Me too https://github.com/CleverRaven/Cataclysm-DDA/pull/14240
I’m not following how this nerfs vehicles, since the player can presumably just run away. Do you mean that the raiding parties make it unsafe to hang out (sleep, craft, read) in a vehicle in certain (all?) areas? Do they send out vehicular raiding parties to chase the player down?!?
More importantly, why does this not affect someone with a stationary base?
I’d be interested in these kinds of things. In addition, some NPCs should only be willing to do the running around fighting zombies and monsters thing as long as there is no alternative, once there’s a settlement available they should defect to living there, whether it’s run by the player or an independent settlement. Along with this though is having the NPCs consume resources, so dedicated scavenging and farming becomes a necessity instead of an option.
The only part I disagree with is the and, if we make those just as readily available in a fixed base as they are in a vehicle, it’ll remove the distinction, and they’ll compete for other reasons. Though I do think many of the heavier tools (forges, anvils) should have a superior version that isn’t practically mountable on a vehicle (a 500lb anvil is going to cause problems with fuel economy), and some very heavy tools (lathes come to mind, they seem to start at a very high weight)