Summer, day 42.
A few tainted drinks later, my alter ego gained quite some strength and sprouted some spikes. The pile of duct tape gets put to good use while waiting for the depressant effects to wear off.
Summer, day 42.
A few tainted drinks later, my alter ego gained quite some strength and sprouted some spikes. The pile of duct tape gets put to good use while waiting for the depressant effects to wear off.
Finally found the time to download the latest experimental. Valerie Irving is reborn and this time she’s a school teacher with 7 speaking skill right out the gate (I like the new split pools, its a refreshing change). Started out in the library and managed to dispatch several child zombies with the help of a baseball bat wielding NPC who I convinced to follow me afterward. Snagged a working car outside and it turns out the refugee center is right next door. Found a backpack and leather duster there, current plan is to head back to the school, load up on books from the library and food from the cafeteria. Ideally I’ll find enough food to last the first couple days while I binge read and can sell the duplicates/morale books for cash.
Koichi Shido?
High school of the dead?
Is that you?
O.o
No, not at all! … Okay, maybe a little… Just because I view NPCs as expendable and mindless pawns doesn’t mean she has to. Honestly though, I’ve never made much use of NPCs beside in a gotta catch em all and store them in my base fashion. I like the improvements in control and versatility, he smashes all the corpses he sees/kills for me too which is awesome.
Can they level up combat skills and make use of reach attacks? If so I could see a spear militia forming in the near future.
I believe that they now have reach attack capabilities and they can also level up skills.
Spawned in with a stationary NPC holding a steel spear; he did indeed use the reach attack and did a LOT of work before he was inevitably overwhelmed. The AI doesn’t seem to fully grasp the idea of kiting yet. But getting two or three hits in before actually getting hit back is extremely useful. It’s also why stone spears are my favored starter weapon.
Spear militia is not a bad idea at all.
[quote=“Wally-kun, post:11546, topic:47”]Spawned in with a stationary NPC holding a steel spear; he did indeed use the reach attack and did a LOT of work before he was inevitably overwhelmed. The AI doesn’t seem to fully grasp the idea of kiting yet. But getting two or three hits in before actually getting hit back is extremely useful. It’s also why stone spears are my favored starter weapon.
Spear militia is not a bad idea at all.[/quote]
Excellent! Once I get everything setup and a viable group of followers going, everybody’s gonna get a survivor naginata. Knife spears for now though.
[quote=“pisskop, post:11514, topic:47”]Not quite. But I did catpure it.
Its still hostile to me, and its capture rate was abysmall. Took 6 tries.
And Idk if I can throw the balls at them, or throw them to release them.
A few other issues exist, but I think the idea of ‘catching’ things has value for a nonserious game.
I will bet testing out if I cant capture friendly Zombie slaves with filled duffel bags on. And if they retain their loots
^^^ They do. Zombie slaves with bags of items can be put into ‘balls’ and retain their item pack list.[/quote]
Whoa - hold on, where is this from? This is something I have wanted for ages. Is this a mod someone made? I wanna be a zombie Pokemon trainer!
I made a pet carrier with a size of 4 and that could capture ‘huge’ monsters.
There are problems.
{
"id": "pokeball",
"type": "TOOL",
"name": "pocket ball",
"color": "light_red",
"symbol": "o",
"description": "A fist-sized ball that hold the . . . erm, 'energy' of a monster, allowing you to transport them within safely.",
"price": 2000000,
"weight": 300,
"volume": 3,
"bashing": 3,
"cutting": 0,
"max_charges": 500,
"initial_charges": 100,
"turns_per_charge": 0,
"charges_per_use": 50,
"ammo": "battery",
"revert_to": "null",
"use_action": "CAPTURE_MONSTER_ACT",
"properties": [["monster_size_capacity", "HUGE"]],
"material": ["steel", "plastic"]
}
^^ heres what I have if you want to work on it. Im pretty sure its doable.
Well, I finally updated after around 100 versions (been waiting for the fix to “zombies can cross the z-level anywhere they feel like” problem), and manhacks feel really different now.
In the dark, they are back to be nearly pointless… but find one outside, during the day, and it will hound you quite well until one of you is dead. Newb characters die REALLY easy this way, now, unless they happen to have a gun or some other “kill a manhack” magic button, since a low-skill melee character can’t hit them, and they are immune to fire.
It seems their “flee” distance after an attack is shorter than before, their night vision is worse, and their ability to return to the last attack spot seems worse. Adds one more Russian roulette to the early game - find a zombie scientist outside before you can deal with a manhack, die.
[quote=“deoxy, post:11550, topic:47”]Well, I finally updated after around 100 versions (been waiting for the fix to “zombies can cross the z-level anywhere they feel like” problem), and manhacks feel really different now.
In the dark, they are back to be nearly pointless… but find one outside, during the day, and it will hound you quite well until one of you is dead. Newb characters die REALLY easy this way, now, unless they happen to have a gun or some other “kill a manhack” magic button, since a low-skill melee character can’t hit them, and they are immune to fire.
It seems their “flee” distance after an attack is shorter than before, their night vision is worse, and their ability to return to the last attack spot seems worse. Adds one more Russian roulette to the early game - find a zombie scientist outside before you can deal with a manhack, die.[/quote]
try throwing something at it, they are so fragile
Manhacks are a huge pain even for relatively advanced melee builds.
i never had problems with them, just throw something
Day 33, just found an NPC that is willing to follow me and gave me free relations by wandering 20 feet to his destroyed house to download something off his PC. Just occurred to me that NPC’s now eat - suddenly very concerned about this relationship long-term. Especially now that it’s autumn and winter isn’t that far away anymore.
At least we have an RV. Really want to armor it up, but resources are kind of on the low end. A looted electronics store should last us for a while, but I really need a proper welder, this makeshift thing isn’t cutting it.
Day 3: Met a new friend earlier, Evelyn ‘America Fuck Yeah’ Frost who I convinced to follow me after she wandered by. School is clear, now both looted and full of pulped corpses, we even managed to get the drop on a Shocker Brute and beat it to death in one of the hallways. Did the same thing to some trenchcoat wearing asshole named Arc, got a new machete for Evelyn to replace her damaged hatchet with from him though. Also got a baseball bat from one of the zombie children for myself too.
They need to be watered, fed and allowed to sleep now. I did not factor this into my hideout and binge read plan. What should be enough food and water to last me a week courtesy of the cafeteria and lab will only stretch a couple of days at this rate. Though with two other good melee weapon equipped survivors I should be able to deal with just about anything early on now.
That and training doesn’t take anywhere near the time reading a book would, I get one training session from each of them in the morning and can actually get other stuff done. We’ll be drowning in food from looted homes and grocery stores in no time, plus this actually justifies my obsessive compulsive hoarding of food I did with previous survivors all the time, we’ll actually need big stores of it now.
Man, this new NPC interaction stuff makes me think I might want to upgrade again… I’m still playing a slightly old .C experimental from a few months ago and was avoiding new experimentals until magazines got sorted out.
They don’t need to eat or drink while on guard duty though…
do NPCs ask you for food when they are hungry? or do you have to guess when they need it?
do they automaticaly pick up food and water?
They ask you if you let them. Starving to death is currently disabled, but if you don’t feed them, they won’t get friendly with time. When they max out their friendliness, you can freely remove their clothing to customize their armor set and give them drugs.
They will eat what you hand them and what they have in inventory (but not worn - they don’t understand worn canteens). They prefer almost-rotten perishables (to conserve permafood) and stuff that won’t make them waste nutrition or quench. They won’t automatically consume alcohol, caffeine, raw stuff (with parasites) or anything else with special effects.
Only as with regular items. They value food more when they need it, but you still need to enable item pickup for them and they still won’t understand not picking up your everything valuable.