So… Creating a zombie hoard to fight the zombie hoard.
Dark.
+: … Wait isn’t gameplay already really similar to that?
Just slightly less mind-rapey?
++: You have what is basically a manipulation stat, you choose the dialogue option they are most likely to respond to, and then they kill and die for you. It’s almost just as mind-rapey really.
That is unless you manage to get and install a super-mega-ultra-rare CBM on a troublesome NPC that makes them obey everything you say…[/quote]
exactly!
Zombie yeti. Basically an ice themed zombie hulk. Only appears during winter. Generates a kind of snowstorm effect around it, and survivors who get too close gets their body temperature lowered to eventually dangerous levels the longer they stay near them. Covered in icicles, and has a smash attack like a hulk, but with the added effect of causing bleeding due to pointy icicles.
Capes. Like cloaks, but no coverage on the head. Fancy.
Sexy underwear. Fancy clothing. Takes a close to skin clothing layer, but offers little to no warmth or protection.
Come to think of it, how about a recipe book on weapons. Something like notes from someone with some outlandish ideas for weapons. Requires a lot of fabrication skill and perhaps intelligence due to the fact that your survivor has to decipher some rather goofy ideas and translate them into something that makes more sense: like a zanier internal combustion fundementals.
really need to edit that link out of the OP you guys, apparently whales has let someone snatch the hosting/site out from under him and they’ve replaced it with a fairly nasty webpage that attempts to fool people into falling for ransomeware.
if you follow it, just end task on firefox enough times for it to ask you to restore the browsing session or not and say no gets you out of it, i’m amazed people fall for websites like that, but some will for sure.
edit: also my bad suggestion, the alzheimer’s patient challenge, NPCs you’ve befriended randomly become hostile, notes made on the world map disappear randomly, sometimes zombies appear to be friendly normal humans, hulks look like your grandson.
Play as a blob. Spawn in a slime pit, enter NPC’s and kill them from inside, and turn them into zombies. You play as the zombie after that, which mimics the standard survivor playthrough, but you need no water, no food and no sleep. Bionics have higher fail rates. You can’t use serums or mutagens, but you randomly mutate. You have 3 paths: acid zombie, standard zombie (which either goes into hulk, grappler-type z’s or feral runner-type z’s) or zombie master. Being a big, lore-breaking blob, when your host is low on HP, you can exit and run away (so you don’t die with your host, as the lore says).
The horribleness is not in the suggestion itself, but in the fact that implementing it would take so much work you’re better off starting your own game from scratch.
The horribleness is not in the suggestion itself, but in the fact that implementing it would take so much work you’re better off starting your own game from scratch.[/quote]
might want to check out midboss for scratching that particular itch anyway ^^
Rotting food and corpses create stench clouds that reduce morale. Wearing mouth protection reduces the effect. Perfume and incense can be used for an opposite effect.
After being beaten out in destroying the world. The mad scientist does all it can
to keep up with eldritch void beings in trying and destroy the world further with
their latest and most maniacal invention yet.
Zombie Hulk Moose with friggin acid spitters attached to their heads.