Make a washboard:
https://www.reddit.com/r/cataclysmdda/comments/4qkn4y/how_do_i_wash_filthy_clothes/?st=iq2g2uut&sh=f11752c8
Finally looted my first artifact of an amigara horror.
I evaded the stunlocking by going ZA WARUDO and then stabbing them to death with a rapier.
The loot:
Edged Harp of Unknown Beasts (9)
Effects:
Carried
-Invisibility
-Bad weather
-Hunger
Wielded
-Radiation
-Evil disease
-Str -1, Dex +2, Int +2, Per +2
Activated
-Pain
-Netherworld attention
-Mapping
Recharge method
-decay body.
The perma-invisibility and mapping is a pretty broken combo, right? Though I admit that I savescummed three or four times before I got that one.
Random artifacts are random.
So you needed to savescum at least 3 times to get an artifact that is only found in the end of the mines (which is endgame, or intended to be endgame) and the end of the mines has several variants iirc. So normally you would need to go through at least 3 overmaps (assuming 2+ mines per overmap) to get a chance at this item. Not that overpowered imho. Just endgame stuff. Enjoy it.
(Of course, if the challenge is now to easy nowadays, that might have been changed. But I however have never managed to do the mine end in a real game).
Edit looking at the wiki:
Mines have 4 endings. So it is even rarer.
You need to kill all the horrors in 20 turns to get the artifact.
Seems difficult enough. Even with the horrors not being that strong.
Link to the wiki article about mine ends: http://www.wiki.cataclysmdda.com/index.php?title=Guide:_Mine
Of course parts of the mine ending could have been broken. If so, do share. So it can be fixed.
Random artifacts are random.
So you needed to savescum at least 3 times to get an artifact that is only found in the end of the mines (which is endgame, or intended to be endgame) and the end of the mines has several variants iirc. So normally you would need to go through at least 3 overmaps (assuming 2+ mines per overmap) to get a chance at this item. Not that overpowered imho. Just endgame stuff. Enjoy it.
(Of course, if the challenge is now to easy nowadays, that might have been changed. But I however have never managed to do the mine end in a real game).
Edit looking at the wiki:
Mines have 4 endings.
You need to kill all the horrors in 20 turns to get the artifact.
Seems difficult enough. Even with the horrors not being that strong.[/quote]
Yeah. This is actually the second mine I’ve plundered. The first one was a petrified eye on a pedestal that I haven’t activate yet. I’m planning to go back and see what’s down there later. But the strange thing is, there’s also noise coming from beneath the amigara level, but there are no stairs down. And I thought that was a feature only for the wyrm summoning pedestal thingy.
Anyway, the amigara horrors are a cake walk if you have a time dilation CBM. Next time, I’m gonna be using a stack of throwing daggers.
Also, I’ve got a second artifact in less than 24 in-game hours. This one I found by the roadside while driving to an unexplored lab in the north-east of the mine; the artifact was found just six overmap tiles away from the mine. It is an electric pin with four charges, causes paralysis and shoots off lightning in all directions when activated. It recharges by leeching off my hp. Which is practically negligible in effect since I have the repair nanobots CBM. Praise be to RNGesus!
Not 100% sure, but I seem to recall that roadside artifacts always only have one negative and one positive, and that is it. Mine ones can have more.
Edit:
Time diliation CBM, Repair nanobots. Both endgame like items. (repair nanobots is easy to install btw, but time diliation is one of the hardest (diff 11, 13 is the max)).
natural are more balanced, nothing strong, nothing bad but they can have multiple bad and good things
You mean to say that natural artifacts aren’t as extreme as in it’s effects compared to amigara and temple artifacts, right?
Then yes. The electric pin thing just paralyses me for a turn and shoots out undirected lightning bolts everywhere. Not exactly easy to aim.
Still alive, I don’t know if it’s because I’ve been playing in short bursts between doing work or because I haven’t organized my stuff. True story: If I organize my base, I will inevitably die within an hour real time.
My solar utility car is slowly growing, I need to find some more panels for it though. Getting to what I guess is mid-game, zeds don’t pose much of a threat anymore and the few who do(shockers, brutes, shocker brutes) generally get the wrong end of my SMG or my Colt before they get too close. I’ll probably need to seek out some ammo soon, but I’ve got the town my “base” is in pretty much clear except for stragglers. Still dreading running into a hulk.
Turns out the Nomad Gear is pretty damn awesome for a melee character, I can keep my encumbrance low and it allows me to just destroy pretty much any normal zombie that gets in my way while still having amazing storage capacity. I’ve got a fully repaired motorcycle with a basket for anything that’s too much of a pain for me to carry. Thinking about adding a leather trenchcoat for some extra armor/storage capacity pretty soon here. I’ve managed to get a Wired Reflexes CBM installed which is nice as well(thanks meth and cocaine). I’m at the point where survival is pretty easy as long as I don’t do anything stupid.
Random artifacts are random.
So you needed to savescum at least 3 times to get an artifact that is only found in the end of the mines (which is endgame, or intended to be endgame) and the end of the mines has several variants iirc. So normally you would need to go through at least 3 overmaps (assuming 2+ mines per overmap) to get a chance at this item. Not that overpowered imho. Just endgame stuff. Enjoy it.
(Of course, if the challenge is now to easy nowadays, that might have been changed. But I however have never managed to do the mine end in a real game).
Edit looking at the wiki:
Mines have 4 endings. So it is even rarer.
You need to kill all the horrors in 20 turns to get the artifact.
Seems difficult enough. Even with the horrors not being that strong.
Link to the wiki article about mine ends: http://www.wiki.cataclysmdda.com/index.php?title=Guide:_Mine
Of course parts of the mine ending could have been broken. If so, do share. So it can be fixed.[/quote]
Unless the horrors have been majorly improved, they are just WAY too easy. You used to be able to trigger the horrors as many times as you wanted… yeah, I abused the crap out of that (no save-scumming needed). I think I was the reason they stopped that (it was removed almost immediately after I posted how to break it even worse, which I won’t post again here), sorry guys.
(But seriously, I had dozens of artifacts, so many that I put effort into destroying the ones that were useless… which was most of them, honestly.)
I started a Really Bad Day run for the stat points. It was surprisingly easy. Spawned in the middle of a small city, but managed to outrun a small horde despite being completely messed up. Found food, cold medicine, and clothing during the very brisk bits of B&E I engaged in while losing my pursuers, and by nightfall I found a house with a first aid kit, so I held out there for the night shaking off the flu while puking every two minutes. By dawn I was ankle-deep in vomit and raring to go. Skirted the city until I found an evacuee shelter and set up shop. There was a mansion nearby, so I managed some skill books, food, more clothes, and a sports car. In true post-apocalyptic fashion, I nearly totaled it on the way back, but that Mi-Go was asking for it. Got a funnel/container and a fireplace built right away, so water wasn’t an issue anymore. After that I read and crafted, getting myself set up to peck at the edges of the city.
First punch into the city netted me some more food, a halligan bar, and a shotgun with some ammo, so I had an answer for most problems. Found a humvee that was intact with fuel, so dumped my loot in the boot and drove back to base. Pulled the doors off of my new vehicle before realizing my Mechanics was too low to install heavy duty boards in their stead. Decided doors just get in the way of stabbing things and moved on with life. More reading, eating, crafting. By the time I was ready to head back out I had full leather armor and I wasn’t concerned about using bushes or windows when fighting zombies anymore. I decided to range around to see if there were any libraries in nearby towns. I was mostly disappointed, finding few books but plenty of great CBMs, but eventually I did find a library guarded by a shocker brute in a town that had apparently been nuked to hell and back. I engaged him in the extremely manly science of fisticuffs, but unfortunately my character is female so she got punched across a field like a sack of something wet and crumply. I assume she came up with some Lord of the Rings-style “I am no man!” one-liner when she blew his head off with her shotgun. Very unsportsmanlike, but it’s the apocalypse. Git gud or go home. Anyway, I was rewarded with a book detailing how to craft fine Japanese blades, as well as The Book of Five Rings, which taught me how to completely unmake things with said blades stylishly. I called the trip a success and scuttled home gleefully.
More reading, more eating, more crafting. Built a full blacksmithing set. Still need a leather apron and turnout gloves, but good enough. Hit 10 Fabrication, crafted a nodachi, crafted a back scabbard, read Book of Five Rings. Added metal plating to my leather armor, made a gas mask, remembered I had an army helmet from my expedition. Realized also that food was disconcertingly low. It was time to go do neo-samurai stuff.
Raided the city some more for food, specifically beans, rice, and oatmeal, the staples of long-term existence. Found a lounge/bar basement with five or six zombies and just as many sewer rats having a rave, or possibly an intervention. Having a Dodge skill of one, I decided to completely poop on their party by obliterating everything that got near me with my nodachi that I absolutely didn’t name something embarrassingly serious, until only a single rat remained. I then proceeded to strip down to pretty much just my leather armor and let it bite the hell out of me for about a day straight while I stood ankle-deep in dead people in the dark. Don’t judge me, the apocalypse makes you do weird stuff sometimes. Anyway, ground Dodge to six, pulped rat, put clothes back on, and wobbled back to my car on what was left of my legs. Now I can Dodge while fully armored! Success. Slept for a few days to regrow all the lost flesh. Ate the rat in revenge. Contemplated briefly if I was consuming my own flesh in doing so. Disregarded and went back to eating rat-pizza. Went back to raiding the city, found a…personal massage…assistant. For back aches. Also a survivor’s hideout. Removed gas mask and went in. Immediately set off two shotgun traps. Obtained sawed-off shotgun. Avoided the mines and was rewarded with a steel jerrycan full of gasoline. Molotovs ahoy! Headed back to base with nearly-mangled, barely functional leg stumps. Mildly concerned about these trips and the long-term health of my legs, but concerns soon fade after legs grow back overnight. Replace Mossberg with sawed-off shotgun in a hip holster. Torso encumbrance down to 40, a new low! Time to celebrate by re-organizing shelter. Shelter is nice and tidy, but very empty. Could use furniture and some atomic lamps to spruce the place up.
Now I need wood, I’m low on food, and I’m in search of an armorsmithing manual and a higher level Mechanics book to get my car in order. Could use some more firearms as well, specifically an MP5. Fungaloids close north and far south, so I’ll have to hunt east and west for libraries and gun stores until I can make an ANBC suit. But once I do, it’s on like Donkey Kong.
That’s it for now. I’ll update more later if I remember, and apologies if the length is a faux pas.
Moar.
Got set up pretty well, moved my base to an evac shelter between two cities I’m kitting out. Went to explore the northern part of one of the cities in my eternal quest for ammunition and skill books and turned my car… where a wheel broke. Still not sure why, car hasn’t been moved since I repaired it fully after arriving near the evac shelter. I’d disassembled my toolbox to make a firearm repair kit last night so I headed south to an electronics store for the final missing part, a screwdriver set, and upon my return…
There’s a fucking bear in my evac shelter. I swear to God it made eye contact with me before breaking my bookshelf and fleeing madly. I chased it down and point-blanked it with my Colt. It’s going to take a couple of minutes real time to move all my stupid books, build the shelf, and move them back so thanks a lot bear.
:D. Sounds like !!fun!!.
How are you moving your books? Just grabbing them all? Or using advanced inventory. I seem to recall advanced inventory is a lot quicker (both of ingame and irl time).
Sleeping in my firetruck turned R.V., next to an APC I had been dismantling. As morning approaches I the player see a Spinosaurus heading directly towards me from the near-by swamps. It crashes through my window and wakes me up with a snap. I roll out of bed and duke it out. It turned out easier than I thought it would. Since then I have been hunting for dino’s they are no match for my awl pike and provide some delicious dino jerky.
I went shopping today in Cata. I had (almost) cleared the town and had limited bag space, so instead of a smash and grab I decided to pretend like the whole world wasn’t out to kill me and go on a shopping spree. Made it to a grocery store and made selections based on a whole number of things. Like “Does it taste good?” Or “Is it food/drink?” And put it in a shopping basket.
After I was done I put a cash card on the counter around the price for all of the items I bought.
I’m such a nice survivor.
decided do drive around with my mrct on fields and by accident i turned one wild lab (no road) into pile of rubble and pulled handbrake
two solar panels lost and one heavy duty frame
How can I say no?
So, continuing on from before, I start the day by gathering some planks of wood from a local forest. Still not much food, but now I can cook it if I find it, at least. Time to explore a bit more. Despite rational thought’s courageous attempts at convincing me not to, I decide to drive north in my open-air humvee, directly into the fungaloids I saw earlier. No idea where their tower is up here but upon closer inspection of the area the infestation seems fairly light. I decide to punch through their lines and see what’s further ahead. I’m quickly rewarded with another six-building hamlet that I recognize from a very short playthrough I did earlier. I know there’s books in a shelter to the north, and a mansion further on, so I gather all I can from my former self (suck it, past me!) and make my way to the mansion with the clear goal of sticking it to the 1%. Upon arrival I realize there are a disturbing number of disturbingly-large wasps disturbing the local zombies. I carefully disturb everything in my path with my nodachi and make a bee-line for the library, where I am rewarded with deliciously high-level Mechanics books and some food. Time to build a deathmobile and not starve. But first, I decide to raid the fungaloid-infested town on my way back, including a sporting goods store I’d had my eye on. I skid onto the main road from around a house doing about 40, then notice there’s about a dozen shamblers and half as many fungaloids in my way. Acceleration intensifies. Once there’s a good slurry of monster parts pasted all over the road, I back up and start looting the store, which winds up yielding four refillable lighters and an ice axe! Definitely worth the effort. I’m really set now; all I need to do is replace my swiss army knife with a multi-tool and I’ll be living large. Okay, enough playing around - time to go set up the car! Read, eat, read, eat. No atomic lamp, so I have to read up against the warm glow of the shelter’s working console at night and stand in the open door during the day, but after a few days I’m at 9 Mechanics and ready to get to work. There’s an abandoned APC just down the road from my shelter, and I have…plans.
Commence plans.
Three days later I have an APC with 40% diesel, a military composite ram plate, four storage bins, a full solar panel/swappable battery suite, a cooking station, a welder, a UPS recharging station, and a bed. Only four wheels though. We’ll need to fix that soon. I return to my shelter and start thinking how best to source the parts I need. Soon, however, sleep comes, and I nestle into my little makeshift bed in the corner. The next morning I decide to tidy up the base a little more before leaving on Operation: Wheel Get. I start by reordering my smithing setup. First is placing the anvil. Unfortunately, a bug in experimental causes construction projects to build the wrong things, so I assemble a wooden wall instead. Odd. Doesn’t look like an anvil. No matter, I have an electric jackhammer. Cue removal of misplaced wall. Cue total roof collapse. Thankfully I make it out unscathed, but my priorities have very suddenly shifted. I dig out all of my gear and supplies over a few hours, then start looking on my map for likely locations to build a new house. Somewhere with a forest so I can source the materials easily, not too close to dangerous stuff, somewhere that will let me go in at least three of the cardinal directions easily. After much though, I’m still undecided. Killing things is usually fairly zen. Time to go kill stuff and find wheels.
I decide to revisit the town where I fought off the shocker brute and see if there are any military/paramilitary vehicles sitting around. It’s open field all around the town, it’s reasonably small, and I’m in a much stronger vehicle now, so I can dive in and out to look for parts without much hassle. I hit a garage on the western side and find a folding engine crane for jacking up vehicles. Perfect! I had made a steel boom crane earlier, when I was building my deathmobile, but this makes it a lot easier. After a bit of circling, I come across an abandoned APC in the northern side of the town. No wheels, but its security cameras are intact. I pull them off and weld them to my rig, removing what blindspots I have left, including the one to the front-right that nearly caused me to drive into a lava fissure a day or two ago. Take that, ninja-fissure! You won’t take me now! This town turns out to have been a great choice as I soon discover another armored vehicle just down the road next to a clothing store with a layout I’ve never seen before. It has working armored wheels, so I pull out the folding engine crane I just found and put it to work. Eight wheels now! Looking good. I duck into the clothing store through the back and have a look around. The back door leads to a back room with reinforced windows with steel bars welded to them, and a series of tables with scissors on them. Wait, did I stumble into a sweat-shop? I go out into the front and realize it’s actually just a boutique. Lots of fancy clothing here that I don’t need, but I do find some white opera gloves. Completely useless. I love it! I take them with me. I also find an advanced Tailoring book. I take that too. Pretty good haul, so far. There’s also a museum nearby, so I have a look and find a suit of plate armor, which I can’t craft yet, due to an alarming lack of armorsmithing literature. Good stuff if you can refit it. I somehow stuff the entire suit into my pockets, along with a suit of ornamental plate armor just for funsies, and flee before all the glass breaking summons something nasty. I raid a few of the nearby houses for food and firearms before heading back home, lucking across an M1 Garand in one of the basements, along with some ammo. Great! I really needed a high-powered rifle to help clear the Fungal Towers/Blooms that are nearby. I decide to put my house plans on hold - there’s something else I need to do.
Once I get home, I dig through my stuff, which is now getting rained on pretty much daily. I was right - I had a filthy Hazmat Suit squirreled away in the pile. My skills are high enough now that I can make an armored NBC suit, as well as some antifungal medication. For added insurance I install a Blood Filter CBM I found on one of my earlier trips. Alongside the vehicle, the rifle, and my ability to craft plenty of molotovs, all of this means I have all I need to go fungaloid hunting. Time to scout them out. But before that, my car needs a name. I decide Growler is appropriate and mount up, driving out to where I saw the thickest groups of mushroom men. It doesn’t take long to find the first one, a fungal spire to the east. I’ve never fought a fungal spire before, so this’ll be interesting. I start by doing donuts around the area, running down the nasty-looking spine tendril things. Growler - 0, Fungaloids - 1. It mostly just batters my car’s ram plate without much effect, since they keep spawning. Okay, on foot then, mano-e-fungus. I wade through the fungal carpet, getting stabbed everywhere the entire time, and line up a shot. The wiggly bastard dodges it! They’re like snakes, or skeletons. Great. I take a few more shots but it’s obvious this isn’t working. I retreat and try a molotov, but it’s raining, so it goes out right away. Fine, the nodachi has never failed me! I stride/shuffle bravely forward while annoying vines poke me, blade at the ready. It takes a few chops before the fungal hedgerows stop instantly regrowing, but eventually I get a solid whack in at the spire. It apparently doesn’t appreciate my efforts because it slams me back onto my ass and infects me with fungal spores. Panic ensues as I likely overdose on antifungal, followed by a course of blood filtering. Eventually I decide I’m as cured as I’m going to be and wade back in, chopping down everything that shows up in front of me. It takes about six more swings, but finally I hack the spire down. Victory! Unfortunately it’s still raining, so I can’t cleanse the area. I run a few of the stragglers down with Growler out of spite and leave a note on my map to burn this place later. On to the north! I find the second one pretty quickly, as I had a good idea of where it was to begin with. Luckily it’s just a Fungal Tower, so my M1 Garand handles it quickly. Still raining. I leave a note, take some antifungal, and go back home.
Well, I say home. Unfortunately, it’s a wreck. I spend most of my time in Growler now. It’s finally time to build that house I’ve been planning for two seasons. I still can’t decided on a good spot, so I pick a decent spot and just go with it. That night I decide to binge on drugs and install all of the CBMs I had laying around, netting me +2 Dexterity, immunity to electricity, an advanced targeting system, temperature regulation, enhanced hearing, night vision, and the ability to power UPS items with my internal battery. I immediately plug my MP3 player into my spine. The future is now. I flub a +2 Strength CBM, which is unfortunate, and hurt myself badly trying to remove one that let me eat batteries, but nothing permanently awful happens. The next morning I move to the build site. Strangely, I find a herd of zombies hanging out in the woods near the location for no apparent reason. Probably a bad sign, but whatever, I’m sure it’s fine. What could possibly go wrong? I start clearing the land, chopping logs, and planning the layout. I wake up on the second morning to find snow on the ground. This character’s first winter! I’ve survived almost 100 days now. There’s plenty left to do. I haven’t ever tried the stuff with the evacuation center, so that could be fun, and I saw a Strange Temple while I was looking for Fungaloid Towers, so that could be “Fun” as well. Beyond that, the house is my immediate priority. We’ll see where it goes.
You just got me excited to play.
It’s finally time to start work on the house. It’s back-breaking work, and it’s using a lot of my food, but hopefully it will be worth it. A cougar keeps prowling around, but she’s far enough away for me to not worry. Or so I think. I get ambushed in the dead of night while constructing my cabin. Clever girl. I fend her off with wild, panicked flailings of my sword to give her a false sense of self-confidence while I bide my time, waiting to unleash my true power upon this most dishonorable of ninja felines. She leaps close and is kind enough to stand still while I strike her with the full force of a raging tsunami. Of dragons. There was probably a cool attack shout, too:
She promptly explodes into her base components, mostly meat. And blood. A lot of blood. Briefly consider gathering red pant for walls to ease later potential cleanup issues. Scoop up meat and go back to putting up walls. This shouldn’t take too long, I’m just pounding logs into place, after all.

Oh sweet whatever-gods-are-left-in-this-hellhole, the walls are finally finished. That was awful, but now all I need is the doors and the roof and I’m done. I head back to my collapsed evacuee shelter/former home/current hobo camp and craft the things I need for a metal door. Checking the crafting menu I realize that a roof will require nails. Good thing I’m an accomplished smith. I spend the next 30 hours in 15-hour blocks making 1,000 nails, nearly starving myself both times, but hopefully this will be enough. I gorge on oatmeal as I’ve done every day for a month now and go to sleep. I’ll start on the roof in the morning.
Morning comes roughly ten minutes later, as evidenced by the fact that it is now too bright to sleep despite my sleeping area being covered in curtains and opaque doors. I try a few things to fix the situation before just making a blindfold. Ah, sweet relief. Finally rested I drive back to the build site. I’m going to build the hell out of this roof! Two days later I have my bedroom done except for one tile, and I’m now out of nails. I’m only maybe 1/4 or 1/5 of the way done roofing my new home. I realize I’ll likely be working on this for another full 30 days at this rate and decide that living in someone else’s pre-made home is sounding better and better every moment. I abandon my half-built cabin the woods. I guess this is why you find those out in the woods from time-to-time. Oh well. It’s time for adventure!
I check my map for a good place to conquer. Luck! There’s a cathedral on the outer edge of a city to the south. There’s a slime pit somewhat nearby, but it looks far enough to not be a real issue. I jump into Growler and make my way to my new home. Upon arrival I notice the area isn’t very friendly. There are a lot of zombies, a set of turrets on the street to the east of the cathedral, a house taken over by giant spiders to the north, and a house taken over by giant wasps one house past that. Well, this place is worth fighting for, and it shouldn’t be too much work. I begin the cleansing. First goal: clean out the cathedral itself and anything immediately near it. My nodachi serves me well in this, and I’ve got the (creepy) basement and ground floor handled in a few minutes. It’s getting towards dawn but it’s still dark, so the eastern zombies are paying attention to the turrets; time to handle the pest problem to the north. I tangle a bit with the spiders before realizing these guys are seriously annoying. I’m having a lot of trouble hitting them in melee, and they dodge ranged attacks like skeletons do. I strip off most of my gear and finally manage to kill the two I go into it with, after taking some wounds and getting poisoned. I see them scuttling around inside, suctioning to the windows as I come near. I’m suddenly reminded of facehuggers from Alien. For a completely unrelated reason I pull out a molotov and wildly begin lighting it, with no success. After fifteen attempts my lighter runs out of fuel and I feel very defenseless all of a sudden. I’m pretty sure one of the spiders makes a rude gesture at me from inside the building. I retreat for now and search for a vehicle with gasoline. I’ll need to refill my lighter if I want to fight back. I luck out and find one just one house south. I fill back up and get ready for my inevitable confrontation with the spider-jerks. I decide my molotov is defective and just light the wall of the house on fire. It works better than I thought; apparently, spider webs are extremely flammable. I watch for a while and make rude gestures at them as their lives burn down around them. I think this “end of the world” thing is making me a mean person. Oh well. On to the wasps! Learning my lesson, I do the same thing to the wasp house. They seemed like okay folks, and an easy source of meat and chitin, but I decide to just burn them anyway. Fire is pretty. There, that’s the north done. Time for the turrets.
I jump back into Growler and line myself up for a head-long collision with two 9mm police turrets. There’s a few cars and a house in the way, making a straight shot rough, but I manage it without too much damage. One of the turrets got a piece of me, though. Nothing bad, but I need some rest soon. I reverse and jump out of Growler with my blade ready - the zombies the turrets had put down are reviving, and I need to finish the job. There’s about two dozen, but it goes fairly quickly. Unfortunately the exploding turrets and wrecked house drew a crowd, so I wind up killing another dozen or so before it’s clear. I’m hurt and getting tired, but I see a survivor’s holdout/boarded-up house more to the east, so I push on. I need a Gunsmith Kit, and this place might have one. I get there and realize two things: One, the slime pit is closer than I thought, as there is a parade of them wobbling down the street towards me, and two, the survivor’s holdout is on fire. Some zombies inside try to come after me through the window, but step on a mine and erupt violently. Running into a burning building full of zombies, smoke, and landmines is pretty dangerous. I consider my options and decide to take my gas mask off so I can spot the mines and vault in through the window. In retrospect this was a completely terrible idea, but surprisingly it goes decently well for about ten seconds until I open a door and discover where, apparently, the rest of the zombies in the entire city have been hiding. I start trying to fight but only manage to inhale a lungful of smoke and miss every swing. Worse, my stamina is tanking and my actions are taking about 800 time units each instead of 100-150. I realize this is a very bad situation and start trying to run, which has the unfortunate effect of uncorking the doorway bottleneck my body was creating until just then. An enormous wave of zombies crashes out onto me in the middle of this burning, mine-laden building, and I start to panic. I avoid the table in the center of the room and reach the open window, getting beaten on from all sides the entire time. I flop triumphantly onto the pavement outside. Safety! Except the shamblers are following quickly. Very quickly. My stamina is still dead. I struggle to jog away, but even more zombies are coming from the north, as well as a river of slime from the east. I attempt to put my gas mask back on, hoping that maybe that will somehow reverse my smoke-inhalation problems, but instead I stand there for 60-80 turns surrounded by zombies who are beating me ragged. By the time I get the mask on I’m at : health pretty much everywhere. I can’t think of how to get out of this. Activate grenade and take them with me? But maybe I can still fight. I can’t swing, but…I try to draw my sawed-off. I’m too weak. The swarm overtakes me and I die, surrounded but utterly alone.
Should’ve gone with the grenade.
That was fun! Time for a new one. Maybe I’ll take the Adrenaline Boost trait? Never thought much of it before, but I’m starting to see the benefit. Anyway, hope you enjoyed!
Day 31 of Spring (91 day seasons). My escaped convict is holed up in a fire station reading books. Pretty much killing it. SWAT armor, riot helmet, arming sword (better than a katana, which I dumped into my like new SUV I found in a garage), Saiga-12 slung over my back and a Sig 226 on my hip.
Only thing holding me up is a high end electronics book so I can install the Wired Reflexes CBM that I carved out of a shocker brute. Been a pretty awesome trip so far.