’m just unlucky. Still, chug mutagen for the win.
The Horrible Spongeman is now a psychopathic slime beast with thick black fur, a rat tail, insect mandibles, claws, and rodent whiskers. And for some reason grotesque. Come on, he’s not THAT ugly.[/quote]
Based on your earlier post and the verbiage here, you already have slime threshold, right? You can only cross one mutation threshold per character - it’s permanent, unremovable, unpurifiable, and exclusive.
[quote=“Haerdalas, post:12690, topic:47”]Update: Continued exploring the lab. Killed a zombie scientist in a closed off part of the lab (Pickaxe ho!) who dropped some antifungal drugs. Phew, that was worrying for a while.
Decided to leave the lab for a bit before I attract the attention of something I can’t deal with (Manhacks and broken cyborgs I can do. Skitterbots are painful and could kill me in numbers, but I fear the day I run into a secubot.)[/quote]
That was a VERY lucky drop - antifungal meds are VERY rare. Finding fungicide is less rare - it usually takes several doses to get the job done, but it comes in batches of 400, so no worries. I think it hurts your health, though.
Secubots are basically mobile turrets that traded their light for infinite ammo. You need VERY serious armor take one on in melee, but in the dark, if you can get them lit up and have a ranged weapon to get the job done, they aren’t too bad… except that there are usually several of them. Yeah, they’re a pain.