Vehicle Professions Mod

Hey there!
With Starting vehicles becoming a thing, i have now added a couple profession (of which i will add more in the future) in this Mod. Now you can finally start with a vehicle you can call your own!
I call it Eir’s Roadrage!

What This mod offers so far:

5 Well balanced Professions

  • A Day Driver with a Car, the equivalent of a Taxi Driver. you sure know how to turn the wheels towards the tightest corner and reach the destination in time.

  • A EMT for Firetruck, skilled in First aid and arriving in time to extinguish fire with the Waterhose.

  • A Serviceman with a Cheap Cube Van. You know your Electronics and the basics in mechanics, to repair technical equipment on point.

  • A Schoolbus driver, that finally does not have to deliver noisy brats to school.

  • A Police Interceptor,responding to a call to stop a robbery, only to be met by unatural resistance. any try to call for reinforcement are met by radio silence. its only your trusty car you can rely on.

Planned Features:
-Undercover FBI /In work
-Rebel with Technical /in work
-Mad scientist /in queue
-Ghost Busters /in queue

If you have any suggestions or found any problems,or just want to tell us how you think of the mod, please tell me here! you can also message me on discord!
Eirenex#4629

Download the mod here!
Installation Guide: Put the Folder in Dark Days Ahead\cdda\data\mods

Changelog: 03.07.2020

  • Added Police Interceptor profession.
6 Likes

Mad Scientist with a Broken Delorean?
Dead male child/teen in the passenger seat and a sports car with some fusion tech engine.

or a

1959 Cadillac Miller-Meteor Futura Duplex limo-style endloader (random optional ambulance conversion)…because I ain’t afraid of no ghosts!

Just a thought :grin:

1 Like

I totally like the idea of mad scientist and Ghost busters, il add it to the list and give the scientist a bubble car that you can find in labs (since i stick with vanilla vehicles), and that coffin car for the ghost buster one.

2 Likes

If vanilla. Don’t we have a sports car with a mini reactor inside it? Unless I’m remembering an older version of the game, that could be a renamed as a “Delorean”. Back to the Future reference for any non-USA folks =D

Last I heard, atomic vehicles were being shuffled out of core CDDA as the timeline has aligned to near future and less sci-fi in that regard.

Not sure where the logic sits of that if true. Power armor=yes, similar mass production in vehicles to spread the logistical cost over the population= no?

Not doubting you. Just would seem incongruous to the game, the way its been right along with science fiction.

I think the expectation is that the military and laboratories have more advanced tech, but the idea of joe down the street owning a plutonium powered car is too far.

Fair point. I was accustom to that tech level being widespread as to cover the cost.

It does’n’t make sense if you ask me. And yes, i know what the working explanation is. But there are still a lot of stuff in game that don’t abide to that. And yes, eventually it might get removed but the whole assumption of: “It is like real world except it isn’t when it comes to military tech” is imho, not completely satisfactory. And I wouldn’t be surprised if, in few years down the line, even most military futuristic tech will get removed.

More generally speaking, changing a setting of a game that far in development (if you can call it that in case of a free roguelike) is just… weird.