UPDATED September 13 2021
Fixed a few item references that were causing issues during startup in CDDA. Should be error free now!
UPDATED - August 06 2021
I’ve removed the items I added that were meant to “port” over items from CDDA to BN. I was pretty sloppy in that respect, and errors were identified on both sides of that equation. If you’re playing BN, there’s probably no need to download the new “0.02a” version, but I highly recommend you do so if you’re playing with CDDA, as this should (hopefully) fix the constant wallet-pocket errors.
UPDATED - August 01 2021
Here’s v.02 of the content pack, made to be playable in both CDDA and BN (and hopefully any other similar forks). The first batch of stuff was from last year, but after finally posting v.01 I shook off the dust and decided to get back into it. This is all new content made in the last month and a half. I’m a little behind in posting this, actually, since I went on some unexpected detours and took way longer on the bar and restaurant revamp than I anticipated.
v 0.02 (2021.07.30) houses+forest+hospitality+apartments
- added a new house; 41 Total
- added a new liquor store with looted variant
- added a new derelict cabin layout with a few variants for weirdness’ sake
- the forest is a little weirder now
- new bar and restaurant palette; 1 new two-storey bar and grill layout
- new restaurant and bar-centric items: new types of alcohol, big tubs of condiments, glassware, commercial laundry bag, as well as menus and receipts for, ahem flavor
- added a new generic building palette to be used in conjunction with new apartment and commercial structures palettes. This is going to speed up adding new types of apartment buildings, stores and other commercial buildings a lot.
- added rudimentary generic encounters to add variety to various building layouts.
- added some content-pack versions of items found in CDDA for use with BN, with the hope of integrating some of these items into BN permanently at a later date
- new items like yoga mats and autographed photos for home display cases and for restaurants, complete with random written messages to spice things up
Glad to have this content uploaded, and I’m excited to move on and focus on my next project, which is going to be by far the hardest thing I’ve ever attempted in terms of map design. If I can
come up with something I’m reasonably happy with it should be of interest to the community, even if only as a proof of concept.
v 0.01 (2020.08.03) houses+
After taking a long break to play other games, I recently decided to revisit Cata to see how things had changed and found myself getting back into it. I’m excited to see the progress on CDDA and also that there is another viable fork in CBN!
Before I quit playing (and even for a while after) I created houses with the idea of submitting them to mainline, or at the very least making them available as a mod or something, to add to the variety in-game. I made 40+ houses and had even gotten as far as making a github page for a content pack and then my interest took a nose-dive.
Anyway, I spent a lot of time making these, so I thought I’d put it out there for anyone interested to download. I’d like to keep it available and compatible for both CDDA and CBN and for any other forks. I’ve been playing CBN lately, and haven’t come across any issues; I tried it on a CDDA build from a few weeks ago, and all seems well.
I had a lot of fun replaying the game with these added these past few weeks, so I hope somebody else gets some enjoyment out of them too.
Currently, this content pack contains 40 additional houses. I’ve started making new locations again, so I will likely update the github when I have enough done to warrant it.
There are installation instructions included in a readme file for those who either want to run it as an activated mod during world creation or for those who just want to add it to their in-progress games. The downside being that anytime you update the game, you need to re-add the content pack.