Okay, okay, okay. Factory-made guns, one container for each skill; handguns, rifles, shotguns, submachine guns, and launchers. Old-era weapons, like the Colt Army, get their own container. Basically anything that uses cap and ball ammo and paper cartridges in one container, ignoring weapon skill type. Energy based weapons get their own container. Rivtech brand guns… not sure if they’ll be in their own exclusive container or be divided among the weapon containers according to skill. Big asterisk on that one.
Weapons such as crossbows, slings, bows, atlatl, etc - they have their own container. Again, ignoring weapons skills. They’re survivor-made, but weapons such as pneumatic bolt launchers, survivor six shooters, get a container of their own. Both are basically creatable by survivors, but have a distinctly different means of firing. Like how crossbows/bows uses muscle power to load/fire, while the bolt drivers and six shooters have certain mechanisms on how they launch the ammo. Debating on placing the fire lance on one of the two or putting it with the cap and ball types. Same for the blunderbuss, but at least one of the three can contain the weapon.
Weapons that can be mounted on vehicles… hmm, that’s a bit tricky. I guess if the weapon can’t be used without mounting it on a vehicle, then they’re in one container, both factory-made, like the minigun, and survivor-made like the mountable hypervelocity driver. Even misc. stuff like the water cannon goes in. Basically, if you need to mount it on a vehicle to use it, then you go in one container. Turrets, I suppose, can be placed in the same container as well.
Strictly melee weapons are a bit tricky. After all the work in having several containers for guns, just dumping all weapons in one container feels a bit cheap. Dividing the containers by damage type seems most ideal - like one container for bashing weapons, another for cutting weapons, etc. If a weapon has more than one damage type, they’re placed in the container for the damage that they’re higher in. Like a morningstar has piercing damage, but its bashing damage is far greater, so the morning star is placed among the quarterstaffs and maces.
HOWEVER, there’s tricky ground to be had, mostly due to one weapon: the war hammer. It has equal bash and pierce damage, so where to place it? Instead of sorting melee weapons out by damage type, perhaps it would be better to just have three containers for it. One’s for standard melee, which covers nearly everything. Another container for melee with reach attacks, such as spears - and the bullwhip will be placed here as well. If you can use the fire keypress, then it goes in there. The fire lance is not included as it uses ammunition. Finally, the last melee container will be for knuckle-weapons. Brass knuckles, punch daggers, tiger claws… basically anything that can be used alongside most martial arts styles. Maybe another container for weapons with defects, and useless replicas.
Ammo is somewhat tricky, but I suppose I’ll go with what I’ve been doing for ammo since forever. Most ammo in one container, mainly the ones that use gunpowder. A separate container for shotgun shells, both standard and rivtech… blunderbuss ammo, maybe here as well. Exotic ammo and launcher ammo in another; missiles and hydrogen and fusion packs. Though it’s a chemical, napalm will be included here, but not gasoline nor diesel as those are primarily vehicle fuel. Then, arrows, crossbow bolts, pebbles go in one container. If it’s classified as ammo but doesn’t use gunpowder and not future-tech like fusion pack, they go all in one container.
Gun magazines, well, all in one container. Dunno if there are non-factory made ones. Either way, if it’s a gun magazine, it goes in one container. Likewise, all gun mods get one container only.
Lastly, explosives. Nothing related to launchers, just straight up bombs. In general, big bombs like the ANFO charge get one container. Mininukes have their own as well, while everything else is in a third container.
That about covers everything for weapons, I think. That’s around 23-24 containers, which most will be gotten from the lab armory - display racks. 24 if I add containers for Rivtech, methinks. 25 if I divide ammo between factory-made and reloaded.
Those display racks are easy enough to drag around. Making them won’t be too bad either, which I will need to do since it’s not just weapons that get multiple containers. The problem is layout. Freaking layout. Three rows of 8 racks each? Four rows of 6 racks each? Have them line up horizontally or vertically?
General dividing line between the armory and other rooms is easy enough; half-built stone walls, since I don’t have to dig out rooms since I’ll use the isolated subway area, but man, the layout. More or less I know how many containers I need, but how should they be spaced? Do I have to have them all as display racks? What do I do about ammo casings?
I’ll cut myself off here, but to reply in advance; yes, I am loony, thankyouverymuch.
In any case, I do know what to do about casings: They go in the spare parts room, which is another chapter in this sordid tale - though not as dramatic as the weapons storage. Spare parts and chemicals and drugs are easy enough. It’s food that will be just as loony as weapons. Maybe even clothing.
edit: FURTHERMORE, while this could potentially be extra time-consuming when hauling new stuff to storage, all guns have to be unloaded. Magazines removed, and those magazines have to be unloaded as well. Any mods are also removed. It’s not required to have all guns/weapons accurized/reinforced, but damaged weapons should be repaired to at least its basic condition. Any guns that are loaded/modded are ones that get regular use, and thus placed in a different storage area: the bedroom, which thankfully will be an all-in-one weapons container.