Sorry about the slow update, but wheels are now fixed. I played a bit with the numbers, but I’m not 100% sure how it is.
Umm, there’s bit of typo in the width data; it’s lacking a comma in the end. Just thought I should tell you.
And fixed. Thanks for the report.
Hey Blaze, not sure if you’ve seen this. But plans are to remove your mod from mainline due to the mainline version being severely outdated.
If you would like, I wouldn’t mind coordinating with you and keeping github up to date with the latest versions of your mod.
Why? Because I love your mod.
Well, the issue is that I just don’t know how to work Github, I mean, if it’s simple enough I’m happy to do it.
Main issue being that there is a large amount of tabbing; I hear that those that work on the project dislike tabs, but it’s a side effect of the editor I use.
But sure, I’d like to update the version on github, what do I have to do?
What editor are you using?
Notepad++, it autotabs after line breaks and… pretty much anything really.
chaosvolt said you can turn off automatic tabs by navigating to settings/preferences/misc, then unchecking autoindent.
Not sure I’m the right person to try to teach git since I’m kinda shit at it myself. But ill write up a short, not very helpful tutorial.
[ul][li]First, register of github.[/li]
[li]Second, go to https://github.com/CleverRaven/Cataclysm-DDA and press the “fork” button[/li]
[li]Get a git client, I recommend smartgit. but whatever floats your boat[/li]
[li]Create a local branch of the CDDA fork with your client[/li]
[li]copy your mod into the existing mod folder in where you saved your branch with git[/li]
[li]commit any file changes you want to upload/update, discard any you dont want. (smartgit lists all changes)[/li]
[li]pray to the lord or whatever deity you might worship that you do not get any merge conflicts etc[/li]
[li]push your updates(it will be pushed to YOUR github, not the official)[/li]
[li]go to the main github repo (link above) and press “create pull request”, select your branch and compare to master and if everything checks out. create the request and add some comments on what you’re doing[/li]
[li]Get absoluteley bashed by the people maintaining the repo because they’re elitists as fuck[/li]
[li]append changes and hope for aproval. Done[/li][/ul]
Neat, I’ll see what I can do about that tabs and come back in a bit!
I should not be giggling at this, and yet I am.
Regardless Blaze, I hope you have good look with Github. Only really poked my head on here and Github due to having noticed that PR advocating the removal of your mod. Since literally only one person in that discussion was attentive enough to point out that my mod was dependent on it, it warranted my reappearance at least long enough to explain what all Blazemod parts the Tank mod uses.
Okay, I did a thing, and I don’t know if it worked.
I don’t know how to check if it worked either.
[quote=“Blaze, post:632, topic:7616”]Okay, I did a thing, and I don’t know if it worked.
I don’t know how to check if it worked either.[/quote]
For a mod, easiest way is to grab the latest experimental and dump the new mod in it, then create a world with that mod to do ye olde crashtest.
Eventually you’ll have to PR it to ensure you didn’t miss anything, while half the people looking at it will berate you for not testing more thoroughly (or tell you to compile-test stuff even if it doesn’t require compile-testing), and the other half will make themselves useful and find the inevitable minor problems that everyone misses at first.
hey, the (updated june 16) in the title, is it the 2016 june 16 or 2015 june 16th ?
2016, but if the branch gets merged you shouldn’t need to do download it separately anymore.
I can’t seem to be able to figure out how to install ammunition racks, in fact, searching the mod folder suggests that the only mention of them in the mod is in the P.A.Q. Have they been changed or something?
An oversight, the PAQ still mentions small metal tanks and cargo carriers, but it was edited to now use Metal tank (2L), and Metal Tank (60L) for small/large respectively.
I can’t change anything right now until the refactored pull request is finally added to the game though.
Thanks! I finally was able to get those dang things on a test vehicle, the only problem being that I can’t re(f)ill them. I think this is just a problem with the experimental though because I can’t fill gas tanks either.
I guess I’ll just bash zombies to death with my small collection of vehicle parts until that’s fixed, wish me luck.
Hi all sorry for the noob question
How come the 120mm cannon aint fireing?
I have set it to auto fire and there is a Zed in range but it wont fire.
Please advise
Thanks
Some of the newer experimentals have issues with turrets due to a change in the system. Nothing I can do on my end.