[quote=“Ahk, post:39, topic:8435”]My want list:
A monster wounded system like, hit their eyes and they go blind, or random chance to hit the leg or other body part and break it, causing them to crawl, or arms making them unable to attack effectively
Collateral damage- Lets say I throw a spear at a zombie with another zombie directly behind it. I want the spear to pierce through the first and stick into the second with a high enough throwing skill and strength
Slow down system-if i throw something at a zed for example a spear, I want it to stick inside of the creature and slow its moments since it has a big old pole sticking from its gut
More sword variants-Shortsword,longsword, Gut’s sword from berserk XD
And tool improvement items, so like instead of gun mods it would be like weapon mods IE: Sharpening stone-used on any blade weapon increasing the cut stat slightly, I would also like random chance perks on weapons you find- You see a honed Hunting knife or a dull Knife spear or rusty crowbar/High end Crowbar
So when you find weapons and such in your world they have a random modifier attached to them[/quote]
We kinda have those item quality things. Except that honed/sharpened is “reinforced”. It also enhances the item’s stats so we basically have this mechanic in. The only thing left to be added would be aesthetics to the naming. E.g. if a blade is damaged call it dull instead ofscratched etc.