Im going to answer every post i can. Satring…
Here are the tiles mentioned earlier
tile and yellow road tile: This one was tricky in the opposite way to how the brick wall was tricky. There isnt really much going on on a basic road square. So I added some dark red blood splatters to both tiles to spice it up a little.
Road
Yellow Road
Well, i love the walls and the windows, specially the windows. But… are you sure adding blood to the pavement? I mean, i know it is a very basic tile, but maybe it would not melt very well with the scenery having blood splatters including in the middle of the road, far far away from the cities. Maybe we should let it the most basic we can.
I had a list in my head
Types of Zombies (Stop)
NPC's and the player (Stop)
Clothes (Clothes on character and clothes on the floor, lets not forget it)
Misc Items (Clayton)
Guns & Ammo (Weapons: Clayton)
Tools
Food and Drinks ( This one will be hard since any drink goes in any water tight container)
Woodland Animals (I will do some, so Some: Stop)
Backgrounds and Main Tiles (Samscale1)
Corpses
Other Scenery (Gas Pumps, Counters, Webs, ect)
Traps
Attacks (Blood Splatters, Shocker Shot, Boomer Shot, Spitter Shot.)
Vehicles
CBMs (Samscale1)
Robots and Ethereal creatures (This will be awesome to draw)
Other Monsters
And there's probably more that I haven't thought of.
That is a way better list, we are going to use it.
Sorry for the double post, but I've been messing around with some of the pistols. I think there should be just one tile for all the pistols, because it would be really hard to actually put detail enough to discern pistols from one another. Thoughts?
Yeah, lets try to do the MOST generic to EVERY different type of weapon. So there will only be 10 sprites, more or less.
I agree, it would be much easier to consolidate the different types of firearms this way. That said, are we going to change the character's looks based on the weapon he or she is holding? If
I was thinking of not putting the holding things to the character, bnecause if we decide to do that, we should draw EVERY ITEM in the hand.
Err, I think the pistols all use the same letter when laying on ground, don't they?
Yes, but if there is a tileset support, at least more or less like the one that existed before, we shoul be able to make different ones.