By “a lot of people” I think we just mean a few people on this thread: http://smf.cataclysmdda.com/index.php?topic=9994.0
Tranquilizer darts sounds like a cool idea. However we don’t what this feature to become too over powered either. For game balance I could imagine it being relegated to a high cooking skill level, or maybe it only works on untainted enemies.[/quote]
One other possibility perhaps is to make it so that one dart may not be enough to completely incapacitate certain things. Like, the bigger and more aggressive they are, the more darts you’ll need. And maybe a delayed effect… like slowing down a little before they get knocked out.
Also, on the subject of chemical stuff, it could be nice to have something similar to a zombie pheromone, or to be exact, a human pheromone thingy. Like… some sort of scent bomb, light it up in the dark, throw it somewhere, and it’ll cause zombies to gather to it like flies on… stuff that flies really like. Maybe if you throw it at one enemy, it could confuse the zombies and cause them to get aggressive on the one who got hit, much like how the z-pheromone confuses them into becoming friendly with you for a short duration. Maybe use those glass flasks of human blood lying around on FEMA camps as components.