What's Happening in YOUR Randomly-generated Apocalypse?

Nothing too unusual happening in my game…

I’m using the old version with a Deon tileset, rather than DDA.

Just died by being shocked by a cop bot and hit by a zombie.

So embarassing considering I ONLY JUST survived a 170 zombie swarm that I annihilated with massive firepower.

After so many failed attempts I finally managed to get a real survivor. How? I stopped trying to sneak around and loot houses and just went for the important stuff right away. I drove in a beetle to a gun shop on day one, armed myself with a shotgun and a sniper rifle, then equipped myself in a military surplus store and a helicopter crash and grabbed a katana in a pawn shop. I’m just driving around now doing random shit and even after half a year, I haven’t found another challenge after my first day out of the bunker.

What is supposed to be the endgame and where can I find it? I’ve tried an ant hill but I just slaughtered hundreds of them including their queen in a single careless charge without breaking a sweat. I’m currently looting a Lab and I feel like my game is breaking even more with each load of CBM’s, guns, mutagens and other useful stuff I haul back to my car. Is this normal or am I just somehow being lucky?

Broken Finger: It does seem to me that past a certain point (get enough good mutations, get enough CBM’s, get enough equipment, etc.) the game becomes very, very easy, and only freak accidents or extreme bad luck will pose any real risk. The problem is that once you hit this point it can become pretty boring.

Aside from searching out some of the more unique, hidden locations to explore, you could always try playing with more restrictions. Maybe your survivor doesn’t like running around with 2 backpacks and 2 rucksacks on all the time. Maybe they only like certain styles of clothes. Maybe they are afraid of using guns or vehicles. Maybe they have a fixation on mutation and drink any mutagen they find, shun purifiers, and embrace whatever happens, good or bad. Maybe they are literally Robin Hood displaced in time, and wear only long underwear, boots, a t-shirt, a cloak, leather gloves, use only a bow, and give anything they don’t need to any npc’s they come across. Come up with some weird or interesting characters and try to stick to it, and see how it turns out. I think this might be a good way to get longer term enjoyment out of the game until more advanced faction stuff gets implemented.

Right now the “endgame” is targeting a mine, getting a petrified eye, and then taking down the strange temple. Don’t be worried though, there are eventual plans to add much more endgame content including (possibly) a space station to take out. It could be quite a while though, but it is in the plans!

Death death death death and… death.

Oh you actually want interesting stuff… ALRIGHT THEN.

I decided to fuck around in debug mode and spawn me a USP 45, two magazines, suppressor and laser sight. I decided to go raid a lab. That day I learned not to mess around with those turrets around that area.

I’m boring I know.

That does sound quite epic. I should follow the updates then. Is it currently a good idea to start a new game with NPCs? I read on wiki that it’s not, but it’s completely out of date in all the other things.

All you need is Night Vision trait or equipment. You can easily destroy them with a crossbow if you’re standing 3 squares away with your flashlight off. None of them survived more than 1-3 hits from my Five-Seven even though I suck with handguns.

I think I came across a town of meth dealers, found 3 separate “corpse-groups” all 3 of them had about 20-28 units of meth each. Guess I should have some ‘recreational meth’, as you do when you find a pile’o’meth.

I’m using one of the older nightly 0.71 builds right now, and I have very little trouble with NPCs, as far as bugs go. They still all carry that stupid “none,” but just don’t ask for handouts and have the debug menu bound so you can explode their heads if they get in some weird “I can’t do that” cycle.

Day 6 of summer in my world, the first time I have lived long enough for a season change. Yesterday was a constant thunderstorm and 106 degrees F weather, which was a pain since I wanted to work on vehicles and don’t have a raincoat. I’ve moved to a public works just outside the next town over, with the goal of learning how to build my own car.

Moved stuff to a new base and disassembling random unnecessary furniture in order to 1) get 2x4’s 2) increase construction skill so that I can build door and board up front windows.

I think I just traumatized myself.

I went in and cleared out a school, and unfortunately I’m not even done yet. Time to go home and get hammered.

Random question based on what I was doing recently in my game. I built a car frame and immediately found myself wondering how I could build a car in a safe place where it wouldn’t get destroyed by acid rain etc, while also being able to get it outside on the road once complete.

Does a vehicle get damaged by acid rain, zombie barf etc?

[quote=“DG123, post:991, topic:47”]Random question based on what I was doing recently in my game. I built a car frame and immediately found myself wondering how I could build a car in a safe place where it wouldn’t get destroyed by acid rain etc, while also being able to get it outside on the road once complete.

Does a vehicle get damaged by acid rain, zombie barf etc?[/quote]
Is it possible to build a “garage” by building a room normally, but not building one wall? Otherwise, I don’t think acid rain does anything to vehicles.

Don’t quote me on that, I’m usually wrong.

Had a flatbed truck with a ton of weapons, crafting materials, ammo, food, water, jerry cans etc that I was transporting from a lab I was currently living in to another one I was moving into. I usually look for one of these to live in before the first night comes and stay on the upper most floor (before you go down to enter the lab itself) due to creatures not being able to smash down the walls or doors. Sure it’s not as bright and cozy as some places but it does the job at the beginning till I can actually find a more eye appealing place that is isolated.

Well all was going good till I was driving by a gas station and went to refuel. I decided to cook some meat stupidly right next to one of the pumps and well it did not end well unfortunately and I bit the dust…

Acid rain is fine. Not sure about acid from creatures, my car gets banged up on such a regular basis that I wouldn’t be able to tell the difference between acid damage and any other damage.

Zombies trying to reach you will cheerfully tear your car apart though, even if you aren’t actually in the car, only on the other side of some impassable part. If you are in a house with your car parked right outside, and you start hearing banging noises, it is usually a good idea to hurry out there before they do too much damage.

Took down a fungaloid spire, (or whatever they are called) the very one that on morning two of my adventures had spawned an ohmygod horde of terrifying things right outside my shelter. That time I grabbed what I could carry and ran for it, but now, over a year later, I am back!

In my armored, plasma gun equipped no-longer-a-flatbed-truck. Wearing heavy power armor. Slinging molotovs. And brandishing a flamethrower. Payback time!

Started by coming to a screeching halt from 200 km/h right next to the mossy area. (Kinda misjudged the distance on the map…) Jumped out, stabbed some fungaloids, torched a few others, sprayed a jet of fire into the moss, expecting the whole thing to go up like a firebomb, like the spider nets do. No such luck. Chucked a molotov in there as well, and walked around the perimeter spraying some more gasoline, but the fire still didn’t really want to take hold. Eventually waded into the middle (completely invulnerable in my power armor), and took down one of the “walls” and walked in there to stab the spire. Got tossed halfway out when the wall grew back, so I tossed a molotov into the dead center, and walked out again. Got back in my truck and started driving circles around the pyre, grinding everything that got in my way into a green paste.

Stopped, had some food, enjoyed the fire that now had taken hold reasonably well, though it was hard to tell what was happening with all the smoke. Night fell, so I locked all the doors to my car and went to sleep.

Woke up and opened a door, only to see the car completely surrounded by fungaloids, but some quick back-and-forthing handled that. Went into the smoke to see what had happened. Walls were back, the spire was lightly injured. What the…

Went back to the car, through hordes of flailing fungaloids, grabbed two sentry turrets, waded back into the moss, setting one turret up on each side of the spire. Enjoyed the show for a little bit, then went back to the car and read a book for a few hours, to the sound of constant firing.

Finally, the spire was gone, though the area was still crawling with fungaloids (and their relatives.) Mowed down a few more with my car, then left the area feeling slightly dissatisfied.

The spawn pool takes a while to run out, but now that you’ve killed the “queen,” it won’t refill anymore, and eventually the area will be mushroom-folk free. Sounds like you are well equipped to deal with what’s left, so if you feel like fighting some more, just make a bunch of noise.

After a couple days of stormy weather in the high hundreds, I’ve finally found (and had the morale to get) replacement tires for my truck. Actually replacing them was another story, mostly because I’d never messed with car stuff before; a quick trip to the wiki was all I needed, but I spent nearly an hour of real time trying to figure out what I was doing wrong.

Now that my truck is in pristine condition, I have a few options: check out the nearby lab, mansion, hospital, and prison (those last two less likely until I am better equipped); construct a vehicle from scratch; or continue just clearing out the town. Probably I will float between them as I feel like it, though the mansion will probably be one of the first things. I need more books.

Stuck under a lab with a bounty of food, trying to get over an alcohol addiction due to only having one drink left in the bottle. Dramatically threw it against a wall (it shattered) and now I’ve been forced to wait for hours and hours as the pain gets more intense.

So I rolled in in-game Isaac (from This RP Thread) and he quickly died. Because spawning with ants.
It’s always the freaking ants.
Every god damn time.

What confuses me is how they spread so FAR from the anthill. I once found a warrior ant, with the antill across a river. I guess it swam across? Are giant ants buoyant?

I’m so sorry.