With the tileset problems we’ve been facing, I’ve revived and done a lot more work on this project. Thanks to the scripting assistance of mlangsdorf and ralreegorganon, it’s almost ready for an in-game prototype. This will still be missing tons of images of course!
Any contributions either to github (https://github.com/I-am-Erk/CDDA-Tilesets) or via discord (https://discord.gg/kAXNZuy) would be welcome. I need artists, even novice ones can help a little, but right now we also need some very simple json work just to tell the game which sprites go with which item ID. This is incredibly simple work anyone could help with!
That’s just the result of me tabbing through the entire character creation menu and making a female character. (And then putting on survivor armor)
So there’s no special mutations or traits to change the appearance.
I have been using it a bit, and somethings look pretty great, like the trees, water (some rocks), the human sprite, but others looks below average in contrast to these; like the color of water(when there is a lot, like in rivers) and bridge pavement, car tiles, some terrains (like doors, some floors and walls), alone by themselves they dont seem that weird, i hopeits because is a demo, and the good things this demo has, are pretty damn good
As the demo version this includes many fallback tiles, and makes extensive use of Hoder and UndeadPeople tiles for backups.
Most of the tiles you’ve listed are fallbacks from other sets to make it playable until we finish drawing the whole thing. A few (like water) have only a single art tile, which makes them look bad in large expanses and will eventually be fixed by adding more variations so they don’t look repetitive.