Does it count as beating the lab challenge if the game spawns you in a car on the surface outside the lab?
I think that’s more along the lines of realizing you’re in the matrix xD
Damm robes reinforced with kevlar are good.
Even better if it is the jedi cloak.
Wearing that and my gothic plate armor and attempting to level unarmed again.
Also permanent winter maps are rather interesting and fun to play.
Had a good 1.5 year survivor going - nice base, good stash of weapons, big garden, etc. Was getting ready to take on my first military base. Discovered the new arbitrary 30 tile maximum range of weapons. Read the arguments on Github. Ragequit the game. This is like the third system that was working the last time I played that has since been broken by an incomplete “improvement” and then abandoned. Made a note to check back some time next year.
Perfectly understandable; I myself have stopped playing the game seriously and instead just debug hordes into gibs using my megamutant godlike self.
On another note: I’ve been playing with myself naked while thrashing zeds to death until I saw something…tiny. The ChestHole32 tileset has little green penises on mutated characters xD. Wtf
HunKop found a small 1stopsign town with a hulk, some scarred zombies, and an ant infestation.
The hulk was running around smashing stuff, the ants were rolling around doing their swarm thing.
See the beauty, if I may tote my own coat, of my ants is that the foragers attract the soldiers. The foragers are weak enough that even an unskilled unarmor character may kill them, but they shriek the soldier to themselves. The jack ants are more lone attackers, more feared for their dodge than anything else. Ive nerfed their attack.
Heh, you can see them hunt in packs once they get going.
Anywho I found a truck with a good engine and gas tank so I swapped the battery out. But not before kiting the hulk around on my bike. I kitted it into the ants south of town and rode around the buildings. Damn ants.
Started a new game in experimental a week or so ago, having played stable for what must be a couple of years now.
Luckiest game I’ve ever had, so far. Spawned in an evac shelter about two map tiles from a large town - first house had a basement with a shotgun and some 00 shot. Ran from some basement-zombies, grabbed the shotgun and the ammo - boom boom.
Fast forward about ten in-game days and I’ve got a ranch, three fully-fuelled vehicles (courtesy of a maxed-out cash card), nearly every standard weapon and most of the major skillbooks up to level 6. Plus ammo, food and usable farmland.
This morning I harvested my zucchini, and tomorrow my enormous cannabis plantation should be ready to smoke. If he had some pornography and a working TV, my survivor’s life might actually be better than mine right now.
Ripped minireactors off an atomic minitank and welded them into my Noobcycle. I have three A7’s on it.
I’m going off to the nearest city and going !!HAM!!! on thode undead bastards. Long live Noobsicle!
Radiation in PK mod are slowly but surely getting to me. I’m picking up rads faster than I can find PB’s. I found the recipe for homebrew PB but almost none of the ingredients so far…
Working on it.
I like the idea that radiation is a threat but we need more ways to handle it. Its a real shame rad poisoning is hardcoded and lacks a proper effect tag. Its on my list of stuff to learn.
For now, however, Ive got something of a solution: Chelated Iron. Fish Aquarium Fertilizer. AKA Specialized dietary supplements.
Aye, gimme a sec, but Ive added rad removal to gummy vitamins and made aquatic fertilizer that will do it with more vomiting. Not huge amounts, mind you, and comes with a risk of you crapping solid iron for week, vomiting, and increased dehydration, buuut.
The change to night perceptions makes meth rampages a bit (2 tiles of vision) more fun.
It wouldn’t be that hard to un-hardcode. All the stat/speed effects are linear, so turning it into an effect would be easy (though it would need 2000 levels of intensity). Then you’d only need to add an ‘if/else’ to player::suffer which would:
Remove the radiation effect if player has no radiation
Set the radiation effect intensity to radiation if player has the effect
Add radiation effect if player has none, set intensity to radiation and duration to permanent
It’s ~8 lines of C++, not counting the removals (those would be ~30).
I’m a bit of a noob to this game, despite playing it for months, so i have to ask, how do i get that cool, smooth UI font?
Whata talking about? ASCII is the most smooth, luxurious type of font there is…
No no, i meant the font for the sidebar.
[quote=“Mike64, post:12574, topic:47”]Whata talking about? ASCII is the most smooth, luxurious type of font there is…[/quote]ASCII is not a font type.
Well I was making a joke so…
Kind of a weird situation where no matter what I do, or what precautions I take, within a few days of my current save, this very angry NPC shows up in my base and shoots me dead. He just seems to teleport in, ignoring the doors and traps, tells me to drop my weapon and get out, and then generally shoots me anyway.
Even with fairly extensive survivor gear, I’m no match for him at all, as he’s using an M1 Garand, and is quite good with it, always killing me in 1-2 shots. Not sure what to do about him. It seems like a bug that he can always jump me unawares even though I patrol the surrounding blocks regularly and have a gauntlet of traps set for him?
Anyone else ever have this happen with a random wandering NPC?
Once. But that was in an old experimental - one of my first games, I believe. That doesn’t happen to me now, though they do show up and are immediately bear trapped. (Dynamic & Static NPC’S are on)
you … can place a bear trap on them directly?
Also, do note that a spiked pit will keep them from pathing into windows and doors. Just take the plank off after you got by.