Sorry, looks like I messed up where I overwrote some files, all my own fault.
Thanks for the quick response regardless.
Sorry, looks like I messed up where I overwrote some files, all my own fault.
Thanks for the quick response regardless.
I was thinking about finally getting around to having recipes in books as a balance measure, but that would make the content harder to access.
Is everyone fine with the current system or should I move on to books?
I think that books would be a wicked way to balance the mod–especially if they were set to spawn in a fitting set piece… Like a flaming wreck surrounded by zombie corpses.
Bonus points if a blurb in the item description denotes the book’s author to be Blaze
The original plan was to add a few player-made “survivor vehicles” that would occasionally spawn and have the books in them. The vehicle and items themselves are fairly easy to implement, but car spawning code isn’t in JSON.
I’ll probably have to hold off on that or just make the books spawn elsewhere.
The version bundled in the experimental download is now several versions out of date. Is it possible to update this?
I believe Joker handled that last time. I’m not Gitsavvy enough to do it myself.
Whoops!
And it’s in! Thank you Joker.
Is the file “blaze_parts.json” supposed to be in the latest (3083) cataclysm experimental build? I’m getting errors when trying to install parts again, but if I delete that file the errors don’t occur. I noticed that file’s not in the last version you uploaded to mediafire.
Also I’m getting same issue with not getting turrets to fire automatically that was reported here: http://smf.cataclysmdda.com/index.php?topic=10173.0
I too imported a save from a previous version (3073) with the manual mod install from mediafire) into the latest one (3083) and suddenly my turrets would only fire manually. They can be set to [ 1 ] or [ B ] but won’t fire on their own. I’ve cheated in quite a few different kinds but none of them work. I try moving the same save back to 3073+mod and the turrets immediately fire.
Hopefully this isn’t due to my own mistakes this time!
The blaze_parts file is defunct, looks like that wasn’t properly removed after the commit. Deleting that file should get rid of the errors.
I’ll look into the turrets not firing, but I think that’s something not in the mod.
Edit: Tested a world without the mod, it definitely isn’t the mod.
Pretty nice skill requirement for swappable storage battery case you got there. It would be a shame if a zero would drop out of it.
Turrets not firing was probably my fault. I have no idea how that happened and even less of an idea on how I managed to fix it (fix not merged yet). I just changed coords to 3d and suddenly turrets started firing.
Someone suggested disabling the limits on electric engines having negative epower. In the PR with the above fix, I removed the requirement that the engine would have to be a plasma engine to produce power. That may (or may not) enable engines producing power, though not electric engines doing it - those have to be hardcoded to be skipped in power production stage.
Also in the same PR I tried to generalize reactors to any fuel rather than hardcoded plutonium. The new reactors will be basically fuel containers that can consume stored fuel to generate electric power and scale their production to power needs (stop consuming fuel when batteries are full). This may be useful for any warp engines, though they will still need to consume something.
Awesome
Hey Blaze, you can fire a tesla cannon turret by wielding it and shooting. It costs zero UPS so you can shoot forever with it.
Also, the serrated disc recipe calls for 3 chunks of steel OR 1 chunk of steel.
Thank you for making this amazing mod. I always play with this enabled.
Fiiiiiiiiixeeeedddddgrblrrbl.
How do I use Mounted weapons? I went to ‘aim turrets manually’ but I couldn’t because I had no turrets-as-such.
You step onto the tile the turret is on and "f"ire.
Make sure your hands are empty, there’s no message for it.
Ah gotcha. Needs to be mounted on an accessible tile then.\
Neat thing for other users of this mod - the ‘mininuke launcher’ is now a general spring-mortar that can be used to fling all sorts of things. Slow firing, but capable of being rather devastating.
Hey Blaze, saw that reactors/battery consumption was changed in the latest set of Jenkins builds, maybe your generator can work as intended now?
Uploaded and done!
When created, the recipe also gives you a Vortex Core. Install the generator/engine, "f"eed it the core, and activate it.
Remember that it still counts as an engine, so you’ll have to deal with everything that entails, such as the engine skill penalty.
I’m considering adding vortex turrets, but we’ll see how it turns out.