There are probably many of you out there like me who don’t like the initial grind of a new game, or you just want some new professions to choose from!
So I present to you my mod, it adds 5 new profession so far. They are all balanced and each have different uses, they are:
Homeless Man: Start with basic clothing, but a variety of alcohol. Costs 2 points.
Graffiti Artist: Start with a messenger bag and some spray pain, costs 3 points.
Backpacker: Begin with a backpack and some cargo shorts, costs 3 points.
Police Officer: Start with usual police attire, a holster with a Glock 19 and some ammo. Costs 5 points
National Guardsman:Start with your army gear and a rucksack, costs 5 points. No weapons.
Ooh, the homeless person, and the backpacker and/or the graffiti artist, look like they’d be mainline-appropriate, even with the current rudimentary state of professions. I’m thinking probably the graffiti artist, for flavor reasons.
The homeless person needs more carrying capacity, though - both to hold what they start the game with, and because, well, seems to make sense. Maybe add a hoodie or two?
As for point values: I have no idea how balanced things are, probably not very, though. Chargen point values should probably be addressed more thoroughly, though.
[quote=“Soron, post:5, topic:1574”]Ooh, the homeless person, and the backpacker and/or the graffiti artist, look like they’d be mainline-appropriate, even with the current rudimentary state of professions. I’m thinking probably the graffiti artist, for flavor reasons.
The homeless person needs more carrying capacity, though - both to hold what they start the game with, and because, well, seems to make sense. Maybe add a hoodie or two?
As for point values: I have no idea how balanced things are, probably not very, though. Chargen point values should probably be addressed more thoroughly, though.[/quote]
Thanks for the feedback, I’ll look into trying to get a good taste for point balancing. It’s just really hard/awkward assigning point values to something like a backpack, you know?
Also, I hope someone read my in game descriptions of the professions haha. I tried to stay in the same dark humor style as the others.
Is that bad, balance vs. enjoyability wise?[/quote]
I play with 8 starting points and I’d still pick chain smoker over any of these. This stuff can be scavenged pretty easy. Traits can’t.
Ah, but the glowsticks are so useless IMO. Especially if you have the Night Vision trait. Or at least I haven’t found a reason for them.
Is that bad, balance vs. enjoyability wise?[/quote]
I play with 8 starting points and I’d still pick chain smoker over any of these. This stuff can be scavenged pretty easy. Traits can’t.[/quote]
Yeah, true, but it’s more of for people who want a “quickstart” after doing the same begging routine so many times: smash locker, make crowbar, find backpack, ect.