What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“Catfoodbob, post:12500, topic:47”]Yes, that is more than a ton of deadbodys, what percentage would you say that you have eaten.

also sidenote, my recent “attempted” stealth build does not provide much benefit as the zombies are very good at noticing things.[/quote]

Stealth, if it is in the game, is broken rn.

it used to be a flashlight and bob and weave.

now zeds can smell you much better

they need to make weak scent weaker then.

[quote=“TheFlame52, post:12499, topic:47”]Don’t nerf the enemies, buff me! The mancubi are fine as they are. I like a good challenge.

Seriously, is nobody noticing that I passed 100,000 kills? You guys are seriously cramping my style.[/quote]

Getting to 100,000 kills isn’t that big a deal…

Getting to 100,000 kills on a single character is somewhat impressive, but more as a monument of endurance than anything else.

Im impressed, though I am disappointed you have so many kills under 10 still. That needs to be resolved. You should kill nothing less than 25 times.

Hands of helpless forest creatures you monster.

those poor slugs. That 1 poor shrew.

It’s going to be hard as hell to find 24 more Thrillers to kill, but I can try.

Moved an established character to a new world with wander spawns on…and immediately remembered why I play with them off.
Zombies start tearing up a car? Summon a horde.
Zombies start tearing through a building? Summon a horde.
Zombies set off an alarm? Summon a horde.
ANY zombie explodes? Summon a horde.
Engage in combat with the horde? Summon a horde.
Sneeze? Oh you bet that’s gonna summon a horde.

I dunno. It may just be that this character is pretty tits, survived a few worlds, has most of the bionics and the full slime mutation tree and all hordes are is tedium.

Or it may be that PK’s mod spawning in mini hordes of hungry zombies that tear ass through EVERYTHING towards ANY noise summon infinite hordes, which is tedium.

In any event I’ll figure something out.

i never had issues with hordes with too good hearing, when im starting to get loud im mostly in my armored truck anyway or away from base with escape plan

Hordes are why my Solar Roller is covered in laser turrets that are always on.

EDIT: Does anyone know what mod adds vortex engines and slingshot cannons? It’s Blaze’s Vehicles, right?

I don’t post very often, but I wanted to share the story of my latest character.
His name is Trevor the Survival Man.
Before the Cataclysm, Trevor was an ugly hobo. Now, Trevor is a hobo who hides his ugliness behind a gas mask and also yells a lot.
Started in an evac shelter, with two towns a short distance away and a small city within striking distance to the north. Nestled in a clearing between the city and some woods to the east was a public works. Perfect spot for a long-term base, I thought. There’s a pool about a five-minute walk away… yeah, that’s good. Actually, I later found an anthill not too far to the west, which I was so happy about. Ant meat is on the menu.
Before checking that out, I decided to check out yet another point of interest: a refugee center. I set out with my NPC follower in tow. I was lucky to have her. She had a shotgun. I had a crowbar. We raided a small town on the way. One of the first things I found was a hip flask. Perfect. Now I won’t have to carry around this bottle of whiskey.
I made it to the refugee center and chatted with the Old Guard representative. He asked me to hunt down a bandit. The bandit’s location glitched (perhaps fortunately) and he spawned in the room with us. My follower dispatched him. The representative who contracted me did not help. I guess he didn’t really want him dead that bad. I took the bandit’s peashooter: a .32 revolver, along with ammo and a fitting kevlar vest. A little cheesy, perhaps, but I took the loot.
Then it was time to head north and take the public works. I walked confidently into the city in broad daylight. My goal was to liberate most of the southern part of the city, so looting and passing between the public works and the southern road would be easier, and to train my meager combat skills. My follower and I fought together. We fought a small mob and looted a few houses. I hit an antique store and found a cutlass. Awesome. My character was now totally set up for success. That’s what made it especially devastating when I decided to check the pool on our way, and found an absolute disaster. There were at least 8 swimmers, and exactly 2 snappers. I knew we couldn’t win this fight, so I high-tailed it out. My follower wasn’t quite as smart and stayed behind to get chewed on. I ran into a house. My follower’s shotgun blasts turned the pool party into an entire-neighborhood party. Great. Looks like it’s time to use a tried and true survival tactic: burn down the house and escape out the other side.
And, with that, the battle of South Horriston (I name cities and towns for ~role-playing~ purposes) was over. Follower was KIA. I didn’t find her shotgun, so I assume she died in the fire. I don’t remember her name, but I wouldn’t have made it without her. I sauntered over to the public works, took out a few zombies, and set up shop. The garage was a treasure trove: a mounted rig, welder, acetylene torch, goggles, scissor jack. Basically everything but a hacksaw. I also found a solar panel, a metal tank, an engine, and a minifridge. :smiley:
Since I took the place I’ve named it the Happy Survival Garage & Plantation. One of the first things I did in my new base was kick the alcohol addiction. It was almost fun with the hip flask, though. I would like to do a blood filter + alcoholism game, but I just can’t stand the constant hallucinations, man. During withdrawal I boarded windows and tilled soil. Afterwards I got mechanics up to 4 by reading and working on an old van I found outside the base. Next project was building a water tank, purifier, and getting the fridge set up. I started raiding and found something interesting: a TON of homes in Horriston have grow-ops in the basement! Was there some sort of drug ring in this town before the Cataclysm? Also, where are all the smoker zombies? So now I have a big old pot farm.
It’s now summer. Found some nice implants, including my favorite, joint-torsion. I installed a kitchen unit. I’m collecting food, working on the van, reading, and wondering what I did right to get the coolest start to a game of Cataclysm I’ve ever had. I’m also wondering how much marijuana goes for over at the refugee center.

[quote=“TheFlame52, post:12511, topic:47”]Hordes are why my Solar Roller is covered in laser turrets that are always on.

EDIT: Does anyone know what mod adds vortex engines and slingshot cannons? It’s Blaze’s Vehicles, right?[/quote]

I do believe it’s blazemod, but vortex engines and generators are currently broken. It is impossible to insert a vortex core into them to get them to start. Started when they changed how vehicles are refueled.

So I found a hell castle. Decided to try and approach said Hell Castle. Figured the outside couldn’t be that bad. Well, the imps fell to assault rifle fire fairly easily. One lit me on fire, but no long term damage, 'cept my suit and bag have got the ‘burnt’ property to 'em. Dunno what that does.

What was bad, was when I did get near the castle. Didn’t figure out how to get past the lava, because as I got close, something sniped me with lightning. Literally. In the face. Blinded me and knocked me down to just … on my head. Noped the fuck back in the opposite direction blind, Luckily the followup hits didn’t hurt me. Note to self, Wear a helmet. I was only wearing a knit cap, which itself did not fare too well. Dug one outta my stockpile, refitted and reinforced it. Hopefully it helps.

Think I’m going to rig up some bombhacks, get my best excuse for a sniper rifle outta the trunk, and try and pick off these wall defenses from a distance. Got a Dielectric Capacitor CBM installed, so hoping that’ll mitigate the lightning damage if all else fails.

theres a walkable front entrance.

with enough envio prot you should be able to wad the moat, silly as walking on molten rock sounds.

burnt simply is an adjective applied to items.
it has 1 tick of fire damage stored, so will burn up faster im the future, but no other effects. it doesn’t hold less or take more combat damage or anything.

but yes, localized body parts can be set on fire. im not sure when that happened but i like the change

Items takes fire damage and becomes “burnt”. Cosmetic.

Item takes more fire damage and become “badly burnt”. Cosmetic.

Item takes more fire damage and disappears (burns up and is destroyed, I assume). NOT cosmetic!

Think of it like a loan with a balloon payment - no big deal along the way, then EVERYTHING AT ONCE at the end.

I’m not exactly sure how fire damage works, though - if an item can literally only take fire damage twice and is destroyed the third time, or if that’s all that shows in the interface and there’s really a range of damage going on under the covers.

you can repair damaget things by fire but that burnt in name remains, feel free to be on fire as long as many times as you want but make sure to repair your things

It is night of day2.

Piss has level 3 tailoring and basic armor. He is using a pipe. He has some booze, and spawned in the outskirts of necropolis. Yup, I added a generic neighborhood to it in order to justify a subway connection.

But I noped right out of slowbro town and went to a farm. A migo was shouting at cockroaches all night, waking me up.
I left, and a moose rammed me into the sightline of a zombie moose. I killed it and grumbled about how they both managed to fuck my newly minted armor up. I stopped for the night at an errie cabin in the woods. The front window was bashed out and nobody was home, but I keep hearing shuffling from the spoopy basement.

I have been playing in a world with city size set to 16 and distance to 0, it doesn’t quite make a seemingly endless city like it used to, but its close enough. Around 50 days in I got a npc that I had met before join me, poor thing, 3 of her body parts were infected and both of her legs were broken, the only reason she was alive at all is because I had saved her from a group of zombies a week or so ago,

I disinfected her wounds and gave her leg splints and took her to the home improvement superstore I was staying at and equipped her with bone armor and gave her some bolts for her crossbow, perhaps once her legs heal I can take her on a looting run, I fully expect her to die horribly though.

Me and my roller blades and my barbed wire bat with none are going to go for a max payne adventure.

P:

I was promptly turned into a ventriloquist’s dummy by a random out-of-the-darkness moose