I went from 8205 to 8225 and it causes game performance to tank really hard. When I’m in a building or can’t see much, it’s fine. It only gets slower the more stuff is visible. When I save and go back to 8205, it’s just fine.
I didn’t even think a game like this could lag. I’m actually a little impressed.
It’s much better with 8229, but it’s still significantly slower, and it still tanks a lot around forests. I get the feeling it has more to do with new lighting generation, since now it can actually be dark inside a vehicle during the day.
Ram problems on my device are heavily reduced now. I can even use the MXotto+ tileset was stuck using ChestHole. Still can’t use MSX++LIVE but now much better off.
I’m still having noticeable performance issues with the latest 8228 Build for Android. Night and day from how it was about 5 builds ago. Regardless of tileset used.
This is with a fresh character and a fresh install. Something is definitely causing issues here. Anyone else on Android notice performance drops?
Resolved itself auto-magically with tonight’s build and a clean install. Who knows what undocumented secrets lurk in each commit ; ) Or with ChromeOS updates for that matter. Too many moving parts. Thnx for the replies btw.