“Working desk fans for one.
Also, I’ve always wondered why I could install camera systems, jury rig robots, and rebuild laptops but not install a computer terminal in the ol’ Self Propelled Home-mobile.”
Landmarks and unique places that scream “New England!” For me
This should be easy enough to add, Tom. check out the json for the current MRE’s and feel free to message me if you have any questions.
I like the idea of infection chance for an unprepared installation, further pushing the use of the autodoc and discouraging manual installation. Though I’m not sure how a body bag would be of any use, unless you mess up your npc’s procedure. I would recommend just using a tent, modified perhaps, for an impromptu surgery room.
Maybe in terms of the game it is not programmed. But I can attest being a horrible child. Placing my mothers cat in such contraptions having taught myself how to sew. When the kitteh didn’t want to move. I dragged him across the kitchen proving to my mother they can be “walked”.
Posted my idea in adifferent thread but was good nuff for the game adding to the medical system. Here it is.
“I have real scars. So even if I don’t get shot. Took a long time for me to heal. I imagine if your health gets low enough. Breaking a bone should not only be about 0 health on a limb. Sufficient damage and intensity could give a break. Fire harm should scar keeping a point or 2 permanently off the whole HP score. Those details make you ask…is this worth doing and what will it cost me to do it. Just like real life but in game.”
bionic limbs/mutant trees that regrow lost limbs to go with it would be cool too.
Edit:
Imagine if you had to choice between post threshold alpha or post threshold lizard BUT lizard has limb regrowth as a post threshold trait.
Was just reading a book 20 minutes ago about a dragon girl that could spare her tail and escape a threat. Only to regrow it with an increase to her metabolism and nutritional needs. heh.
Spiders can regrow limbs before fully grown and maybe crustations if they ever get added could have it too. I wouldn’t mind going full razorclaw, they look pretty badass
Not to mention plants and fungus.
Tents are designed to let air in and out, otherwise people sleeping in them would suffocate. A body bag is made of thicker material, intentionally designed to keep pathogens from escaping a dead body, but just as good at keeping pathogens out once sterilized, for the desperate. A tent could be disinfected to reduce chance of infection, but it would naturally degrade over time with exposure to the pathogens in the air, whereas a sterilized body bag would be permanently sterilized on the inside until opened.
Basically, using tents realistically would be too much programming work. Body bags are already there, and presumably the autodoc deploys an oxygen mask so the patient doesn’t suffocate during surgery. Of course, we could also just assume the autodoc includes a sterile tent that it deploys for surgery, and re-sterilizes afterward, and leave things as they are for now, until it comes time to revisit NPC and self surgery.
Already been addressed in the C:DDA design document, everything heals according to its current genetic makeup faster than usual thanks to the Blob taking over the planet. Scars disappear, bones heal (badly, if you don’t set them, which is why arm and leg splints exist), and only permanent damage (or improvement) to your DNA can have a permanent effect.
The fact that healing is so much easier to code than Dwarf Fortress level physical accuracy is an unintended side effect.
I think it would be neat if you could fix some broken cyborgs. Maybe most of them are too far gone, but a few still have enough of their body and mind left that they will follow you if you deal with the worst of their modifications.
There’s already cyborg that can be saved. It’s called prototype cyborg. Keep yours heads up when raiding lab.
A Neural Interface CBM, which gives you the ability to mind link with entities who have cybernetic brain implants, like Broken Cyborgs, random NPC’s, etc. Such an ability would use the Computer skill, require a physical cable connection (electronic warfare seems like a hassle), a willing or subdued/physically overpowered subject, and have a variety of benefits and drawbacks such as:
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Cyber Interrogation and vulnerability to the same.
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Brain hacking cyborg NPCs into “allies” via a personality and memory wipe, and vulnerability to same. Failure may have a variety of negative effects, critical failure may result in personality death due to being back hacked, aka game over.
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Sufficient combined computer use and social skills could allow you to help restore Broken Cyborgs to a functional level of sanity and humanity as allies. Failure may damage you or result in insanity (game over).
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Scavenging data from cybernetic corpses, perhaps even zombie scientists or military officers; though brain linking with a zombie would be both terrifyingly dangerous and useful in equal measure.
The Neural Interface CBM should be a requirement to be able to use any bionic. Every cyborg would have this, making it a fairly common CBM to dissect off a corpse. To add to that, when activating the Neural Interface CBM it could use similar code to an e-ink tablet. Mind linking could also work like SD cards containing music, books, and other bits of memory in addition to being able to hack cyborgs into allies.
Will water have z-levels applied to it? Because something like that could involve things like underwater labs or submersible vehicles.
Being a fishman/squid bro living under the sea exploring the depths with his submarine home.
There are some vague plans to make water work that way but nothing has been done.
I dunno how many of you have played FF7 but a plane crash site like the sunken Gelnika from that might be cool. Something like a C-5M Super Galaxy, full of experimental/high tech equipment to locate and explore once underwater Z levels get looked at.
It could be part of a mission, something anyone can do but easier for fish mutants to take a crack at and as a bonus it would get players to strip out of their normal high end armour.
Concept: Perhaps a tile / map can store the bool answer for the “is this tile underwater” question. Something to tell the game: “This is like a normal tile, but the air in it is now water”. Then the underwater tiles would be just placed on z-1 and so on. The rest would be rectifying and polishing some already existing swimming/in_water mechanics to apply when you are on a such tile. Last thing to make it work would be adding some safeguards or mechanics for water spreading in case someone blows up a mininuke in a river, so the river can actually fill that in etc.
The one issue with z-level water is that some areas would need to be redesigned for the potential layers it would add. Such as the lab and the few generate spots of water it spawns