I tried to balance realism with “balance” Based on my view of what a “Tile” is I could see trunks holding massive amounts. A bit of this comes from everything is “one tile” Our char, a full fridge… a bear. Going with pure realism, you should be able to shove insane amounts in the bed of a flatbed truck. I didn’t want to radically alter (up or down) the potential volume you can haul in a vehicle. Realism is important, but so is good gameplay. If we go with a “cube a adult human can stand in” for a tile: You end up with ~4 cubic meters (1.6m^3), that is 4000l or 16000vol (using the steel jerrycan for conversion: 100 vol = 25l). Even if we assume half of the vertical space is taken up by clearance with the ground, roof, floor, and whatever is under the floor (tanks, tires, etc). That leaves 8000vol. That is a ton of space. Even quarter that and say a tile is just enough space to stand in (80cmx80cm), you have 2000vol. Realistically a trunk should be able to hold at least half that much (1000vol). However, this vastly improves how much one can store in a vehicle. Looking up a Honda Civic (2013 model), trunk space is 354l or 1416vol (again using the 4vol = 1liter conversion rate). Given I would approximate that with two “trunk tiles” (base on the car design in-game) that puts trunks at 700vol, and that’s just a “shallow” car trunk imagine what the bed of a truck can pile up, or inside a van floor-to-ceiling (or even just “half-way up”). You should be able to store 1000-1500 easy per tile.
I guess we need to establish a bit of a baseline: What do you consider the volume of a raw tile? The maximum that you could fit assuming the bare minimum of a frame, floor and roof are there? How does this compare with what you consider the maximum balanced volume of storage?
I agree with the argument that trying to “cap” storage is rather silly. If someone is hellbent on massive storage they can make a 20x10 land-barge of trunks. Still, the revised numbers mean there is a strong incentive to modify found vehicles for more space if you want it. If you used a school bus, you would rip out the seats for more storage room. Same with other primarily passenger vehicles. I also feel that you should have to balance the utility of mounted tools against storage volume. I actually agree that 400vol in the Weldrig and RV Kitchen makes sense to me (an electric welder isn’t that huge), but I also feel that a square dedicated to storage (trunk) should hold more than 400.
Maybe trunks should be 500, with 100 overflow, but once you go over 500 the tile becomes impassable? So you can put 600 max, but if you’re loading up a truck completely, it means you can’t just walk/crawl to the back of the pile to access it.
I figured beds were raised a bit much like an RV bed. It almost amounts to a mattress mounted over a box or a otherwise raised platform for sleeping. with room beneath. Hence the relatively small storage hit. Still, 200 would be a fair value, maybe 250 and that last 50 counts against comfort?
A bucket seat should have enough space under it to slip some stuff. Maybe 100 before a penalty and they can hold up to 300? Every 10 over begins to hurt driving, everything past 200 make it a blocked tile?
An electric forge is 24vol stand-alone. Yes, it certainty needs some clearance for use and some frame/wiring, however I imagine it’s mounted at waist high and has a bit of space down there for say an anvil and crucible (both of which should survive the heat.) I admit this is a little bit of a consistency issue to me, it means all of the & have /some/ cargo space (and can be “inverted”). Even a nominal 50 would be fine, but it means a player can expect a & can hold /something/. I think a mounted smithy would be nice forge + anvil + crucible + swage & die + a frame for holding stuff in place and offering a little storage.
Stow-Quarterboards would be easy to add as well. Really the only annoyance is they require multiple items to handle the various glyph choices. That is unless I look into making a new location “on_boards” “on_qboards” and make board storage a distinct part that you install onto standard boards/quarterboards. It is a more involved change to do this (I would have to jump into the C++ and not just json), but would mean just two new parts (one for boards and one for quarterboards) and you support all of the various glyph options. I went with 300 for them because they are floor to ceiling.