Let's make a tile set!

So, you don’t like looking at a bunch of keyboard symbols when playing the greatest adventure game of all time, is that it?
Me neither, and after looking at a bunch of great-yet-old tile-sets online, it’s about time we made one. Whether we make it from scratch or bring an older version up to date, it’s a task that needs to be addressed.

So the first thing we need to is change the images for the terrain, such as grass, dirt, concrete, road, tile-floor (not the "game tile), wood floor for some of the houses, maybe even carpet, etc.

But if you’re anything like me, you have already looked through the files and code and asked “How the fuck do I change the pictures?”

So…how the fuck do I change the pictures?

Side note: Does anyone know if there are any issues with compatibility between operating systems for tile-sets?

After a bit of researching, it appears that Gremour’s tileset was probably the best out there. If we could implement that first and go from there, it would be a great start!
http://whalesdev.com/forums/index.php?PHPSESSID=8liaku0tc66trkks7fup7ubij1&topic=1170.225

http://smf.cataclysmdda.com/index.php?topic=2093.0

Bit late to the party. If you want to help… you are in!

I see very little point in attempting to construct tilesets as we don’t have working tileset support and probably won’t until more important features are completed.

See the sticky in the General Discussion. The devs said that once there IS a working tileset, it will be added.

See the sticky in the General Discussion. The devs said that once there IS a working tileset, it will be added.[/quote]

I wonder If that would be in valve time…

Probably going to be the first promise fulfilled after the KS ends the funding cycle.

Assuming the KS meets its stretch goal(s?)
Honestly, the game can live without it. But it would be nice.

Tile support is part of the initial goal set for the KS, and I plan for it to be the first thing implemented. The stretch goals, as far as I am aware, have nothing to do with adding more tile related stuff.

So tile support rather than squashing bugs and 3d mechanics?

[quote=“wad67, post:10, topic:2078”]So tile support rather than squashing bugs and 3d mechanics?

…[/quote]
Believe it or not, tile support is actually a pretty big deal to some people. Some people just can’t stand the ASCII design, although in comparison to something like Dwarf Fortress, Cataclysm is a hell of a lot more coherent in its selection of graphics in regards to your environment.

Windows binary: http://www.mediafire.com/download/hjn789f75t3kax8/Cataclysm-tiles.zip

Cool, now how do I take Skippy’s tileset and use it with it?

There has been working tileset build for quite some time now, see here:
http://smf.cataclysmdda.com/index.php?topic=202.msg18311

Windows binary:

You don’t even need to restart the game to test graphics, just press F3 to reload the tileset and you can work on sprites while being able to see exactly how it all looks in the game right away. It’s a mystery to me why is no one telling you about it.[/quote]

!!!

How do I get this working with the most up to date version 0.6???
This is awesome!!!

Does it support ALL tiles??

How do you get the clothing overlap to work like in this version:
http://smf.cataclysmdda.com/index.php?topic=753.0 (for the old game)

???

LOL! in unrelated news I just found a bunch of dead drug dealers with tons of cocaine on a bridge in-game! LOLOL!!

I think the tiles build is very old. But I’m not sure.

I thought cataclysm-tiles was just an SDL release intended for windows.
No actual tiles support.

User Cocaine is LazyCat attempting to ban dodge and has been banned again.
– GalenEvil

[quote=“Cocaine”][quote=“Zireael, post:12, topic:2078”]

Windows binary:
Cataclysm-tiles

Cool, now how do I take Skippy’s tileset and use it with it?[/quote]

You either modify source code or the tile-set image. You can’t just use some other tileset because it’s not arranged in the same way. To make it use same arrangement you would need to modify the code, and to modify the tile-set graphics take the image from gfx folder which contains all the sprites, then simply replace them with with whatever other sprites you want, one by one, and resize them if necessary.

I’m doing conversion to Oryx sprites myself, it’s pretty tedious, time consuming and boring task.


…but if you like it, you can try it yourself. Oryx sprites and background tiles can be found here:

[/quote]

Im new to this, how do you modify the source code or the tile set?