Iâve seen somewhere that someone suggested a âblindâ scenario. You being permanently blind and youâre only able to feel whatâs on your tile. Kinda like net hack and blindfolds. You can only read things that are in Braille and have a rough description of whatâs in your hand.
Ex: âA can of liquidâ could be beer or soda or "a tin can of food."
Maybe when you consume the item you can tell what it is âThis can tastes like alcohol.â Or âThis can tastes like tomato paste.â
Things like meats and bones are identifiable due to smell and will be listed as default.
Perception is obviously going to be 0, you canât craft until maybe a few points in fabrication to craft basic items. Forging of course is a no-go.
Player will primarily use sound and touch to navigate (monsters appear as approximate yellow ?'s on the screen. Stats through skills regarding perception is a no-go, disable perception being able to be raised, regarding other perception related mutations, could be OK since you can perceive things with other senses.
Maybe by use of clairvoyance artifact or some mutation you can gain the ability to âseeâ.
It could be something called âhoned/enhanced sensesâ or âthird eyeâ, etc.
Maybe you can use etched human skulls to give some kind of eldritch knowledge on perceiving things? (âYou feel a strange power in this skull, you can see it despite the darkness and it whispers to you and promises to restore what was lost.â)
Maybe the arcana mod can go hand in hand with this and make some kind of headgear to restore sight to some degree using essences.
Anyway, once you obtain this supernatural sight, everything is normal (perception can be raised to 10-20) except there is no color, everything will be listed as âvery darkâ in crafting menu or at least âcloudyâ. You may craft thing normally as you would and you are able to see night as if it was day (albeit colorless).
May add to this idea later.
(May include super cool blind swordsmen)