Yeah! Radiation causes Cancer![/quote]
Trait: Cancer
Kills your player after a certain length of time, maybe a year, since people can survive a surprisingly long time with cancer. Can be removed with enough first aid skill to remove the cancer tumour from your body, crippling a random bodypart down to near death/broken limb and removing the trait. Can be gained through anything that causes you to mutate or picked at the starting trait selection
Edit: Chimera and Medical mutation paths are almost guaranteed to gain this trait.
I don’t know if implementing cancer into the game would be crossing a few unacceptable boundaries for DDA though, it would be a nice feature to see, add some genuine threat to radiation and mutations.
Explanation for radiation mutations
IIRC the mutation from radiation idea has something to do with the radiation interacting with the blob, which every living thing already has in them by this point, and causing it to make you mutate.
Virtual piano app on laptops/PDAs/E-Ink PC, sheet music and yet another stupid skill: http://www.youtube.com/watch?v=0PcEEP0pBR0 - like this one.
If you have low skill - you get morale penalty. At some point you start to be satistified and with high skill you get morale boost. It’s like reading books “for fun”, but far more higher morale boost.
General opinion on suggesting developing a terminal illness from radiation as a serious suggestion?
Like I don’t want to be the guy to suggest it seriously and have everyone get massively offended over it, but it could be an interesting idea to play around with and the framework for it is all there. I could possibly do it myself if I had access to a computer.
That feels similar to just having Unstable Genetics and Decay traits, which if that’s the best way to implement it, then it should stay in the bad suggestions I think, since it doesn’t add anything useful to the game
If the whole point of adding a (more) realistic set of radiation effects was to get away from the cartoony mutations, making furiously mutating one of the novelties seems self-defeating.
In my experience, terminal diseases in games are not fun. Smashing through the wrong door and personally introducing yourself to an oozing mound of radioactive waste can be somewhat fun if it causes you to grow a second head that promptly bites your legs off causing you to bleed to death in a matter of seconds. It is pretty much just depressing if you down 5 litres of iodine, crawl to your mobile decontamination bus for several hours of dialysis, and then find out that your game is going to end in a month. And, I mean, it is not as though ambient radiation levels are harmless…