Theres two or three in my town IRL all way too close together
Werty, wherefore arth thou?
Still here! Iām just trying to figure out some cool things to add(Going by the poll Iāll be adding a lot of buildings), though most of my stuff I make a PR for now to be in the main branch
Yyyaaaayyy!!!
Hi, first I just want to say that I like your additions to the game!
But I have been a tiny bit annoyed by all the new additions to the construction menu (āPaint [horizontal/vertical] wall [red/blue/green]ā etc).
So I have been trying to figure out a way to do it simpler/cleaner.
Iām currently not very familiar with CDDAās code, but Iāve looked around and I think it should be possible (and relatively easy) to do something like the following (for now Iāll concentrate on the wall painting part) :
- In the json files, have only 2 options: āPaint horizontal wallā and āPaint vertical wallā (it might also be possible to combine them into just āPaint wallā).
- For each entry, have each paint as an optional component, so that in the menu you get that you need āRed paint OR Yellow paint OR Blue paintā etc. (The āStart vehicle constructionā entry uses this approach.) This eliminates having one entry for each color - instead the player can choose from the colors they have available.
- Now, instead of having different terrain types for each color (i.e. āt_wall_v_wā, āt_wall_v_rā etc.) you could have a post_special function which just sets the color of the wall to the chosen paint color, and voila, the wall should show up in the color youāve chosen to paint it! One might also add a flag to indicate that the wall has been painted, so that when you e(x)amine the wall it could show āwall (red)ā, but thatās not very important I guess.
I havenāt looked deeply into it, but a quick look makes me think this could be done relatively easily. But maybe youāve already considered it and decided against it?
The only problem I see is that this will probably not play well with tiles, since as far as I can tell tiles are directly related to the terrain id, and therefore currently needs a separate wall tile for each color, right? One solution could be to make tiles aware of the color attribute, and apply a color overlay to walls flagged as painted, but that might be a lot of work and maybe not a good solution? - I havenāt looked at the tiles code.
If this is a good idea I could give it a shot.
Sounds like a good idea Iāll try it and see if it works!
Bumping this because I really do fancy this mod.
I really enjoy this mod, only i ran across an issue, i went into the home improvement store with tiles on and it strangely leaves a print of my characters body as i pass through the storeā¦ thereās a few spots i can stand in that donāt do this but for the most part it does not work. Is this simply incompatible with tiles? If so would removing the buildings from the wertymod folder work or would that return some errors, iām really not great with these things and donāt intent to break the mod or game, I enjoy this mod for the professionsā¦ and probably a few other things i didnāt realize were from the modā¦
New update soon! will include lots of new buildings
Tiles donāt really work with this mod.
Tiles donāt really work with this mod.[/quote]
Yeah figured that one out, which is why i chose to go with ascii to play with it but many times with ascii my brain just doesnāt pick up on visuals like it does with the tiles, I know most rl gamers will hop on my back for that but oh well, what works for some doesnāt work for all.
A new update should be up in a day or 2. It will mainly include new building and a few new items to go in the buildings
Yeeeeyy!!!
I want to add a few more buildings before I release the update anyone have any ideas on buildings?
I donāt know english names of this stores soā¦iāll write it down in a more intuitive way.
Bike and Motorbyce store.
Car Store
Steelworks (and other type of factory)
Those are some good ideas!
[quote=āFlame, post:55, topic:5143ā]Bike and Motorbyce store.
Car Store[/quote]
Just write down āCar dealershipā or something.
Trailer park, parking hall, ammo factory, chemistry lab, a pub.
(Wow, I fell asleep before I postedā¦
Ded?
Wertyās been doing some fixes. Gonna merge one shortly, I imagine.