Update 8225 causes performance to tank hard


#1

I went from 8205 to 8225 and it causes game performance to tank really hard. When I’m in a building or can’t see much, it’s fine. It only gets slower the more stuff is visible. When I save and go back to 8205, it’s just fine.

I didn’t even think a game like this could lag. I’m actually a little impressed.


#2

Glad to see I’m not the only one. What is it, map memory?


#3

It’s much better with 8229, but it’s still significantly slower, and it still tanks a lot around forests. I get the feeling it has more to do with new lighting generation, since now it can actually be dark inside a vehicle during the day.


#4

8238 has solved all performance issues, seemingly by just frontloading it within the executable. Good work, guys. Thank you.


#5

Yea, same here. It’s unplayable now.


#6

Updated from 8219 to 8227 android build.

Ram problems on my device are heavily reduced now. I can even use the MXotto+ tileset was stuck using ChestHole. Still can’t use MSX++LIVE but now much better off.

Whatever was done it worked great.


#7

I’m still having noticeable performance issues with the latest 8228 Build for Android. Night and day from how it was about 5 builds ago. Regardless of tileset used.

This is with a fresh character and a fresh install. Something is definitely causing issues here. Anyone else on Android notice performance drops?


#8

Have you installed any new apps from around when you started having lag?

It could be a RAM problem from a app that eats up alot of it,


#9

I don’t think so. I’ve been curating this machine I’m on pretty well. Acer r11 Chromebook. 4GB Ram.


#10

cashed data maybe? That stuff has given me problems in the past.


#11

Resolved itself auto-magically with tonight’s build and a clean install. Who knows what undocumented secrets lurk in each commit ; ) Or with ChromeOS updates for that matter. Too many moving parts. Thnx for the replies btw.


#12

Glad it’s working now.