What's Happening in YOUR Randomly-generated Apocalypse?

Lol hey azrad said this ages ago but love your write ups :).

Keep up with the odd…I mean play througs :slight_smile:

Right. Taking shape, taking shape…

Starting from the top, going from left to right:

Row 1: factory-made guns; handguns, rifles, shotguns, submachine guns (none yet), launchers. All unloaded. The M72 LAWs are still packed. Every gun unloaded and magazine removed if applicable.

Row 2: Rivtech brand guns, crossbow-types/survivor-made stuff, different type of survivor-made stuff (like the pneumatic assault rifle), old-era guns (cap and ball rounds and similar types), energy weapons (none yet)

Row 3: Vehicle mounted guns, melee (most melee weapons, melee with reach attacks, knuckle-types, old defects/replicas).

Row 4: Most ammunition, shotgun shells, launcher ammo, exotic ammo (fusion packs, hydrogen) - none of those yet, and non-gunpowder ammo such as crossbow bolts and arrows.

Row 5: Magazines, which also includes empty ammo linkages which is a spare part. Big bombs like the ANFO charge (there’s one at a nearby mine, haven’t hauled it yet), mininukes (none yet), every other explosives, and finally all gun mods.

Feels relatively simplistic, but I’ll take it. Will erect stone walls when I have the time as sort of barrier to define that the area as a room and not just some section in a big open space. May add in containers for the armor category in the same room. Might as well. I could add a sixth row, or make more use of the empty space on the right. At the very least, that’s several categories of items checked out in the list.

One other thing I’m considering is an open crate to place items on the armory that’s still under processing - basically weapons and armor in need of repair, unloading, and/or cleaning if I don’t feel like doing those things yet. A table with a chair… like a sort of workshop where I got the firearm repair kit stored. Something to give the room more life and not just some storage space.

Dragging a few more things around…

Lockers on the right will have armor: upper body wear (covers torso mainly, but arm stuff is here as well), lower body wear, gloves (can extend up to arms as long as it doesn’t reach torso), headwear, and boots. Sixth locker is the ones that cover upper and lower body like survivor suits and SWAT armor. Basically anything that covers the armor category and not clothing. Might consider having another locker for clothing types that isn’t exactly clothing - light amp goggles, for instance. Armored leather jackets, too.

Crates at the bottom are gun casings, primers, gunpowders and similar ammo components. Counters at the top is basically a gun workshop area. Tools for loading up ammo, making mods, etc are placed here. Just for the look of the thing, ya know? Desk is somewhat similar, for flavor, and I’ll add in items to the spot to make it more lived in. One of the last things I’ll do is get an NPC to join and station him/her there to act as a quartermaster of sorts. Once again, it’s all for flavor.

At the bottom, just below or a tile or two below the row of display racks and crates will have a wall constructed. Building walls is one of the final steps, since priority of work is placing the containers, placing the items for storage, and general flavoring of the place which will take a long time. Once I’m out of display racks to drag, I’ll have to begin constructing them. Adding ceilings would be nice since it also gives the place a floor, but that’s also not a big priority.

In the end, the layout is fairly simple, but I feel that it has a lot more flavor than my old base. Completion is still a long way away. Next up… I suppose the lab where chemicals and similar materials are stored, which will function as a clinic as well. Then the vault for spare parts and tools. A library would be nice, as is a dining room. Bedrooms, obviously, with a special one for my survivor - with a small vault for valuables. These things may take up a lot of room and I may not have enough in the subway so I might start digging out rooms with an electric jackhammer.

This isolated subway area is linked to just one ice lab room - the type that has nine rooms. That will be for storing food, I suppose. To the ice lab room south of that is another 9 room, while to the west of the first room is one of those areas that has water. I might just use those three rooms only - and I’ll make a stairway up from the subway area, and seal the rest of the lab once I’m done.

day 03.

no flashlight, still. day 1 i survived until i found a baseball bat, slept in a house on a tv stand. chugged cough syrup to force myself to heal over the daylight time.

found a laststand basement day2. crafted a few shoulder straps for my browning and me. made new armor and a duffel bag under candlelight.

today i was skirting outside town and found a rotting zombie in a bus. the bus ran. a suprise brute busted a hole in a gas tank so i unloaded the tank and smashed it off.
i have a vest, a windbreaker, a duffel bag, a belt, a wetsuit, and steeltoe boots. i have an ice pick, a baseball bat, and an automatic browning. i have 1200 batteries and a hotplate. but i have no flashlight…

I’ve been running a few practice games to make sure I can survive for more than 15 minutes before I attempt to start another recorded Let’s Play series of this game. (Sod’s law says the recording I do will spawn me in an evac shelter surrounded by mi-gos).

This current run has been very kind to me, as I found a relatively quiet corner of a town that I only had to murder a few zombie children to secure (I may have circumvented guilt rules by starting a fire and kiting the zombies into it from the other side of the fence, shh), and better still, I found a grocery store and a shopping cart in good order, so I’ve got a mobile storage solution.

I still need to figure out what kind of build I want to go for with this new system - I’m leaning towards making sure I have a good smattering of technical and craft skills to help me build and craft some defenses (and maybe install some bionics if I find any good ones), which has left me with the choice of either a Lab Technician, or a Scoundrel with a smattering of tech/fab/crafting skills.

I -want- to make my base well organized.
I end up just piling everything on to counters and trying to craft though because my base is usually extremely provisional, and I’m spending a lot more time trying to get food and the like.

If you make your own base or move into somewhere theres not a whole lot of reasons not to.

And eventually I get lazy and stop, but the longer I keep it organized the longer the survivor tends to last.

There is a fairly strong correlation between how long I spend ‘grooming’ my character and his base and how long before I grow bored of him.

When I play Cata it turns into OCD Simulator after I build a car.

Typically, I live out of a van or RV with solar panels, welding/forge/kitchen/FOODCO/chemlab rigs, occasionally a minifridge, two or three cargo carriers, a bunch of floor trunks, and as many boards as possible replaced with stow boards. I designate one cargo carrier as a spare parts spot, then dump everything labeled “spare parts” or “other” there. This cargo carrier is always within reach of the welding and forge rigs. Another cargo carrier is the food spot, and most of my non-perishables go there. Canned goods go in the FOODCO, ingredients and cooking utensils (and tea leaves/coffee powder/herbs) in the kitchen unit, then drinks and perishables in the minifridge. (Granola, hardtack, acorn meal, and other such “ration” foods go in a special slot near the driver’s seat.)

One floor trunk is designated as a library, and all the books go there; I dump extras in or near a bed or the driver’s seat if I run out of space. Most of my crafting tools go in the welding rig; any crafting-necessary tools over 10 volume go in the forge rig. Miscellaneous tools go in a nearby floor trunk. All of my drugs, chemicals, and some electronics (such as bionics) go in the chemlab. All of these things are near the library trunk and spare parts carrier, to make crafting easier. Explosives are in a centrally-located floor trunk to make accidental, collision-induced detonation less likely. Armor and most clothes go in stow boards; the warmest clothes, along with some blankets and pillows, go in the bed (or beds, if I have more than one person with me.) My gun collection goes in one stow board, and my favorite guns (such as my expertly crafted and customized M1911, favorite sawn-off folding-stock shotgun, and pneumatic bolt driver) go in another one. Melee weapons go in a separate stow board. Extra magazines/gun mods and ammo are in entirely different stow boards.

Once a week or so, I purge empty cans, spare bottles, and bags, boxes, and wrappers of all sorts, leaving them in a neat pile on the road. I also have a very deliberate setup for my inventory: I always carry a grenade and a smoke grenade for emergencies, and a sidearm (usually the aforementioned M1911.) In terms of tools, I carry a hammer, a multitool (Swiss Army Knife if I haven’t found one yet,) a crowbar, a tailoring kit, a lighter or electric firestarter, and a towel. (I ditch the hammer and multitool if I get my hands on an integrated toolset.) I make sure I always have bandages, hemostatic powder, disinfectant, and tramadol (the redundancy in the hemo powder and bandages is deliberate.) I also make sure I have a filter mask in case of smokers or bloats, and binoculars for that handy exploration boost. I take a canteen with me at all times, although I seem to almost never drink from it.

I try to stay orderly in Cata.

How many of us have a perfectly ordered Cata base and a bedroom which is a mess of dirty clothes and crap laying in corners?

Not me, fer sure. I keep the bedroom nice and tidy! I even built an office and a vault for valuables connected to the bedroom.

Deciding to actually settle on a world to practice with, now that I’m a bit more comfortable with Cataclysm again (Just needed to get my feet wet again and now I’m hooked).

That said, I may have made an audible sound of mixed joy and distress at the latest world I spawned into.

Needless to say that place is probably not going to be my first stop until I’ve better established some equipment and gotten stuff figured out, maybe settled down in one of the houses to the north. I’m definitely going to stop by that grocery store as soon as possible, hopefully get my hands on a shopping cart I can take with me until I get some better storage solutions underway.

Oh my gosh. I’ve discovered the ease of finding acorns for acorn meal. Acorns are my new waifu now.

E: clarified

[quote=“Tawarochir, post:12192, topic:47”]Oh my gosh. I’ve discovered the ease of finding acorns for acorn meal. Acorns are my new waifu now.

E: clarified[/quote]

Eventually we all turn into squirrels.

I do my foraging with a fender.

I forage roadkill right off it. And then cook it with my zombie-killer spear.

mmmmm

the joy of getting mugged by a npc with one of the weapons my mod added.

[quote=“Lazy_lizard, post:12193, topic:47”][quote=“Tawarochir, post:12192, topic:47”]Oh my gosh. I’ve discovered the ease of finding acorns for acorn meal. Acorns are my new waifu now.

E: clarified[/quote]

Eventually we all turn into squirrels.[/quote]

Meh, turning them into something edible is WAY too time consuming. Find some buckwheat, turn into seeds, plant. Easier and not dependent on space for foraging (other than to start).

Still, it might be fun to pretend to be a squirrel and stash said acorns in your mouth for winter.

So I’ve finally managed to get a good foothold on my current world, and have survived up to day 7 so far. Thanks to some help from the folks on Cataclysm IRC I’ve managed to learn some tricks that I’ll most likely be making use of in my next recorded playthrough (Which I’m planning on starting soon, hopefully!).

I’m also finally getting into mechanics and construction, having managed to build a solar-powered battery charger that should power a small worklight located in my base, once it’s charged up enough. I still need to install some controls so that I can turn the lights on and off as needed, but so far so good!

Chaz your recorded playthrough I assume will be on YouTube?
Also do u use a tile set?

Looking forward to watching I normally watch all cedar play throughs :slight_smile: