Spoiler cuz long text. Reply to Iosyn.
[spoiler][quote=“Iosyn, post:857, topic:207”]Yeah, I was just thinking of this.
Personally I love sticking multiple engines on my deathmobiles and if the future update mitigates that… well, let’s aim for some other cool stuff.
Turbo chargers, Superchargers, Carburettors and Fuel injection.
Unfortunately I don’t know much about them or how it would translate.
E.g how would an engine perform with a turbo? How would the same engine perform with a super?
From my vague recollections turbochargers don’t kick in until you hit a certain speed right?
I think they were basically air compressors to force more air into the engine but I’m certainly no mechanic.
I doubt you could fashion one in a cave with a pile of scraps like most CDDA survivors, then again people build record-breaking vehicles in back yard sheds to race on the salt flats IRL.
As to fuel injection, how about adding NOS? (NO[sub]2[/sub], Nitrous oxide.)
Frankly I think that should be fairly easy to install compared to designing and fashioning a brand new turbocharger from scrap iron. You’d probably get a nice power boost but have a chance of damaging your engine from heavy, sustained use or overuse.
You could make it with ammonium nitrate, which we already have in the game, although I think you’d need some decent apparatus to make a compressed can with enough of it to be worth using.
You wouldn’t just be able to stick it in a plastic bottle or jerrycan and pour it into your gas tank, that’s for sure.
It’d probably be easier to raid a garage or something-- you’d need a kit to modify the engine intakes and the tank of NOS itself.
As we’re talking about engine tuning, how about some kind of heat and oil cooling?
A standard V12 should be producing a hell of a lot of heat as it is-- hell, even big SUVs like a Range rover or Land rover will start to have problems if they’re stuck in heavy traffic for a few hours. Having several of them in the same vehicle would probably be like a goddamn sauna.
Also what do you guys think about having moddable engines, like the current gun mod system?[/quote]
Turbos
Turbochargers are one of the best ways to gain a lot of power. It’s used on small engines and/or diesels very very often. What you said isnt totally wrong. They do spin even when your engine is idling, but they’re not spinning fast enough to produce boost. They produce boost over a certain RPM.
The amount of boost depends on your turbo size. Your everyday street car will have a small turbo as to not have lag (HP loss due to the turbo not producing boost) while sports cars and race cars have bigger turbos for higher HP output.
However, when you work with a turbo, it is necessary to modify the guts of the engine. Namely, your pistons and cylinder head, to reduce the compression since the turbo adds a ton of compression on it’s own. You also need to add more fuel to your mixture so your engine doesnt run on air. Not only would that make it not run at it’s best attainable HP, but it would also make it heat much quicker.
However, a turbo’d engine running when the turbo isnt handing out HP makes it more fuel efficient (because you’re slower).
Superchargers
pretty much one of the best ways to get extra horses. It increases the amount of air pumped in the engine, like a turbo, but it is always toggled. As before, need to modify the engine but a supercharger makes you less fuel efficient.
Oh, and sorry y’all, but the magic switch like in Mad Max cant work. Sorry.
Why not both?
It is possible to combine both (like the Lancia S4, for example) but your engine is then a very high precision machine that requires constant attention, that needs to run always in the high RPM, and is more than extremely fragile. So you could do it if you want a racecar for shits’n’giggles.
Now onto fuel delivery:
Carburators
The most simple system you can find. Pretty solid and can achieve good performance (see 70’s muscle cars, a shitton of these produced more than 400HP with carburators and some tuned ones went even further). Very easy to tune (tools needed: literally a screwdriver) and they were not put on ECU controlled cars since they were pretty much absent by the mid 90’s. Must be tuned for one thing (perf) or another (economy) tho. Easy to take apart, clean, upgrade (in the sense of changing the carburator for another) in general.
Injection
Good system, can achieve good economy and good performance at the same time. However is difficult to tune since connected to ECU (as such, you really tune the chip, not the injection itself). Harder to dissasemble, clean, and replace since the chip will probably keep you from even fucking starting the car if it doesnt detect the stock part. That problem is rather inexistant on older vehicles tho.
N2o
Not a bad idea in itself but it really isnt made for sustained use at all. It drastically increases power but also goes past the engine’s compression capacity, which damages it if it’s used a lot. And it would be pretty impossible to find some in New England since I dont think there is much of a street racing scene with the roads covered in snow for half a year.
Heat, cooling, lubrication
that’s a very good idea. It would make the use of a radiator, coolant, proper oil, etc.
Although keep in mind the very most vehicles have cooling systems adapted to their size. and only older vehicles overheat a lot in traffic jams anymore since their air cooling fan speed is relative to the engine speed.
engine modding
would be great but probably too complicated. Having different engines would be better IMO. I’ll post about it in the suggestion subforum.[/spoiler]