What are some things that should be in the Cataclysm?

amusement park locations. I want to go to Pacific Playland

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Zombie clowns because… Zombie clowns

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The apocalypse just got a whole lot more terrifying. Lol

I know that’s a reference to zombieland, but it just made me think of Left for Dead 2.

But amusement parks and zombie clowns, I think, are a great idea. Their footstep sound could be cartoonish squeaking.

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I was kind of surprised to see that this isn’t already in the game, but THC and CBD oil for the advanced e-cig.

Since the dawn of time always been curious of “multi-tile” enemies. But I feel it would be one hard of a task.

Like instead of seeing the usual enemy just take one spot,why not see one that is a 2x2 monster where each pice of it is linked to the “main” pice and share health until it hits 0 all the pices die. Like a long 1x5 worm where it just slither about and the other pics just share the health with the head.

Basically a THICC enemy, like a car just it moves by its self and wants to kill you.

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After the recent addition of animals as mounts and beasts of burden, I believe we need reins. Though, I suppose that might be held off until control parts and motive power parts can exclude each other. Maybe not.

It would be awfully silly to operate a flatbed with reins, much like how it is awfully silly that my horse drawn carriage needs either a steering wheel and pedals, or bike pedals in order to control.

Then again, people can jury rig some strange stuff. I wouldn’t put it past the remnants of the apocalypse to be able to steer a car with some leather straps and ingenuity.

More gun stuff:

Mossberg 590 12ga
(Fast Draw Holster friendly…seriously, it can be! It is a form flush over/under.)

UST 15 shotgun, similar to the Kel-Tec KSG except faster and a little more accurate.

Dragons Breath 12g shells: Shoots buckshot with a cone shaped spray of fire. Perfect crowd control for herds…until the herd doesn’t stop coming and they grab you and ignite YOU on fire OH NOES! lol

Reins got added with the riding thing, they’re called harnesses I believe.

Actually one other thing I been thinking would be neat is some way to move characters to other worlds. Some people have a lot of em might aswell add some way to move characters to them.

Like had thoughts of some rare item you can find like in temples or such that when activated in the right location it warns you that your current character will be transported to a different world but they won’t have any equipment only there skills and such.

Or maybe a lab with some multi-dimencional technology that you have to rig to activate or find some way to do so but it MIGHT not be safe.

Don’t know…just like a idea that pop to mind

I believe you are referring to the yoke and harness part. That’s a tile which serves as the “engine” on a vehicle using animal power. I believe the power is proportional to the animal’s speed, but I don’t really know the specifics. It also counts as a steering wheel.

Now that I think about it, another thing that would pair nicely with steed riding is damage bonuses for melee weapons based on current velocity. Not that the bonus should/would be too significant. Especially on a slow mount, or on foot. Probably enough to make skewering zombies from atop a horse seem more attractive though.

The power of the engine is some maths involving the animals speed and size.
The harness counts as a steerable wheel, yes but only when an animal is captured in it.
You still need vehicle controls to “start” the vehicle though.

I am considering adding a reins part that acts like controls but only if the “engine” is a creature.
Bonuses for mounted combat… I am unsure about, I will talk about it with the devs.

Sounds like I need to experiment with how many cats it takes to pull vehicles of increasing sizes.

Cats cannot be harnessed , sorry ! :stuck_out_tongue:

Bionic surgery should cause infection if not carried out in a sterile chamber. Before the development of the modern sterile operating theater, surgery was far too dangerous to be anything but a last resort, with only a 20% survival rate at best, if the surgeon properly sterilized all their equipment before beginning.

To that end, new supplies for would-be cyborgs:

Makeshift Surgery Tent

Volume: 1 L
Weight: 0.5 kg
Bash: 0
Cut: 0
To-hit bonus: -5
Moves per attack: 89
Damage per move: 0.00
Materials: plastic
Flags: 

Improvised from a body bag and a LOT of disinfectant, this portable surgery tent is just sterile enough to perform a single surgery on a man-sized creature at no risk of infection.

Primary skill used: first aid (4)
Time to complete: 5 minutes
Components required:
> 1x body bag
> 8x bleach OR 12x disinfectant OR 12x disinfectant soaked rags OR 12x disinfectant soaked cotton balls OR 24x makeshift disinfectant
Byproducts: (none)
Notes: Cannot be constructed from (filthy) components: "Disinfectant won't be enough to sterilize this, you have to wash it with soap first."

Disassembles to: 1x body bag


Field Surgery Tent

Volume: 0.5 L
Weight: 0.5 kg
Bash: 0
Cut: 0
To-hit bonus: -5
Moves per attack: 89
Damage per move: 0.00
Materials: plastic
Flags: 

A sterilized, packaged field surgery tent, just large enough to protect a single man-sized patient from infection for the duration of a surgical procedure. Rarely used before the Cataclysm, as a properly sterilized hospital surgery theater was vastly superior, even in an emergency, but the few hospitals that still stand are now anything but sterile.

Crafting:

Primary skill used: first aid (4)
Time to complete: 5 minutes
Components required:
> 1x used field surgery tent
> 8x bleach OR 12x disinfectant OR 12x disinfectant soaked rags OR 12x disinfectant soaked cotton balls OR 24x makeshift disinfectant
Byproducts: (none)
Notes: Cannot be constructed from (filthy) components: "Disinfectant won't be enough to sterilize this, you have to wash it with soap first."

Disassembles to: 1x used field surgery tent


Used Field Surgery Tent

Volume: 0.5 L
Weight: 0.5 kg
Bash: 0
Cut: 0
To-hit bonus: -5
Moves per attack: 89
Damage per move: 0.00
Materials: plastic
Flags: 

A packaged field surgery tent, just large enough to protect a single man-sized patient from infection for the duration of a surgical procedure... or at least it would be, if it hadn't already been opened (and probably used). Rarely used before the Cataclysm, as a properly sterilized hospital surgery theater was vastly superior, even in an emergency, but the few hospitals that still stand are now anything but sterile.


XXL Body Bag

Volume: 8 L
Weight: 4.0 kg
Bash: 0
Cut: 0
To-hit bonus: -10
Moves per attack: 180
Damage per move: 0.00
Materials: plastic
Flags: TRADER_AVOID

This container can store 200 liters.

Eight regular body bags, cut up and taped back together, to make a bag fit for a giant's body.

Crafting:

Primary skill used: fabrication (2)
Time to complete: 1 hour
Tools required: 
> 1 tool with cutting quality of 1
Components required:
> 8x body bag
> 160x duct tape
Byproducts: (none)

Disassembles to: (cannot disassemble)


Makeshift Surgery Theater

Volume: 8 L
Weight: 4.0 kg
Bash: 0
Cut: 0
To-hit bonus: -10
Moves per attack: 180
Damage per move: 0.00
Materials: plastic
Flags: 

Improvised from an extra large body bag and a tank of disinfectant, this portable surgery theater is big enough for an entire trauma team, or one extraordinarily large creature, and sterile enough to perform a single surgical procedure at no risk of infection.

Crafting:

Primary skill used: first aid (4)
Time to complete: 2 hours
Components required:
> 1x XXL body bag
> 48x bleach OR 72x disinfectant OR 72x disinfectant soaked rags OR 72x disinfectant soaked cotton balls OR 144x makeshift disinfectant
Byproducts: (none)
Notes: Cannot be constructed from (filthy) components: "Disinfectant won't be enough to sterilize this, you have to wash it with soap first."

Disassembles to: 1x XXL body bag

Performing a bionic installation or removal without a sterile tent/theater adds an infection in all body parts the bionic is installed to or removed from, of random hours between 1 and 100, minus the user’s first aid skill, and minus 10 if the user has the Autodoc Specialist trait. If infection hours for the body part is zero or less, no infection occurs; otherwise, the character suffers all the effects of the infection at once following surgery, including potential death if “hours infected” is over 24 (“You die of toxic shock during surgery”), or recovery if the character fights off the infection. Characters with the Squeamish trait will refuse to perform surgery on themselves without a sterile tent/theater, even if they are immune to infection.

Performing a bionic installation or removal with a surgery tent/theater consumes the tent/theater and returns a body bag/used field surgery tent/XXL body bag.

I’ve been thinking about this as a mod where rather than having a single tile for enemies you could have a car-like mechanism rather than the sprite, and everything else would have the same sorta vehicle thing (dependent on the size of the enemy of course…). Would be hard to code but you could then use most things people have wanted (Field of View, enemy movement restrictions, etc.) While still using most mechanics in-game.

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More scenarios, was just thinking of that in my last post, because scenarios can be a great segau to really cool comunity created content (other than everything else, lol) for casual mapmaking and all that cool jazz

Yea I kinda see this being one big hussle to code and especially on its own. But the fact that this would be a multi tile enemy health would need to be linked and maybe some parts take less damages compared to others, like example a large crab creature. It has a 2x2 body and 1x2 side parts as “claws”,claws take mostly very little damage to the health pool but the front takes more and especially the back take double. With movement restriction you might be able to even pin it somewhere and run or kill it.

Hell maybe even some multi tile monsters are captured/pinned in place by there movement restriction you can like harvest with a blood draw kit “Live blood samples” that allow to create some unique recipes or maybe just keep it as a throphy.

I would love something like this especially to some creatures like the chicken walker or Mini tank that you see sometimes. Would make this a lot more “yea i cant take that on” and just be scarier

You know what we need?
The Vomlet.
This would add a new MRE variant to the game, ‘Cheese and Veggie Omelet’…
The new MRE would contain everything a normal MRE contains, other than the new meal, and would be worth just $2.50. It would also be 25% more common than other MREs due to it being completely unwanted:

Irradiated Cheese and Veggie Omelet course
Portions: 5
Nutrition bonus: 15
Morale bonus: -5
Value: $.95
20% Of Nausea and food poisoning when eaten
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Responsible%2C%20yet%20carefree%20Bob%20Dole: “Ugh, you are cruel. lol”