Right. Taking shape, taking shape…

Starting from the top, going from left to right:
Row 1: factory-made guns; handguns, rifles, shotguns, submachine guns (none yet), launchers. All unloaded. The M72 LAWs are still packed. Every gun unloaded and magazine removed if applicable.
Row 2: Rivtech brand guns, crossbow-types/survivor-made stuff, different type of survivor-made stuff (like the pneumatic assault rifle), old-era guns (cap and ball rounds and similar types), energy weapons (none yet)
Row 3: Vehicle mounted guns, melee (most melee weapons, melee with reach attacks, knuckle-types, old defects/replicas).
Row 4: Most ammunition, shotgun shells, launcher ammo, exotic ammo (fusion packs, hydrogen) - none of those yet, and non-gunpowder ammo such as crossbow bolts and arrows.
Row 5: Magazines, which also includes empty ammo linkages which is a spare part. Big bombs like the ANFO charge (there’s one at a nearby mine, haven’t hauled it yet), mininukes (none yet), every other explosives, and finally all gun mods.
Feels relatively simplistic, but I’ll take it. Will erect stone walls when I have the time as sort of barrier to define that the area as a room and not just some section in a big open space. May add in containers for the armor category in the same room. Might as well. I could add a sixth row, or make more use of the empty space on the right. At the very least, that’s several categories of items checked out in the list.
One other thing I’m considering is an open crate to place items on the armory that’s still under processing - basically weapons and armor in need of repair, unloading, and/or cleaning if I don’t feel like doing those things yet. A table with a chair… like a sort of workshop where I got the firearm repair kit stored. Something to give the room more life and not just some storage space.