[quote=“Jericoshost, post:10, topic:655”]If everyone is worried about the balancing (The low risk with high payoff) make it so there is a XX% chance the plant will mutate into a fungal or plant monster upon full maturity.
(The monsters came from SOMEWHERE right? Maybe all the fallout and mutating viruses from the hell dimension are causing plants to become monsters. Seems legit…Enough.)
You would have to grow it away from your base, to ensure your safety, but this would allow bunny’s, deer, bears and Joe from down the block to eat your hard earned food-stuffs.
and a single bad crop could make all those defenses you set up around it become destroyed and useless as the plants begin to terraform the place into a swamp. (Plant Monsters will eventually do that right? Maybe not idk) And even if they do not, the defenses will just make the area harder to clear out later, potentially forcing you to move your entire base.[/quote]
Forgot to add this: Also every plant should have a chance to fail, which decreases based on factors and care given. As well it decreases the further along the plant is towards maturity.