Vehicle Show and Tell

I scrapped my old boat and added it to this; I don’t have enough rebar grates to armor the entire boat, so the outsides come first until I can make more.

Comes with acid broadsides. My game is modded so zombie drops are low, and the acid fields are great at dealing with 25x spawn rate and cleaning up afterwards.

The Blob Slingers were moved up front and set to manual to provide fire support for my front ballista. The rear is guarded by a pair of storm bolters and a pair of perforaters.

I could probably swap the aisles with floor trunks, but between the cargo carriers and the cargo dimension; I’m pretty much set.

Notice there are two spots without frames on the inside. When I dock, one side opens up to water so I can fish and gather water. The other side opens onto land so I can dig a mine without exiting.

[quote author=Iosyn link=topic=212.msg229432#msg229432 date=1428345006]

[quote=“stk2008, post:854, topic:207”]Turbo chargers, Superchargers, Carburettors and Fuel injection.
Unfortunately I don’t know much about them or how it would translate.
E.g how would an engine perform with a turbo? How would the same engine perform with a super?

From my vague recollections turbochargers don’t kick in until you hit a certain speed right?
I think they were basically air compressors to force more air into the engine but I’m certainly no mechanic.

As to fuel injection, how about adding NOS? (NO[sub]2[/sub], Nitrous oxide.)

As we’re talking about engine tuning, how about some kind of heat and oil cooling?[/quote]
The best way to do any kind of forced induction is just to have then add more displacement to the engine.
That is basicly how they work, your forceing more gases in to the same space.
te good thing about doing that way is it’s simple you can just add a 2 litre supercharger to a 3 litre engine and get a 5 litre engine when it comes to power and fuel consumption.

There is good news with turbos the game tracks how hard engines are working so it’s just a case of haveing them come on when the load reaches a set level.

[quote=“Blaze, post:860, topic:207”][spoiler=I’m on a boat]

Not exactly seaworthy yet, still need more boat boards. Also pretty vulnerable until my blob plating finishes growing.

Armed with four broadside blob slingers (rocks), a forward scorpion ballista, and two rear storm bolters.
[/spoiler][/quote]
Blob Core?
Anyways for me imagine a semi truck where the area where you would attach a trailer has been converted into a living space filled with cargo carriers with other utilities. It also has spikes and blades covering the front and all the doors. A security camera on the rear in order to remove the blind spots and a turbo laser on top. (which I am disappointed with its lack of ability to breach military bunker doors(ITS A TURBO LASER FOR CRYING OUT LOUD))

Spoiler cuz long text. Reply to Iosyn.

[spoiler][quote=“Iosyn, post:857, topic:207”]Yeah, I was just thinking of this.
Personally I love sticking multiple engines on my deathmobiles and if the future update mitigates that… well, let’s aim for some other cool stuff.

Turbo chargers, Superchargers, Carburettors and Fuel injection.
Unfortunately I don’t know much about them or how it would translate.
E.g how would an engine perform with a turbo? How would the same engine perform with a super?

From my vague recollections turbochargers don’t kick in until you hit a certain speed right?
I think they were basically air compressors to force more air into the engine but I’m certainly no mechanic.

I doubt you could fashion one in a cave with a pile of scraps like most CDDA survivors, then again people build record-breaking vehicles in back yard sheds to race on the salt flats IRL.

As to fuel injection, how about adding NOS? (NO[sub]2[/sub], Nitrous oxide.)
Frankly I think that should be fairly easy to install compared to designing and fashioning a brand new turbocharger from scrap iron. You’d probably get a nice power boost but have a chance of damaging your engine from heavy, sustained use or overuse.
You could make it with ammonium nitrate, which we already have in the game, although I think you’d need some decent apparatus to make a compressed can with enough of it to be worth using.

You wouldn’t just be able to stick it in a plastic bottle or jerrycan and pour it into your gas tank, that’s for sure.
It’d probably be easier to raid a garage or something-- you’d need a kit to modify the engine intakes and the tank of NOS itself.

As we’re talking about engine tuning, how about some kind of heat and oil cooling?
A standard V12 should be producing a hell of a lot of heat as it is-- hell, even big SUVs like a Range rover or Land rover will start to have problems if they’re stuck in heavy traffic for a few hours. Having several of them in the same vehicle would probably be like a goddamn sauna.

Also what do you guys think about having moddable engines, like the current gun mod system?[/quote]

Turbos
Turbochargers are one of the best ways to gain a lot of power. It’s used on small engines and/or diesels very very often. What you said isnt totally wrong. They do spin even when your engine is idling, but they’re not spinning fast enough to produce boost. They produce boost over a certain RPM.
The amount of boost depends on your turbo size. Your everyday street car will have a small turbo as to not have lag (HP loss due to the turbo not producing boost) while sports cars and race cars have bigger turbos for higher HP output.
However, when you work with a turbo, it is necessary to modify the guts of the engine. Namely, your pistons and cylinder head, to reduce the compression since the turbo adds a ton of compression on it’s own. You also need to add more fuel to your mixture so your engine doesnt run on air. Not only would that make it not run at it’s best attainable HP, but it would also make it heat much quicker.
However, a turbo’d engine running when the turbo isnt handing out HP makes it more fuel efficient (because you’re slower).

Superchargers
pretty much one of the best ways to get extra horses. It increases the amount of air pumped in the engine, like a turbo, but it is always toggled. As before, need to modify the engine but a supercharger makes you less fuel efficient.
Oh, and sorry y’all, but the magic switch like in Mad Max cant work. Sorry.

Why not both?
It is possible to combine both (like the Lancia S4, for example) but your engine is then a very high precision machine that requires constant attention, that needs to run always in the high RPM, and is more than extremely fragile. So you could do it if you want a racecar for shits’n’giggles.

Now onto fuel delivery:

Carburators
The most simple system you can find. Pretty solid and can achieve good performance (see 70’s muscle cars, a shitton of these produced more than 400HP with carburators and some tuned ones went even further). Very easy to tune (tools needed: literally a screwdriver) and they were not put on ECU controlled cars since they were pretty much absent by the mid 90’s. Must be tuned for one thing (perf) or another (economy) tho. Easy to take apart, clean, upgrade (in the sense of changing the carburator for another) in general.

Injection
Good system, can achieve good economy and good performance at the same time. However is difficult to tune since connected to ECU (as such, you really tune the chip, not the injection itself). Harder to dissasemble, clean, and replace since the chip will probably keep you from even fucking starting the car if it doesnt detect the stock part. That problem is rather inexistant on older vehicles tho.

N2o
Not a bad idea in itself but it really isnt made for sustained use at all. It drastically increases power but also goes past the engine’s compression capacity, which damages it if it’s used a lot. And it would be pretty impossible to find some in New England since I dont think there is much of a street racing scene with the roads covered in snow for half a year.

Heat, cooling, lubrication
that’s a very good idea. It would make the use of a radiator, coolant, proper oil, etc.
Although keep in mind the very most vehicles have cooling systems adapted to their size. and only older vehicles overheat a lot in traffic jams anymore since their air cooling fan speed is relative to the engine speed.

engine modding
would be great but probably too complicated. Having different engines would be better IMO. I’ll post about it in the suggestion subforum.[/spoiler]

Same boring configuration for a mobile base I always default to.


Three turrets in the front are hypervelocity driver / storm bolter / avalanche. I want to use the driver to deal with tanks / chickenwalkers at extreme ranges and the other two are providing additional fire support when entering places with lots of zeds (park the car and hove in front as they come at you). Battering rams providing some protection for the mirrors.

All workstations, though toggling between chem lab and foodco (by ripping them out and installing the other) until someone confirms the kitchen can still be replaced with the chem lab and a pot + faucet.

Everything clad in military composite ripped off two APCs. V6 gasoline, ripped out the diesel but left the tank. Advance electric motor instead of the normal one. Eight storage batteries and an advanced solar panel on every internal tile.

Also, it began as a SWAT truck, elongated by one row to provide more space in the back.

Built by my really OP god-tier character in 0.B

Built from scratch too, not much else I can say asince that character is long gone now.

not sure if i posted this on this thread before

Confirmed. I don’t use a kitchen but have a faucet installed and a pot in one of my cargo carriers

Hmp, It appears this post has ‘Died’… Time to Bring it back…

INTRODUCING, THE

(Or Mobile Armored Carrier And Cargo Karrying)

It’s quite an early,
I plan for this to rival EkarusRyndren’s RMCC.
Hell, maybe even the Daedalus CRV-2040…
[sup][size=3pt]Maybe even a tank![/size][/sup]

[size=5pt]Yes, I know Carrying starts with a ‘C’, Not ‘K’[/size]

[quote=“TheMightyHercules, post:869, topic:207”]Hmp, It appears this post has ‘Died’… Time to Bring it back…

INTRODUCING, THE

(Or Mobile Armored Carrier And Cargo Karrying)

It’s quite an early,
I plan for this to rival EkarusRyndren’s RMCC.
Hell, maybe even the Daedalus CRV-2040…
[sup][size=3pt]Maybe even a tank![/size][/sup]

[size=5pt]Yes, I know Carrying starts with a ‘C’, Not ‘K’[/size][/quote]

Presumably, it’s supposed to rival the RMCC in speed, which sure, you win there. But the RMCC was never about speed, the reason it went so fast in earlier builds was because I wanted to be able to outrun Jabberwocks, now? Now the hull just needs to hold long enough for me to grab my biggest gun.

But give it a little time, I’ll have the latest build of it done here soon. If your wondering the RMCC is kinda focused on armor and carrying capacity. (With Firepower as a close third) And currently? It weighs in at 30 Tons.

Still, I gotta applaud your use of a full bed, most people just go “YEAH A RECLINING CAR CHAIR’LL BE FINE FOR ME. TOTALLY”

Me? I’ve made some sacrifices in the way of luxuries like having a proper dining room- but I think I’ll tell more when I finally post it. Trying to find more Milspec armor first. Some tips though, you probably don’t need to armor the interior of your vehicle, though I personally try to armor the cab just because… Tank Drones man, BS.

Currently building my heavy cargo truck, starting with a 2x5 wall of roller drums up front. All parts will have military composite plating, and set on heavy duty frames. Gonna be a slow ride, but I never really go faster than 30-40 anyway.

Use Shredders instead of roller drums and you can double your speed. Also, roller drums have the nasty habit to destroy everything you drive over, loot included, so be careful with that.

Pretty much one reason why I want roller drums. If I don’t need the items, I wanna pulverize them into nothing.

Behold, the Berser-kar!

Well, honestly, it’s way too heavy. It has a V12 engine, and it’s top safe speed on that is 66, while having it run on a large electric motor it goes down to 22. On the bright side, that’s usually the speed I go for so that’s okay-ish. Finding all the military composite and steel plating was a tough one, while all the cargo carriers wasn’t too bad. Main problem was me deciding not to drive a car until I finish this… so basically I had to temporarily camp out on the place where I left the roller drums and go back and forth collecting a bunch of heavy duty frames and whatnot.

Anyways, not yet complete since the sealed in section lacks a quantum solar panel.

I so wish we had a pivot vehicle part so we could have actual trailers :frowning:

I believe the devs have heard about the trailer bit more then a few times. But honestly, as someone who has backed up a trailer, it’s not easy. Simulating it in a game wouldn’t be easy.

That’s… that’s a work of art! For some reason I imagine the cargo section is greatly elevated. The middle section and the cargo section are linked with steel beams that reside at a 45-degree angle.

Steel plating should be easy to obtain. You can craft it from lumps of steel, which can be mined from unwanted vehicles with a sledgehammer. Lumps of steel, in turn, can be crafted, too. Military composite armor, now that’s genuinely scavenge-only… at least until someone decides to make it craftable.

That’s… that’s a work of art! For some reason I imagine the cargo section is greatly elevated. The middle section and the cargo section are linked with steel beams that reside at a 45-degree angle.

Steel plating should be easy to obtain. You can craft it from lumps of steel, which can be mined from unwanted vehicles with a sledgehammer. Lumps of steel, in turn, can be crafted, too. Military composite armor, now that’s genuinely scavenge-only… at least until someone decides to make it craftable.[/quote]

Most of the military composite platings I found were from car wrecks that had cars that normally have military composite plating. Nearly all of them were damage so repairs were needed. Same with the cargo carriers; those trucks/wrecks that have a massive amount of cargo carriers, which had enough cargo carriers to take out.

Thinking of adding a few more cargo carriers on the middle section, but I reckon I got enough for long raiding trips anyway. Plus the 4x5 cargo carrier line is good enough and I can access them all while dragging a wheelbarrow.

Might replace the armored wheels of different sizes in the future, with armored wheels that have the same length, or go with tracks.

I find 1 row of rollers enough. Remember when you load up the containers, it will be even slower.

I use quite a few stow boards on most of my sides. That 250 storage adds up fast.

On the other hand, it’s fun to over-engineer!

Steel plating should be easy to obtain. You can craft it from lumps of steel, which can be mined from unwanted vehicles with a sledgehammer. Lumps of steel, in turn, can be crafted, too. Military composite armor, now that’s genuinely scavenge-only… at least until someone decides to make it craftable.[/quote]

Mil-Spec armor isn’t craft-able just because of a ‘balance’ thing, I based the ‘idea’ off the stuff you’d find on the Abrams, or really any modern Tank/APC Which is a special blend of (among other things) Steel, Ceramic Plaiting, and some other fancier stuff that’s apparently a secret. Technically speaking it shouldn’t provide a bonus over Hard-Plating as far as “Hit Points” are concerned VS anything other than what are known as shaped charges (Things like the RPG-7 and anything else called “Armor Penetrating”) Moreover, it’s designed to sorta be ‘broken’ off then replaced like breaking a plate on a wall then putting a new one in it’s place.

I /suppose/ that if someone wanted to BS up a recipe you could combine like Steel Plating, some chunks of ceramic armor plating/armor plating, and other stuff at a CDV machine or whatever they’re called and still meet the balance and realism requirements…

…On a slightly related note, if we want to get /really/ technical:
Sheet Metal (or the stuff on generic cars in the streets) shouldn’t stop bullets at all, anti-tank weapons would more or less reduce a car to a smoldering heap and the penetrator would deadify anything inside.

Non-Steel (with the exception of Super Alloy and Mil-Spec) shouldn’t stop much of anything, bone and wood would be decent against impact but bullets? Not so much? Same effect as above with explosives/penetrators. (Actually, not too sure how a penetrator on a rocket would effect bone/wood/bodies…)

Steel Plating (and ‘Heavy Duty’ Boards) would be better than nothing in regards to general protection, smaller calibers would harmlessly bounce off/embed in the armor (depending on the angle of impact.) while impact-explosives or nearby explosions (think a grenade taped to the hull) would do some considerable damage, but likely not penetrate while larger rounds (at the right angle) and explosives with penetrators (like the RPG-7) would go through and hurt/kill the occupants.

Hard Steel Plating would essentially be a stronger, heavier version of the above, if a scale is necessary you’d probably need a .50 cal with armor-penetrating rounds to shoot through.

Military Composite Plating would take bullets/explosives better than anything above (while being lighter than Hard Steel) but not take impact nearly as well.

Not 100% sure what “Super Alloy” is, but it’s lighter than Steel Plating, and has less HP than Hard Steel… If it’s anything like Titanium we’d be looking at Hard Steel+ Bullet Protection, Steelish Explosion protection, crap Shaped Charge protection, and “steelish” impact protection… But again, I can’t stress enough I know /zero/ about what “Super Alloy” is.

TL;DR Military Composite Plating is complex shit and more designed for protection from anti-tank weapons than general impacts

…Sorry for the sleep-deprived rant, I meant to come in here to mention a delay on the whole RMCC update, there was an accident involving a hulk, inconceivable spinning, a small house, and a barrel of exploding stuff that’s set me back considerably. XD

Superalloys are alloys of many metals (e.g. cobalt/iron/nickel+chromium+titanium)
Results are alloys resistant to thermal & mechanical fatigue, shocks, corrosion… These are used today in turbines, aviation, chemical industry… (think extreme temperatures, corrosive environs, needs for light and strong materials)

Afaik it varies wildly because the exact properties would depend on the specific superalloy, but the point is that they are not designed for stopping bullets or explosives. Thus slapping one on your vehicle would not be much better than ‘steel’.

So, i think their current in-game representation is spot on wrt the above, lighter and slightly stronger than steel.