Exactly what it says on the tin, the possibility to make tiles shift to other tiles if you code it that way, giving the I’d of the other tile and the time it would need to change.
That way we could make basic animations, to add inmersion, entertaining, clarity and professionalism.
And yes! A little clock maxed to 24 frames per second, if it’s posible. Of course i don’t think i’d use 24, but just to be able to make good animations if you want.
I would basically add breathing animations and more hostile things for the zombies, and maybe some smoke animations and the rain would look much better.
These animations I did a hundred years ago, and my pixel pushing skills have gotten way better, I would love love love to do this for CDDA, even though it at least quadruples the work I gotta do.