Would be cool if you made a dart tipped with the stuff in pink tablets. Make moose hallucinate that it’s a tank drone… and somehow give them the powers of one.
Tranquilizer darts sounds like a cool idea. However we don’t what this feature to become too over powered either. For game balance I could imagine it being relegated to a high cooking skill level, or maybe it only works on untainted enemies.
Tranquilizer darts sounds like a cool idea. However we don’t what this feature to become too over powered either. For game balance I could imagine it being relegated to a high cooking skill level, or maybe it only works on untainted enemies.[/quote]
Well, at least you can still find those darts on the science team dead bodys.
Well this could help with the Pacifist or avoid getting neg morale from killing zombie children or NPCs.
It would be FUN to be able to also chain these drugged individuals to a lightpost (which we also need added) and use 'em as a bait.
Hmmmmm, maybe EVEN gladiatorial matches…
Tranquilizer darts sounds like a cool idea. However we don’t what this feature to become too over powered either. For game balance I could imagine it being relegated to a high cooking skill level, or maybe it only works on untainted enemies.[/quote]
One other possibility perhaps is to make it so that one dart may not be enough to completely incapacitate certain things. Like, the bigger and more aggressive they are, the more darts you’ll need. And maybe a delayed effect… like slowing down a little before they get knocked out.
Also, on the subject of chemical stuff, it could be nice to have something similar to a zombie pheromone, or to be exact, a human pheromone thingy. Like… some sort of scent bomb, light it up in the dark, throw it somewhere, and it’ll cause zombies to gather to it like flies on… stuff that flies really like. Maybe if you throw it at one enemy, it could confuse the zombies and cause them to get aggressive on the one who got hit, much like how the z-pheromone confuses them into becoming friendly with you for a short duration. Maybe use those glass flasks of human blood lying around on FEMA camps as components.
Actually, these darts could become a basis for proper farming/ranching. I’ve toyed before with the idea of having an underground patch of fungus that slowly sprouts new fungaloids to farm fluid sacs without havaing to travel miles for the nearest fungal growth, or spread the infestation by having it within range. I don’t think triffids work in a way that you can farm but that would also be interesting.
You could also use the opportunity to have captives for science experimentation - use it as a means of training for survival or something like that. Dissections could teach you a lot about how to properly cut up other such creatures in the future. A proper way to level up survival/mechanics (depends on the enemy) without butchering thousands of corpses, perhaps.
Now that I think about it, going to the effort of restraining and studying enemies as a means to much more rapidly level up certain skills seems like it would be a very interesting feature from several angles (both functionally and an RP standing). Of course, these hands-on studies aren’t exactly good for your test subjects and they’re prone to die after a certain amount of time, but it’s kind of a sweet idea.