We make bad suggestions and come up with horrible ideas

[quote=“wilson7755, post:615, topic:3101”]Ice cream, 'nuff said

From the north you hear “How could this happen to me”

From the south you hear “I’ve made my mistakes”

Also if you’re sad enough you should have audio hallucinations of “How could this happen to me”[/quote]

When crossing a road, there is a 1% chance to get run over my Limp Bizkit.

Makeshift foldable survivor power armor.

Clothing tagged ‘big enough to accommodate mutated anatomy’ should be wearable over power armor.

The chance to develop a terminal illness dictated by your unseen health stat

Yeah! Radiation causes Cancer!

Yeah! Radiation causes Cancer![/quote]
Trait: Cancer

Kills your player after a certain length of time, maybe a year, since people can survive a surprisingly long time with cancer. Can be removed with enough first aid skill to remove the cancer tumour from your body, crippling a random bodypart down to near death/broken limb and removing the trait. Can be gained through anything that causes you to mutate or picked at the starting trait selection

Edit: Chimera and Medical mutation paths are almost guaranteed to gain this trait.

Personally, I’d move the radiation sickness/cancer to the useful idea thread.

I hate the mutation from radiation. It’s so… cartoony. Like radioactive fish with three eyes.

I don’t know if implementing cancer into the game would be crossing a few unacceptable boundaries for DDA though, it would be a nice feature to see, add some genuine threat to radiation and mutations.

Explanation for radiation mutations

IIRC the mutation from radiation idea has something to do with the radiation interacting with the blob, which every living thing already has in them by this point, and causing it to make you mutate.

Zombie Cancer:


Vibrator Rig

Virtual piano app on laptops/PDAs/E-Ink PC, sheet music and yet another stupid skill:
http://www.youtube.com/watch?v=0PcEEP0pBR0 - like this one.
If you have low skill - you get morale penalty. At some point you start to be satistified and with high skill you get morale boost. It’s like reading books “for fun”, but far more higher morale boost.

Fixed it for ya.

Fixed it for ya.
Lolyeah

[quote=“Muaddib, post:627, topic:3101”]Personally, I’d move the radiation sickness/cancer to the useful idea thread.

I hate the mutation from radiation. It’s so… cartoony. Like radioactive fish with three eyes.[/quote]

And that’s why it’s an option. B-movie radiation mutations aren’t mandatory.

General opinion on suggesting developing a terminal illness from radiation as a serious suggestion?
Like I don’t want to be the guy to suggest it seriously and have everyone get massively offended over it, but it could be an interesting idea to play around with and the framework for it is all there. I could possibly do it myself if I had access to a computer.

Perhaps something less permanent but causes you to mutate alot whilst taking damage over a long period of time

That feels similar to just having Unstable Genetics and Decay traits, which if that’s the best way to implement it, then it should stay in the bad suggestions I think, since it doesn’t add anything useful to the game

Well, rapidly mutating via mutagen-like mutation where it also consumes a large amount of hunger thirst and health that could make it more punishing…

If the whole point of adding a (more) realistic set of radiation effects was to get away from the cartoony mutations, making furiously mutating one of the novelties seems self-defeating.

In my experience, terminal diseases in games are not fun. Smashing through the wrong door and personally introducing yourself to an oozing mound of radioactive waste can be somewhat fun if it causes you to grow a second head that promptly bites your legs off causing you to bleed to death in a matter of seconds. It is pretty much just depressing if you down 5 litres of iodine, crawl to your mobile decontamination bus for several hours of dialysis, and then find out that your game is going to end in a month. And, I mean, it is not as though ambient radiation levels are harmless…