We make bad suggestions and come up with horrible ideas

[quote=“blazing glory, post:1800, topic:3101”]Radiation? Psh…you’d need a fair deal of it to mutate.

As such it’s not much a mutate attack.[/quote]

5 in 6 chance of radiation isn’t the mutation part, it’s the 1 in 6 that is.

[quote=“Coolthulhu, post:1801, topic:3101”][quote=“blazing glory, post:1800, topic:3101”]Radiation? Psh…you’d need a fair deal of it to mutate.

As such it’s not much a mutate attack.[/quote]

5 in 6 chance of radiation isn’t the mutation part, it’s the 1 in 6 that is.[/quote]Oh.

They need to bump up the occurrence rate of the attack until people on the forums call it “Frustratingly common” instead of just rare.

[quote=“Coolthulhu, post:1798, topic:3101”][quote=“blazing glory, post:1797, topic:3101”]For every attack, there’s a chance that a zombie scientist will instead jab you with a serum.

Like so “The zombie scientist pulls a syringe from his coat and stabs you!”

Probably should use the default mutagen type.[/quote]

Actually science zeds can mutate you, it’s just that it’s a rare melee range attack that has 5 in 6 chance of causing very minor amount of radiation instead of mutation and that can be dodged.[/quote]

That’s what happens when the beam doesn’t mutate you? I’ve gotten one mutation (Web Walker) from that attack ever. Didn’t know I was getting a little bit of radiation every other time.

Tinfoil hats. Just derp enough that I’m adding it to my mod. Mostly because a friend goaded me into it, though it is a good use for the aluminum foil I’m adding.

Legitimately psychic mutated wildlife that can cause confusion, brain damage, and other nasty effects.

Tinfoil hats, naturally, give you a huge amount of psychic armor.

No idea if psychic damage and resistance will be a thing, but if you wanted to be realistic (in a zombie game, perish the thought) then nothing short of a tinfoil suit would be very effective, as you’d want a more Faraday-cage effect.

I already had to add cotton as a secondary material to ensure it’d be 0/3 bash/cut protect instead of 0/6, so foil hats are pretty much destined to be a waste of perfectly good cooking-quality-1 foil. o3o

THIS: http://www.roadandtrack.com/car-culture/videos/a6447/video-man-on-207-mph-rocket-bicycle-humiliates-ferrari-at-dragstrip/
and
THIS: https://www.youtube.com/watch?v=bKHz7wOjb9w

It would actually be pretty hilarious to have the ability to craft a “tinfoil hat” that had horrible stats but had a (hidden) small chance of protecting you from an amigara horror psychic fear attack. :stuck_out_tongue:

The ability to hide! Like hide under tables or beds, or maybe on a pile of dead bodies. Zombies tracking you, but are currently not seeing you, might not be able to find you once you start hiding. Of course, a chance that a zombie hulk would just lumber around, stepping on your face.

The Inconspicuous trait already sorta does that anyway. o3o

Not really. It only decreases the rate of timed (dynamic) NPC spawns.

Oh derp. I see now. ;A;

Also, on the subject of tinfoil hats. Definitely making my version cosmetic. No if psychic resistance from items is ever implemented, clearly only real tinfoil would warrant that bonus. o3o

“a” tinfoil to have the option to line something with it. :stuck_out_tongue:

Tranq drones, ‘Tonk drones (spawns in a country bar), Tank Drones (use them to drop napalm/water on things), Tink’ drones (ethereal faeries only destroyable with a sword forged from the heart of a triffid tower)[/quote]
Dank drones (Spawns when smoking weed), Yank drones (Spawns near american flags), Bank drones (When killed drops a bunch of credit cards and money), Rank drones (Emits toxic gas)[/quote]
Wank drones.
Self-explanatory.

Skeletons should recite lines from Dem Bones.

Or, you know, that Spooky Scary Skeletons song.

Also? Skulks. Skeletal hulks. Hard to shoot, very fast, and if you’re LUCKY more fragile in melee. Expect to go flying.

With the proper equipment, the player can record his own mixtape. If the player’s mixtape is fiery enough, then it can be used as a firestarting tool.

[quote=“Random_dragon, post:1816, topic:3101”]Or, you know, that Spooky Scary Skeletons song.

Also? Skulks. Skeletal hulks. Hard to shoot, very fast, and if you’re LUCKY more fragile in melee. Expect to go flying.[/quote]

We have a Jabber[something i forget], with is a giant mess of meat, so i thinking about something relative but with bones? Like a giant bone horror with thousands of bones and some muscles.

Some suggestions of weapons:

  1. Mine-Stick: (1 mine, duct tape, heavy stick) A mine attached to the end of a heavy stick, one use weapon.

  2. Bear-Trap Hammer: (Same itens to make bear trap, plus a pipe) After each hit, he need to (a) to rearm. Bonus damage to bears of course.

Jabberwock.

Also, we should have vorpal swords. That function as mundane, maybe even mediocre, except for one-hit-killing jabberwocks.

Also, they need to snicker-snack when attacking Jabberwocks.