Arsonist trait that grants a morale bonus whenever you start a fire.
The ability to decapitate shocker zombies and use their severed heads as insect deterrents.
A homicidal trait that grants a morale bonus whenever you kill humans or former humans.
A vehicle-mounted petrol-pump that lets you place highly flammable objects on multiple terrain tiles at a distance.
Concentration farms where all the animals died due to lack of maintenance.
Concentration farms where all the animals died due to zombification.
N.P.C. followers that rate your kills. “Three out of ten, L.A.W. versus hulk is just too obvious.” “Eight out of ten, with five child zombies on fire at once, you must be doing something right.”
Back-seat-drivier modules. They randomly appear in vehicle controls and constantly nag you about your driving. “You are veering out of your lane.” “There is a school nearby, you should slow down.” “You have left the road, you should stop driving now.” “Be mindful of the traffic ahead.” “You should wait for that vehicle to clear the road before proceeding.” “This road is not rated to tolerate such a large vehicle.” “Your vehicle has insufficient structural integrity to enter this house.”…
There should be a high chance of giant spiders spawning, and being generated, in toilets.
Snakes should be spawned in computer consoles.
Being damaged by a laser should give you a tattoo.
Manhacks should be aggressive to everything. If they find a corpse then they should butcher it. If they find a C.B.M., regardless of the source, then they should convert it into a manhack…
There should be a chance for a blade trap to spawn in those military wreckage sites with the black-boxes.
Black-boxes should have personalities and be talkative. They should be crazy nervous about giving away military secrets and constantly be changing the subject…
Harming a black box should give you a negative mood like harming a child zombie.
Some flowers should flail around and attack you.
Some giant subterranean betentacled monsters should imitate flowers.
Mutant poppies should be their own faction, they should be aggressively trying to monopolise the drug trade. If you grow hemp then mutant poppies should start spawning like mad, and if they are left alone then nearby hemp will die off. If you attack the poppies then they will release clouds of highly addictive and mildly damaging hallucinogenic sedatives. If you are hostile to the poppies and you go to sleep with a poppy in the bubble, then they will multiply and try to get to you. They will teleport items that they find to poppies that are well outside of the bubble. If you wake up then you will find poppies all around the access point to wherever you were hiding. If they got to you then they will grow all over you, take all your stuff, and try to sedate you so that you remain asleep until you die of dehydration. If they get to you and you manage to wake up then you will be tangled up and extremely tired, if you are extremely lucky then they might not have taken your boots and hidden knife yet… If, on the other hand, you regularly dump large quantities of fertiliser, purified water, and/or mutagen next to poppies, then there will be piles of high-quality drugs waiting for you when you return… Oh, and they should be pretty much immobile when you can actually see them…
There should be a halitosis trait with a whole great giant tree of mutations that replace the trait…