Several days if you let it run its course, or one turn if you eat royal jelly.
Taking antibiotics, if you have any, might reduce the time it takes.
EDIT: nope. thanks gtaguy
Nope.
Anti-biotics only work on bacteria and not viri like the flu.
Driving a car through a zombie horde:
Thanks to advice from KA101, my broken leg is mended. Thanks to a sewage plant (wut), I have the fabled Integrated Toolset installed, so that’s 50lbs. of tools I don’t have to carry around.
I will use my new finger-welder it to make The Syringe, a tiny vehicle whose sole purpose is to punch 1-tile holes in the walls of my fortress of solitude so I can install doors.
Hopefully, this will go wrong.
I made a 1 tile wide, 23 tile long v8 monster with 6 fuel tanks, 2 headlights, and no seatbelts!
Basically I ended up biting the dust two tiles from some dead military dudes with some first aid after a Ninja Bear![sup]TM[/sup] appeared and ate my face.
Good God, running over the wildlife has become a morning ritual for my current character. At least I don’t have to worry about breakfast though.
Also, running over an entire classroom of schoolkids might’ve not been a good idea I did steal all their candy, so that made me feel better.
Oh shi~
[quote=“TonicEngine, post:685, topic:47”]Thanks to advice from KA101, my broken leg is mended. Thanks to a sewage plant (wut), I have the fabled Integrated Toolset installed, so that’s 50lbs. of tools I don’t have to carry around.
I will use my new finger-welder it to make The Syringe, a tiny vehicle whose sole purpose is to punch 1-tile holes in the walls of my fortress of solitude so I can install doors.
Hopefully, this will go wrong.[/quote]
Idk in 0.6 but a bug that was in .5 was that integrated tool sets wont let u disassemble Furnuture. Only if u have hammer & screwdriver. Of course, this might be fixed…
[quote=“uzername, post:688, topic:47”]
Oh shi~[/quote]
How the hell did you… I don’t even…
[quote=“MassiveEffectz, post:690, topic:47”][quote=“TonicEngine, post:685, topic:47”]I will use my new finger-welder it to make The Syringe, a tiny vehicle whose sole purpose is to punch 1-tile holes in the walls of my fortress of solitude so I can install doors.
Hopefully, this will go wrong.[/quote]
Idk in 0.6 but a bug that was in .5 was that integrated tool sets wont let u disassemble Furnuture. Only if u have hammer & screwdriver. Of course, this might be fixed…[/quote]
I can confirm, Integrated Toolkit doesn’t act as a hammer in v0.5. But I could use it, sorta, to make The Syringe, my personal wheeled jackhammer.
The Syringe:
I removed the ‘needle’ part so I’d have another square worth of acceleration in the narrow space I was trying to use.
It didn’t help.
Took it downtown and rammed a police station a couple dozen times. At 50mph, it just bounced off. Glad I installed a seat belt.
I found that windows could be removed entirely by installing a roof on a smashed window square, allowing the installation of a door. So it wasn’t even necessary! The best kind of experiment.
To create the atmosphere of survival, Sir Walker has complete cleansed a small town of its undead population. It didn’t take long, as a few lives ago, Sir Gwaine had killed off most of them before being slayed at the brown furry hands of an enraged bear.
So Sir Walker has to do something never done before with my other characters. He has to create a city fort. Unfortunately, I don’t have any idea of what a typical zombie fort looks like, and am too lazy to Google it, so I’ll assume it’s just a traditional wall surrounding the city with a gate and a lot of traps.
Defenses aside, the main problem is with the goddamn nails. I’ll assume it’ll take thousands of nails to create a city wall that large, let alone the additional guard-posts, and the boarding-up of half a dozen strategic houses and shops in town. As I am not aware of any other method to get nails than to tear down furniture, doors, and other wooden things, Sir Walker probably has to take a trip to a nearby town to raze it down. I only hope that a town with 50-60 buildings has enough nails to successfully create a wall around a 9x12 map area. <.<
[quote=“ComputerWarrior, post:693, topic:47”]To create the atmosphere of survival, Sir Walker has complete cleansed a small town of its undead population. It didn’t take long, as a few lives ago, Sir Gwaine had killed off most of them before being slayed at the brown furry hands of an enraged bear.
So Sir Walker has to do something never done before with my other characters. He has to create a city fort. Unfortunately, I don’t have any idea of what a typical zombie fort looks like, and am too lazy to Google it, so I’ll assume it’s just a traditional wall surrounding the city with a gate and a lot of traps.
Defenses aside, the main problem is with the goddamn nails. I’ll assume it’ll take thousands of nails to create a city wall that large, let alone the additional guard-posts, and the boarding-up of half a dozen strategic houses and shops in town. As I am not aware of any other method to get nails than to tear down furniture, doors, and other wooden things, Sir Walker probably has to take a trip to a nearby town to raze it down. I only hope that a town with 50-60 buildings has enough nails to successfully create a wall around a 9x12 map area. <.<[/quote]
- Burn down a random house
- Wait for fires to go out
- ???
- Nails
Best done while it’s raining
[quote=“PiotraperPL, post:694, topic:47”][quote=“ComputerWarrior, post:693, topic:47”]To create the atmosphere of survival, Sir Walker has complete cleansed a small town of its undead population. It didn’t take long, as a few lives ago, Sir Gwaine had killed off most of them before being slayed at the brown furry hands of an enraged bear.
So Sir Walker has to do something never done before with my other characters. He has to create a city fort. Unfortunately, I don’t have any idea of what a typical zombie fort looks like, and am too lazy to Google it, so I’ll assume it’s just a traditional wall surrounding the city with a gate and a lot of traps.
Defenses aside, the main problem is with the goddamn nails. I’ll assume it’ll take thousands of nails to create a city wall that large, let alone the additional guard-posts, and the boarding-up of half a dozen strategic houses and shops in town. As I am not aware of any other method to get nails than to tear down furniture, doors, and other wooden things, Sir Walker probably has to take a trip to a nearby town to raze it down. I only hope that a town with 50-60 buildings has enough nails to successfully create a wall around a 9x12 map area. <.<[/quote]
- Burn down a random house
- Wait for fires to go out
- ???
- Nails
Best done while it’s raining[/quote]
… How in devil’s name did I not think of that? Thanks!
I just collected all the nails in a single burned-down house, and there were about 2,500. If that helps you plan the Trogdor-ization of the nearby town any.
On another run and the first house I burglarize has a top-hat and suit sitting alone in a wardrobe. GOING ON. Now I am running around with a sling shot killing rabbits and zombies and looking dapper as fuck.
Damn , i just went down a science lab and i heard like a dialogue , i only remember that someone said “…(didn’t remember the first part) Let God sort them out.” and when i turned on my flashlight there was a creature called Mi-Go behind a reinforced glass. After 3 turns it smashed through the glass. Then i heard a little girl crying while going back up stairs and when the Mi-Go also came up it said “I wonder if you can understand what i am saying”. Then i hopped in my car and kill’d it.
It was so scary to see the “creatures” talking while you stand in the dark.
Since then i’m affraid to go in science labs.
I guess i’ll have to search for fetuses somewhere else.
You could find an impregnated mutant and get fetuses that way. Have a feeling you’d take even worse morale penalties, though…
It certainly does, so thank you. Now I don’t have to (unknowingly) burn down an entire town, expecting to get 5k nails yet getting more than 120k.