So the airconditioner went out at home so I am in a hotel. I wanted to post some details of the mod. Will get a github this weekend and post the code on there. So here are a few of the professions. Will post more as I get time.
New Beginnings Professions:
Unemployed: 0 pts. Starting location: Random House. Starting Equipment: sneakers, jeans, t-shirt, 5 marijuana, Gamebox. Traits: Loner. Iron Stomach.
McD’s: 0 pts. Starting location: Random Fast Food Restaurant. Starting Equipment: sneakers, t-shirt, apron, uniform cap, cell phone. Traits: Skilled Minor, Gourmand.
Librarian: 0 pts. Starting location: Library. Starting Equipment: sneakers, jeans, t-shirt, pen light, messenger bag. Traits: Fast Reader, Packmule.
Cashier: 0 pts. Starting location: Megastore. Starting Equipment: sneakers, cargo pants, polo-shirt, baseball bat. Traits: Resourceful.
Have to fix dinner Will post custom traits definitions and custom item properties.
After Dinner edit:
Items: The new clothing items are just remains of existing items. The gamebox is a handheld videogame device powered by batteries than improves moral anytime you wait.
Traits:
Loner: Gains a bonus to morale when traveling alone.
Iron Stomach: Allows you to eat rotten food without throwing up. You can still suffer food poisoning.
Skilled Minor: You have a knack for performing menial repetitive tasks and you can sometimes cut corners. Simple recipe craft time (those that require one skill only and only 2 or less points to craft.) and a very slight chance of producing two of an item with the ingrediants for one. Must be a simple recipe.
Resourceful: Allows you access to some special recipes.
Flint and Steel: Scrapmetal + rock. Funtions as lighter with 1000 charges instead of 100.
Key to the City: Screwdriver + Scrapmetal. Works as lockpicks.
Still: Steel Tank + Pipe + Keg + Rubber hose. Must start a fire in same tile and required for following recipes.
Bio-diesel: Water + Rotten meat. Works like Gasoline.
Moonshine: Rotten veggies or fruits + sugar. Potent alcohol very flamable.
Security Light. Lightstrip + Light Amp goggles. Motion sensing light. Turns on with movement within six tiles.
Flood Light: 20 Flashlights + Scrapmetal + pipe. Stationary light that projects a bright cone of light very far. Gives the glare condition to living creatures.
Red-neck canon: 3 chunks of steel + 2 pipe. Stationary mortar that can launch the following ballistics up to 40 tiles. Intelligence and Perception determine accuracy. Even perfect shots vary a few squares randomly and chance to blow up based on condition of canon. The canon has a chance to become damaged with each shot.
Nail Bomb: tin can + 20 nails + weapon powder. Large explosion radius high damage to fleshy targets not much to buildings.
Flare: Aluminum can + magnesium. Light emitting projectike that can set things on fire.
More to come later. Code for everything will be up by Sunday then debugging can commence.