I think I could make it happen, I just would like some input.
Should seeds be hard to craft? Personally I don’t think so
But it could be made harder for balance reasons. (it would give the PC a renewable source of Pain Meds and cough syrup, not to mention it would make crafting medical mutagen a LOT less time consuming)
I could make the recipe require a chemical wash (maybe a proper chemistry setup) and/or a high cooking skill.
What sort of yield per plant would be acceptable?
I’m just looking for input before I start coding anything.