What's Happening in YOUR Randomly-generated Apocalypse?

So I was thinking about making a basement under my current public works base. Guess what I found out after falling into the sinkhole?
A magma rift. It seems that the RNG got angered by my exploiting and decided to kill my most successful character so far.

Still I savescummed because Im that lame.

I was playing distracted, and my character paid the price. Walked right into a turret in a lab.

Still my best character so far, and the first one to make it past spring!

I’ve seen it a few times; it seems to be a random variation on the “office” sort of area, having one room flooded.

Well could always beat the corpses to a pulp after wiping them if you ever did decide to or had to. I usually butcher zombie corpses though to be safe thinking if I just smash them to bits they might get back up anyway haha…I’m paranoid like that.

Well could always beat the corpses to a pulp after wiping them if you ever did decide to or had to. I usually butcher zombie corpses though to be safe thinking if I just smash them to bits they might get back up anyway haha…I’m paranoid like that.[/quote]I always get ambushed by more zombies while I’m trying to butcher a bunch of others…

And it’s not paranoia if they’re actually out to get you.

With a decent melee weapon, it’s easy enough to pulp them while they’re coming at you.

As Sheb said. Personally I prefer butchering myself, for the survival exp, but in combat its just not practical unless you have 10~ tiles free. Nailbat + Smash.
Currently I have to smash a lot of them anyway as I kite zeds into vehicle chassis and if they land on the control seat or part of a function vehicle sometime you can’t butcher them.

[quote=“Isidarth, post:1022, topic:47”]I was playing distracted, and my character paid the price. Walked right into a turret in a lab.

Still my best character so far, and the first one to make it past spring!

I’ve seen it a few times; it seems to be a random variation on the “office” sort of area, having one room flooded.[/quote]
If you don’t mind me giving a tip: turn the flashlight off in labs whenever you open a door, i’ve been to many labs and it always worked.

Edit: By the way, how do i dig a basement on my base? I didn’t even knew i could dig (aside from the holes and spiky holes made by shovels).

I actually wasn’t using a flashlight; my character had full night vision. I just didn’t notice it was a turret until after it had started shooting me.

As far as I know, you can’t… yet. But people have been using the map edit function of the debug menu to create them. Something about pit traps. There’s a thread that should pop up if you search for it.

[quote=“Blaze1711, post:1027, topic:47”][quote=“Isidarth, post:1022, topic:47”]I was playing distracted, and my character paid the price. Walked right into a turret in a lab.

Still my best character so far, and the first one to make it past spring!

I’ve seen it a few times; it seems to be a random variation on the “office” sort of area, having one room flooded.[/quote]
If you don’t mind me giving a tip: turn the flashlight off in labs whenever you open a door, i’ve been to many labs and it always worked.

Edit: By the way, how do i dig a basement on my base? I didn’t even knew i could dig (aside from the holes and spiky holes made by shovels).[/quote]

The topic you are looking for is here http://smf.cataclysmdda.com/index.php?topic=2847.msg38221#msg38221

((Shameless self promotion))

I’m currently in the process of eradicating an ant nest, but it looks like I’ve run out of areas to explore. Do they cover multiple levels, and if so, is it likely that the way down is hidden beneath a random ant egg somewhere? If not, is there an easy way of predicting where the queen’s chamber might be? I assume I’ve missed a connection from one room to another (I’ve made sure there are no tunnels pointing to blank spaces on the map).

Mine ground to a halt after my keypad broke. sigh OFF TO THE HARDWARE STORE! Oh, and spiders, lots and lots of spiders right before that.

[center][size=16pt][WARNING: WALL OF TEXT BELOW][/size][/center]

Edit: Just found his name in the memorial files. His name was Logan Peterson.

I decided to do something really smart because I was bored. I made a hobo who had 4 in everything but strength and dexterity. Strength was 10 and dexterity was 6. I had High Adrenaline, Addictive Personality, Forgetful, Poor Hearing, Heavy Sleeper, Trigger Happy, and Ugly. I then proceeded to stack everything on melee until I could stack no more and then put a point into dodge and unarmed combat, looking back I should have stacked unarmed combat instead really though. Also, his name was random, and I never took the time to look at it, but I found it in the memorial files.

As soon as Peterson started out, he went to a house to loot. He proceeded to find a fancy dress shirt, and a skirt to go along with. As he put them on, he noticed that there suddenly were many zombies outside, where previously there were none. Eager to see how his melee skills would do against zombies, Peterson killed 3 or 4 zombies and 1 zombie cop with only receiving a mere scratch to his manly muscly pecs. However, he “tripped” and scratched his head up quite a fair bit.

Tired of having dastardly shrubs trip him, Peterson set out to find the gun store he saw on a map, which he took from his rotten old boss (And by rotten, I mean ROTTEN). Reaching the gun store, he felt like living so he took the Ruger 10/22 as it was quiet compared to the Mossberg. However, since he was as perceptive as a Fungaloid, he missed every shot and had to run due to lack of ammo. His torso took quite a beating, as it was down to : just as his bleeding stopped. He ran, finding an electric car which was slightly beaten up but had an electric engine on it (I’ve had about 7 characters go through that town and look for a car with that, and only one found one. How I missed that one is a mystery) so he decided to see if he remembered how to drive.

Surprisingly, he didn’t. Peterson was in such a state of shock that he slammed his foot on the gas pedal and started spinning out and fumbling with the controls into U turns and such, but for some strange reason, he didn’t hit too many zombies even though they were crowding around him. Going at speeds of 500 KPH, Peterson suddenly realized something, why didn’t he stop he forgot his fine alcoholic drink when picking up the gun! Suddenly he started to jitter, his hands were shaking and he REALLY NEEDED A DRINK! Poor old Peterson didn’t even remember his seat belt, let alone notice the forest directly ahead, and skidded towards it at speeds too large to be counted on his ten fingers! He was flung from the seat, slamming into the door on his way out and right into a tree. Peterson was barely alive and it looked as if he was going to make it, but unfortunately for him, [glow=red,2,300][size=12pt]gravity.[/size][/glow]

He landed right on his chest, breaking his already broken heart.

Peterson killed 20 zombies and 1 zombie cop, the 17 zombies while he was driving under adrenaline. All in all I’d say he was rather successful, and his zombie mother would’ve been proud. RIP Logan Peterson, you were the biggest Hobo of them all.

His last thoughts were “I could use a drink”.

Before my last game died due to a bug, I was clearing out a reasonably small town. No libraries unfortunately, however there was a mil surplus, two gunstores and a grocery.

Lo and behold, the grocery had shopping carts.
shopping carts.

Cue me walking to the other end of town with a cart full of tools, food, clothes… and more ammo and guns than I could carry even with ~200 vol of clothing.

Then I went to sleep and the game crashed. ;_;

So, shopping carts ARE drivable? Didn’t knew… shame on me…

Nah, you don’t drive em: Press G and then towards the shopping cart. you can drag them all over the place.
I just kinda felt like a hobo with a shotgun. Looting each house and store as I came to it…

[quote=“Iosyn, post:1035, topic:47”]Nah, you don’t drive em: Press G and then towards the shopping cart. you can drag them all over the place.
I just kinda felt like a hobo with a shotgun. Looting each house and store as I came to it…[/quote]
Oh, i see, thanks.

found shopcart
can’t understand what to do with it
it was simply G
I’m so dumb.

In the version I have you can drag a shopping cart through windows and over tables without a penalty, which makes it really easy to loot everything… right up until the cart is too heavy to move.

[quote=“trusty_patches, post:1037, topic:47”]> found shopcart

can’t understand what to do with it
it was simply G
I’m so dumb.[/quote]

Don’t feel too bad. I even tried to look for it on the wiki and forums, and still couldn’t find it.

With the death of my last (reported) character, I downloaded the latest nightly, gaining access to shopping carts, bananas, farming, and all sorts of other wonderful things. I have also found that I must have had a stroke of luck with the weapon I found, because no character since has lived past their first day.

Starting yet again (waking from terrible dreams of being mauled by zombies), Dirk awakens in the shelter to find that the apocalypse really did happen. The only other person has already attempted to explore the altered surroundings and is now suffering from an infected wound. Dirk, a med student, readily agrees to help her, but as he is checking over the basement for any tools to help, he hears an odd noise…

He watches in stunned fascination for a moment as she continues to gnaw on the lighter. Finally collecting himself, he attempts to distract her by asking if she had anything he could borrow. It seemed to work; Gabrielle hands him a few bandages she has scrounged up, and seems fine, if in pain. But as he closes the door behind him…

The infection must be farther along than he thought.

Am I the only one who immediately looked into his keybindings for it? Took me like <30 seconds.