Now this might sound crazy, but how many programs or games have you seen where characters tie corpses to themselves to help with transport.
So small corpses like rabbits, crows, squirrels, spiders etc, can be turned into bound X corpse with a couple of pieces of string and then worn (Maybe limited to 5 or 6 small corpses)
Medium corpses like cougars, coyotes, wolves, (maybe deer?) require some rope and are limited to 2 or 3 to be worn
Large corpses like bears, moose, (again deer?) require a heavy stick and some rope and only 1 can be worn at a time.
They could eliminate the volume of the corpse, but add encumbrance instead. That way, when you strap small animals to your vest or what-have-you, you can carry a lot more, but your torso will get encumbered, making it hard to fight. Maybe have taking the corpses off be a short action, but still take up ticks, so you cant just dump them and fight at the first sign of trouble?
I enjoy making the game harder for myself, even though I hardly ever last a week.
Something tells me that carrying one hundred-fifty pound deer is going to be quite enough to keep you occupied, to say nothing of two or three. And about carrying an eight foot long, five foot high, nine hundred pound moose⌠not gonna happen unless youâre fricking Iron Man.
That said, field dressing animals would be quite helpful in reducing their weight.
Yea, not a bad idea, âgame carrying harness (small/medium/large)â, which you could 'aâpply to corpses and then wear. Appplying again would remove the corpse from the harness. Applying wouldnât reduce volume, it just doesnât count for anything once youâve worn it.
Field dressing probably wouldnât be too bad to add either, possibly just add a âfield dressedâ flag that tells the weight code to apply a discount, and is ignored by the butcher code.
[quote=âMorrigi, post:3, topic:1963â]Something tells me that carrying one hundred-fifty pound deer is going to be quite enough to keep you occupied, to say nothing of two or three. And about carrying an eight foot long, five foot high, nine hundred pound moose⌠not gonna happen unless youâre fricking Iron Man.
That said, field dressing animals would be quite helpful in reducing their weight.[/quote]
You could have the âdeer on a stickâ or nine or so rabbits, but doesnât it only affect encumberance - there is still a weight limit of how much you can pick up? I immediatelly brainstormed shopping carts, but it seems theyâd be unfit for rough terrain, even in woods; other carts⌠well, threre are bicycles, boxes too?
Iâve seen some terrible weights, up to 50 liters of liquid on each side of a sturdy pole thatâs leaning onto shoulders, but thatâs that. Since pack mules are out of order, itâs time to go r.o.b.o.t. and not much else.
Oh, good just binding small game up for easier storage, and here I was sure this thread was going to be for a Leatherface level âzombie disguise suitâ using a combo of first aid, survival, and tailoring.
[quote=âRivet, post:12, topic:1963â]I read the title and started thinking about wearing hollowed-out bear paws as mittens.
The right to bear arms, indeed.[/quote]
Reminds of karl may/ winnetou and old shatterhand. Pretty sure after his first grizzly bear kill someone tells shatterhand the paws are the best meat, especially if they are ripe with maggots already wiggling in them. was pretty grossed out as a kid.
I was also thinking certain items should be able to be carried without any volume use-up with a special item. Maybe the holster would remove volume from one pistol instead of just adding a bit of volume like it does now. And a strap could be an attachment to rifles/SMGs that make it so they dont have any volume-usage.
Also, how about a 'camping backpackâ
Same as a normal backpack, but if you have it, volume on one tent and one rollmat arent counted.
of course. Added encumbrance and weight, but since theyâd be strapped to the backpack (instead of inside it) they wouldnt take up any volume (Since theyâd be strapped to the backpack itself, and not inside it, again)
The camping backpack could also weight slightly more, thanks to the straps.
Makes sense to me Tee. I like the mutability of carrying things On or In. That will come in handy if-when containers get added, since the last item you /really/ want but canât fit in that rucksack can encumber you instead of taking up a wielding slot. Still clumsy as hell in combat, but a bit more believable in some instances (such as when no backpacks are available but somehow youâre carrying a fair armload).