There’s also a significant chance any given idea is either a massive undertaking to implement, not actually possible, not the way we want to go with things, or would be an inferior version of an already planned feature.
E.G. quite often on the Discord channel when I speak about archery I have to tell someone something along the lines of: yes I know what a windlass is, no arbalests aren’t going in the game, arrows don’t work that way, or I’m aware bow balance is broken, I have a PR in progress to fix it.
On the topic of pockets and slots for things, my understanding is that the eventual goal is for all clothing to have “pockets” that store things, with variable use times, so you’ll be able to stick a bunch of items to your vest/in your pants’ pocket for quick use, then keep everything else in your backpack. Also, you’ll be able to drop your backpack and it will keep anything inside it.