Vehicle Show and Tell

No love for muscle engines?


This little dude here was running at foot crank for most of its life, only recently got that electric engine. Despite weighting more than 2 tons, it is technically a tricycle (2 small wheels 11" + 1 wheel 13"), which allowed the foot crank to keep its acceleration at 2 km/h. Most of the tiles visible contain upgraded reinforced panels, storage batteries and filled cargo holders, because my playstyle involves hoarding vastly excessive amounts of crafting materials, food, ammo, CBM duplicates, books, drugs and weapons and then never using them.

Bike engines are safe when offroading and silent enough for cities, but can build up respectable (70km/h) speed in straight line. And best of all, I can use them without feeling guilty about wasting carefully hoarded resources.
I only wish that it was possible to use bike engine as backup for when main engine breaks/consumes all fuel and to attach alternators to bikes for renewable energy in the darkness (underground, in bad weather etc.).

I really like the new roller wheels.

It’s a surprisingly agile little monster, capable of ripping through downtown streets without a care in the world. Those are asphalt rollers in place of motorcycle wheels + military plating, a small trunk for storage (mostly piles and piles of ammo), and a V8 looted from a police car. The gun is a steel-reinforced M2 Browning with something like 410 rounds of ammo. It’s horrible on gas, it has barely any storage, it can’t store power for crap, it has no real utility… but damn, it’s a ton of fun to drive.


Toot toot out of the way

My only crazy vehicle was an R.V. with a battering ram in front and a sort of widened bumper.

Its main purpose was lightning-strike looting runs. It worked (for a very short while) by ramming into (and destroying) doors while its widened front bumper, strong enough to withstand the impact, but weak enough not to destroy walls, stopped with only the battering ram inside the building. I would then get inside the building through a door in the ram.

The bumper and the rest of the vehicle were supposed to survive a lot of punishment distributed evenly for as long as the looting run needed.

Right now, it’s stuck in a fungal bloom from when I got run out of the loot building by several children and puppies and drove it onehanded while fighting off three zombie dogs that had gotten into the ram with me. B.T.W. its name was the Cork.

[quote=“NoobKid, post:624, topic:207”]My only crazy vehicle was an R.V. with a battering ram in front and a sort of widened bumper.

Its main purpose was lightning-strike looting runs. It worked (for a very short while) by ramming into (and destroying) doors while its widened front bumper, strong enough to withstand the impact, but weak enough not to destroy walls, stopped with only the battering ram inside the building. I would then get inside the building through a door in the ram.

The bumper and the rest of the vehicle were supposed to survive a lot of punishment distributed evenly for as long as the looting run needed.

Right now, it’s stuck in a fungal bloom from when I got run out of the loot building by several children and puppies and drove it onehanded while fighting off three zombie dogs that had gotten into the ram with me. B.T.W. its name was the Cork.[/quote]

Should try using that one on military instalations maybe its a win.

I did once; it went through the doors and activated the turrets. Given the turrets’ lethal reputation, I decided to back off and call it a day. I survived and the Cork got to live a little longer.

I’m thinking of adding turrets to the ram on my next Cork™ just to have a safe way to deal with bunkers, but I have no idea how a turret works; how it loads, how you fire it, etc.

Bullet-using turrets you just drop the ammo into their tile - they’ve got a storage.
Charge rifle (and, I think, fusion cannon) uses vehicle’s battery.
Flamethrower uses vehicle’s gasoline, also, don’t install either of those three in front, running through flames/explosions is painful.

You don’t control them more than pressing “control vehicle” while in control and use “Turn turrets on/off” option. They then shoot bogeys automatically.

Did they stop blowing up the car in a recent update? I was always afraid of being torn apart by my own machineguns. If so, I’ll get the Cork out of the fungal bloom and add its pic with turrets and other stuff added.

Turrets don’t take their blast radius into account, nor would flamers take their streamed flames into consideration. Machineguns are probably the most vehicle-safe guns available.

I’ll work at the bloom for a while. Next time I post here, I’m bringing the Cork with me.

I SHALL RETURN!!!

Hey, just a heads-up, if nobody has a problem with the rebalance detailed in this PR I’ll probably get it queued for merge in the next few days.

Short version: your vehicles are gonna move slower, but probably not by much. Heavier vehicles will likely be more affected, but still, the road roller is about 10x as fast in-game as it is IRL.

(Frickin’ typos.)

Being a vehicle nut that has cobbled together everything from ungodly rolling death-trains to motorcycle pulled chariots I’ll chime in with my support. Weight should be a huge thing to manage–as it stands now you could pedal a reasonable sized car packed to the gills with loot Flintstones style.

I like the PR as Aeyne proposes it.

On the matter of vehicle weight though, I think once your vehicle outweighs what it’s striking by a certain degree it shouldn’t really take all that much damage from impacts at all–and likewise vice versa. It would also be nice if big heavy vehicles were harder to drive and harder to slow down once they get rolling.

I like the idea about increasing significance of k_mass. Currently in lighter vehicles it is often a good idea to replace wheels with 4" casters and in mid-weight vehicles (full crafting set, 5 cargo, armored bumpers) to only use small wheels or 3 medium ones.

I think k_dynamics should get a buff to compensate, though. Is it even possible to get it anywhere near 80%?

Hey, what version are you guys playing? According to my debug menu, mine doesn’t have casters or road-roller thingies.

Latest experimental. Folks still on stable 0.A are missing out on a LOT.

I made this little thing for looting cities.

Those rollers are surprisingly durable and the ease with this drives through a horde of zombies or a small clump of trees without stopping every five minutes to repair the car is awesome.


On my ultra-late-game char on an older version (2093, no rollers yet).
Runs on gas, gonna upgrade it to full electric when I’ll acquire enough upgraded/reinforced/quantum panels. I’ve had bad luck and found only one solar vehicle, and most of its panels were dead. Same deal was with cargo trailers.
The notch in centre is used to ease emptying of my 1-tile-wide looting bike (currently disassembled and stored on the right side).
Decided to go with hatches instead of boards because they’re as durable, but allow storage, vision and easy access to any tile. Plus, the base is assembled in a way to be easily able to fill cargo spaces and trunks with goodies directly from a looting vehicle.
Cockpit is hatches too, I open it to clear zombies and wildlife in front of the vehicle with my laser pistol (10 attacks per turn) while driving.
10 reinforced headlights allow full night vision.
The ram is quite durable, but requires maintenance sometimes.

I use it as a semi-permanent base. When in a new map area, I find a place to park it, assemble my looterbike, loot interesting stuff in a ~100-120 map tile radius, get it back to base, sort it, upgrade my stuff, move to new place.

[quote=“incide, post:637, topic:207”]


On my ultra-late-game char on an older version (2093, no rollers yet).
Runs on gas, gonna upgrade it to full electric when I’ll acquire enough upgraded/reinforced/quantum panels. I’ve had bad luck and found only one solar vehicle, and most of its panels were dead. Same deal was with cargo trailers.
The notch in centre is used to ease emptying of my 1-tile-wide looting bike (currently disassembled and stored on the right side).
Decided to go with hatches instead of boards because they’re as durable, but allow storage, vision and easy access to any tile. Plus, the base is assembled in a way to be easily able to fill cargo spaces and trunks with goodies directly from a looting vehicle.
Cockpit is hatches too, I open it to clear zombies and wildlife in front of the vehicle with my laser pistol (10 attacks per turn) while driving.
10 reinforced headlights allow full night vision.
The ram is quite durable, but requires maintenance sometimes.

I use it as a semi-permanent base. When in a new map area, I find a place to park it, assemble my looterbike, loot interesting stuff in a ~100-120 map tile radius, get it back to base, sort it, upgrade my stuff, move to new place.[/quote]

Did you built that thing from scratch or go overboard with reinforcing a semi or something? Also, are electric engines silent? Oh, and it’s AWESOME!

Electric engines are significantly more silent than gas engines, but they still stop being stealthy at high speeds.
For equivalent power utilized, proportions are:

[ul][li]Gas: 15power + 3max_power + 5[/li]
[li]Electric: 3power[/li]
[li]Pedals: 5
power[/li]
[li]Plasma: 9*power + 1[/li][/ul]

So electric engine running at full speed (or possibly just full safe speed?) should produce less noise than (unmuffled) gas engine of same power just sitting there making noises.

Muffler reduces gas and plasma noise to 60% if undamaged. Only loudest engine counts, so if you want stealth you might want to have 3 small engines instead of one big.

[quote=“Coolthulhu, post:639, topic:207”][ul][li]Gas: 15power + 3max_power + 5[/li]
[li]Electric: 3power[/li]
[li]Pedals: 5
power[/li]
[li]Plasma: 9*power + 1[/li][/ul][/quote]

foot crank is louder than electric? i need to change my bike to be electric and solar powered

Wow, that’s a behemoth of a thing, sounds awesome!

My achievement, probably nothing by the forum standards :wink: was a flat deck done over with steel plating reinforced windows, reinforced solars, roofs and spikes. Actually still took fuckin ages. Then blown up by a tank drone . . . on the first outing after holing up in a garage to do the bulk of the work. sunuvabitch.

So I’ve been thinking how you’d achieve a big vehicle with a small one “in tow”. Like the classic holiday RV with a car towed behind or some shit. I assume that’s what you’re meaning with your “single tile looting vehicle”? How do people do it? Disassemble and reassemble? Link the two with a single tile frame that you remove and off you go?