I escaped prison by a lucky drop of a heavy duty flashlight + tactical tonfa and two-way radio, all of which allowed me to power my tactical tonfa, make improvised lockpicks, and break out. Also lured secuity bots away from the entrance by luring (Yelling at them) quickly slipping by - then locking them behind a metal bar gate. The NPC died while I was making off with anything of use, his head just exploded, so I picked up his Tec-9, 9mm bullets and his backpack. Stumbled onto a small town and made a home in the garage while looting the surrounding area. Got decent loot, including a hatchet and a brace slightshot with ball bearings as ammunition.
Also found combat boots, army winter jacket, fireman’s belt and a utility vest. Crafted long underwear bottoms, a cotton hat and a knit scarf for warm under the glow of the brazier in the garage where i’m camped up. Clipped the hatchet in my fireman belt and tucked my slingshot into my leather belt.
UPDATE: Found a gun basement, now i’m loaded with firearms, gun mods, and ammo - Woot!
Currently using a Springfield as it doesn’t need a magazine and the ammo is pretty common, not to mention the most ammo I got from the basement anyway.
I stumble across the front gate of a military base, and receive a warm welcome from the inhabitants. And when I say “warm,” I mean “hot,” as in “hot flying lead.” Several raiders had an ambush point right outside the gate, unloading into my SWAT truck as I passed - in shock, I hit the handbrake, skidded sideways, and killed one while out of control, which was cool and totally intentional. Ducking out the side door, I got into a gunfight with the two survivors, trading fire from behind cover until (60 rounds and a handguns levelup later) they finally died. Pulling up to the gate, I was busying myself looting the caltrops and nailboards, when, a ways off, some NPC called my name. Captives - three of them, sprinting towards me. With thugs in tow. And they kept opening up all the doors and line-of-sight blockers between me and the enemy. I was still injured from the fight, and slow, so I hobbled back in panic to my car, popping shots at the spear-wielding raiders as I went, continually getting body-blocked by the captives. The raiders’ comrades had no such qualms about friendly fire, as more M4-wielding thugs came in range and sprayed the bloody, pathetic crowd with gunfire.
One arm broken, three captives dead, and they shot out my side mirrors again.
Well, that should really depend. During the day, with no lights on inside the vehicle, I’d think not, but say, at night, with lights on inside? Or during the day with no windshield? Yeah, they probably should see you (though probably not from as far away). Mirrors work for everyone, not just who you want them to.
I usually use cameras instead of mirrors (or both sometimes), and yes, the mirrors break more easily… but not LOTS more easily. Cameras are pretty fragile, too, even when they’re 2 squares away from the edge of the vehicle! Really, the main reason I like them is that I don’t have to worry about lines of sight at all (including from my “backup” drivers seat buried deep inside my vehicle).
I am learning to better cope with the percieved increased difficulty of combat + zombies recajiggering their spawn rules. a 2x4 is sufficient to 1v1 under my rules, provided I dont let my pain get too high. Which means Im now chugging booze to reduce pain early on. Which is unhealthy. As sin.
I found the holy grail of starter vehicles. A humvee with a working (good) engine and 10% fuel, and a good battery. The driver’s side fuel tank was leaking though, so I smashed it off, and am now driving off with my prize.
Usually, I require either
-a solid, katana-grade weapon
-an early flashlight
-an early car
-good, warm, inventory-ous armor
-luck with where things spawn
-fancy footwork
-NPC protection, preferably one with a melee weapon
To have a decent start.
This guy I had had a bat, and was able to keep up with me. I lost him somewhere, but enh. I did my usually ducking and diving, and dumped my cheap wine for some gas. Sads.
I let my starter npc kill a few zeds and I looted a briefcase, which is a slight improvement to the starter bindle. I found some decent clothing off the Zeds, and we ran off to a sports store, where I and a tough zombie had a fight about who was going to take sewing kit. From there I looted a flashlight and we were in business. Because then I could actually navigate well.
down the street and around a few dogs I found my green treasure.
I left town and found a shelter. Which was nice because I didnt get a chance to loot any sheets or strings what with all the monster everywhere. The hell castle spawned on the south end of town and the spire in the north, meaning that there was fighting all over. Knowing the capabilities of the demons helped me abuse their senses, and I wasnt attacked. Though the area denial from both zombie and a demon was real.
Out of town I found a farm with an ant hill in its front yard. I though of how kids would use magnifying glasses to torment ants and only laughed as I opened the barn door to see dead dogs and a terrified cow. In the bathroom a cow and a forager ant were having it out with no clear winner. I left that place though. The ants have no sight, but they are all over the place. The jack ants aren’t terribly dense, but at the core there were 3 or 4. Ive considered increasing their frequency, but they are meant to prevent camping and be different.
I was bitten by some ants, and they infected me. I freaked out and began preparing to dive into the hill in a suicidal attempt to get royal jelly, but then found antibiotics. Also, Im glad somebody implemented a way for cauterizing to fail and actually infect you :roll:
North of that the was a prison. A car outside the gates had a faulty engine, so I was unable to use it to ram into the iron bars on the first floor like I would prefer to do if I had my way.
North of that is demon country again, so its another map region. I turned around after they harassed me away from a cabin. Do not need their crap.
Returning back south, I found a school north of the river that sets the city line. I looted it old-school fashion, 1 Z at a time with a nail bat. 3 of them, in fact, since the skulls of the kids are so thick they damage the wood. I looted the whole place out, taking the library and the cafe. 40 kids and 4 prozacs later Im driving off to sleep at the shelter. Gonna read up my mechanics and use my welder to stopgap the humvees damage. One of its frames were greyed out.
I love heading into demon country once I’m equipped to deal with them.
Especially if I can kill some yuggs. Do you know the insane amount of tainted tallow for tanning you can make with a single yugg and a decent survival skill? It’s awesome.
Another cool thing for tanning is heading into the subways and fighting C.H.U.D.s. They’re pretty weak, and even with a mediocre survival skill you can usually skin 'em. So yugg-tallow plus C.H.U.D. hide=a lot of easy clothing mid-game.
Sadly, I left for too long that he decided to leave, but he was stuck for a good while ;), but enough that in combat that would of make him useless unless I got too close.
So npcs have gotten really fun and interesting lately. I managed to assemble a team of 3 npcs who trusted me enough to let me adjust their gear, so I dressed them up in adorable little trenchcoats, and combat boots, and army helmets, and cargo pants. But then I got lucky with a gun store and decided to let them play with firearms too.
It turns out that although npcs will yell at you to get out of the way of their bullets, they simply don’t care about other npcs and will try to shoot right through them. Now I feel like the worst parent ever, and need to make funeral arrangements.
lolwtf.
Also, after a bit of !!SCIENCE!! I found out that a falling tree trunk can literally pwn every existing materials including metal doors and stone walls, but will NOT damage any creature even if the trunk fell right on their top. Also, it can’t break the “invisibly connected to other parts” parts of an vehicle but will reduce them to the broken state.
Falling tree trunks use the “destroy” function, which means they do 20 hits of 999 damage to map features and vehicles.
The only thing that can do more “damage” than that is the triffid queen, which can replace terrain (and also does “destroy”).
Vehicles can’t be split into two parts. Not even by nukes going off. This makes explosions damage vehicles in a pretty weird way, leaving “skeletons” made of 0 hp frames.
we commonly exploit this by making bumer looking like this
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[glow=white,2,300]I[/glow] I [glow=white,2,300] I[/glow]
I
until two pieces hilighted in white color are broken this ram can take infinite damage its good for deforesting after you transfer your base and car on new world and you are in middle of forest