Welp, uh. Had a small sitatuion while looking for parts for the RMCC and it’s just gonna have to show in it’s last ‘driveable’ state.
“What happened Ekarus?”
A horde, and a last-stand that’d make Michel Bay proud. Unfortunately because of the unexpected end, it’s a smidge beat-up.
So working from the top down we’ve got a ram. Decided I’d give the whole angled ram a try in the hopes it’d work better, flat rams last longer and are about as effective, so I’ll be sticking to that in the next build.
Bunch of shock-absorbers in there to take the impact, they do their job well. Only time I saw damage transfer past the first row was in a hundred mile an hour collision with a bloody motorcycle. (And as you know, in Cataclysm if a Semi hits a motorcycle the semi explodes in more dramatic a fashion than in the greatest of all explosion effects.)
The damn mechanics nerf really set back the build of this, getting limited to two engines created more than a few problems but it also did show me a few things. Two V12 engines can apparently safely get a 40 ton tank up to 30 MPH, but it can run “unsafely” I guess to the 120 MPH I expect, I just loose control more frequently. Damned thing gets HORRENDOUS gas mileage at that speed though. Didn’t bother putting alternators on the engines though, took too much power away and since it was gonna drink gas like I drink Pepsi I didn’t see the value in it.
The cockpit’s fully armored, the windshields are reinforced and that’s mil-spec plating over the whole front end. Five point harness in the seat, redundant controls, camera systems, good strong truck horn, all fun.
The turret system is something I’m a little proud of, a friend of mine pointed out the Slingshot Cannon turrets, so I built a bunch and got em rigged up. There are
three in the front, two of them use “Big Bang” canisters, the middle-most one uses modified mini-nukes, the six on the sides use Inferno Canisters. I’ve also got four mounted M2 Brownings but with 10 rounds between them they’re mostly for show.
Four mini-fridges store all the food, booze, drink, and perishable crafting stuffs, which at the time of the accident were just BEAUTIFULLY full, I’m sure it’s a radioactive/flaming mess by now though.
Shitton of trunks hold guns, ammo, launchers, missles, spare canisters for the turrets, crafting materials, building supplies, spare parts, tools, and my crafting books. All in all there was around four tons of the RMCC’s 40 tons of weight in cargo alone.
Of course there’s a full suite of crafting equipment on-board, as well as an anvil, a brick oven, several charcoal kilns, a still, all good things to have when you’ve got the space.
In the rear there’s some stuff for maintaining armor and clothing, boxes full of assorted scrap material. As well as storage for recreational reading material, a bed with sheets and pillows (ALL OF THE PILLOWS. ALL OF THEM. AAAAAAAAAAAALLL THE PILLOWS.) meds & drugs, and shiny stuff I stole found.
Put a robot driver in the rear instead of the smaller drive-by-wire controls because I needed something for the middle of the room.
All in all, it was a fine vehicle. It’s last moments included me throwing chunks of the rear wall at zombies while trying to crawl to the ammo and explosives near the middle of the primary storage area (which was also over the gas tank) with a live mini-nuke.
7:36:24 PM You set the timer to 1.1
Little bonus, started another survivor and TP’d to the wreck, there was around 10 tons worth of scrap laying around it, but enough of the RMCC survived the blast to roll again. Albeit incredibly slowly, but it survived. XD