Yeah, sure. I’ll send out my full list of hardcoded objects
It’s rather lengthy heh
What I have so far:
Explanation and example snippit
Multitile Object Requirements:
Tag in JSON file: "multitile": 0 or 1 (default 0)
A 1 fully enclosed center tile
B 1 corner tile
C 1 t-connection tile
D 1 single width edge tile
E 1 end tile
F 1 unconnected tile
.........F.F
.BCB...F....
.CAC......F.
.BCB....F...
..........F.
.EDDDE...F..
............
Additional tags:
"additional_tiles": [] - Contains an array of extra tile references to display as each of the 6 above tiles.
If "multitile": 1 then the tile definition's "fg" and "bg" tags are ignored in favor of the contained tags,
unless one of the 6 tags is not specified, in which case it is set to the tile definition's values.
Something being multitile automatically assumes that some of its tiles can rotate; all but A and F in the above list.
Things that can be multitile:
Just about any terrain, though the majority will look better as just tiles and not contextually placed
Some fields (actually, pretty much any of them should look okay as a multitile except maybe the gibs)
Some Furnitures (beds, tables)
Tile Rotations:
Tag in JSON file: "rotates": 0 or 1 (default 0)
Tiles that rotate will check for the appropriate rotation and change their display automatically.
Example Use
{
"comments": "the <id> tag is required, but no other tags are required and will be set to default values of 0, 0, 0, 0, and [] in order. ",
"more_comments": "<fg> is the tile number of the foreground tile, drawn second. <bg> is the tile number of the background tile, drawn first.",
"even_more_comments": "<multitile> will automatically set rotates to true and then skip <rotates> tag. <additional_tiles> tag contains tile references",
"id":"value_from_list_below",
"fg":number,
"bg":number,
"multitile":0 or 1,
"rotates":0 or 1,
"additional_tiles":
[
{
"id": "center",
"fg": number
},
{
"id": "corner",
"fg": number
},
{
"id": "t_connection",
"fg": number
},
{
"id": "edge",
"fg": number
},
{
"id": "end",
"fg": number
},
{
"id": "unconnected",
"fg": number
}
]
}
Hardcoded Keys
LIGHTING KEYS
lighting_boomered_light,
lighting_boomered_dark,
lighting_lowlight_light,
lighting_lowlight_dark,
lighting_hidden
PC/NPC KEYS
npc_male,
npc_female,
player_male,
player_female
TERRAIN KEYS
t_hole
t_dirt
t_sand
t_dirtmound
t_pit_shallow
t_pit
t_pit_corpsed
t_pit_covered
t_pit_spiked
t_pit_spiked_covered
t_rock_floor
t_rubble
t_ash
t_metal
t_wreckage
t_grass
t_metal_floor
t_pavement
t_pavement_y
t_sidewalk
t_floor
t_dirtfloor
t_grate
t_slime
t_bridge
t_skylight
t_emergency_light_flicker
t_emergency_light
t_wall_log_half
t_wall_log
t_wall_log_chipped
t_wall_log_broken
t_palisade
t_palisade_gate
t_palisade_gate_o
t_wall_half
t_wall_wood
t_wall_wood_chipped
t_wall_wood_broken
t_wall_v
t_wall_h
t_concrete_v
t_concrete_h
t_wall_metal_v
t_wall_metal_h
t_wall_glass_v
t_wall_glass_h
t_wall_glass_v_alarm
t_wall_glass_h_alarm
t_reinforced_glass_v
t_reinforced_glass_h
t_bars
t_door_c
t_door_b
t_door_o
t_door_locked_interior
t_door_locked
t_door_locked_alarm
t_door_frame
t_chaingate_l
t_fencegate_c
t_fencegate_o
t_chaingate_c
t_chaingate_o
t_door_boarded
t_door_metal_c
t_door_metal_o
t_door_metal_locked
t_door_bar_c
t_door_bar_o
t_door_bar_locked
t_door_glass_c
t_door_glass_o
t_portcullis
t_recycler
t_window
t_window_taped
t_window_domestic
t_window_domestic_taped
t_window_open
t_curtains
t_window_alarm
t_window_alarm_taped
t_window_empty
t_window_frame
t_window_boarded
t_window_stained_green
t_window_stained_red
t_window_stained_blue
t_rock
t_fault
t_paper
t_tree
t_tree_young
t_tree_apple
t_underbrush
t_shrub
t_shrub_blueberry
t_shrub_strawberry
t_trunk
t_root_wall
t_wax
t_floor_wax
t_fence_v
t_fence_h
t_chainfence_v
t_chainfence_h
t_chainfence_posts
t_fence_post
t_fence_wire
t_fence_barbed
t_fence_rope
t_railing_v
t_railing_h
t_marloss
t_fungus
t_tree_fungal
t_water_sh
t_water_dp
t_water_pool
t_sewage
t_lava
t_sandbox
t_slide
t_monkey_bars
t_backboard
t_gas_pump
t_gas_pump_smashed
t_generator_broken
t_missile
t_missile_exploded
t_radio_tower
t_radio_controls
t_console_broken
t_console
t_gates_mech_control
t_gates_control_concrete
t_barndoor
t_palisade_pulley
t_sewage_pipe
t_sewage_pump
t_centrifuge
t_column
t_vat
t_stairs_down
t_stairs_up
t_manhole
t_ladder_up
t_ladder_down
t_slope_down
t_slope_up
t_rope_up
t_manhole_cover
t_card_science
t_card_military
t_card_reader_broken
t_slot_machine
t_elevator_control
t_elevator_control_off
t_elevator
t_pedestal_wyrm
t_pedestal_temple
t_rock_red
t_rock_green
t_rock_blue
t_floor_red
t_floor_green
t_floor_blue
t_switch_rg
t_switch_gb
t_switch_rb
t_switch_even
TRAP KEYS
tr_bubblewrap
tr_cot
tr_brazier
tr_funnel
tr_rollmat
tr_beartrap
tr_beartrap_buried
tr_snare
tr_nailboard
tr_tripwire
tr_crossbow
tr_shotgun_2
tr_shotgun_1
tr_engine
tr_blade
tr_light_snare
tr_heavy_snare
tr_landmine
tr_landmine_buried
tr_telepad
tr_goo
tr_dissector
tr_sinkhole
tr_pit
tr_spike_pit
tr_lava
tr_portal
tr_ledge
tr_boobytrap
tr_temple_flood
tr_temple_toggle
tr_glow
tr_hum
tr_shadow
tr_drain
tr_snake
FIELD KEYS
fd_blood
fd_bile
fd_gibs_flesh
fd_gibs_veggy
fd_web
fd_slime
fd_acid
fd_sap
fd_sludge
fd_fire
fd_rubble
fd_smoke
fd_toxic_gas
fd_tear_gas
fd_nuke_gas
fd_gas_vent
fd_fire_vent
fd_flame_burst
fd_electricity
fd_fatigue
fd_push_items
fd_shock_vent
fd_acid_vent
MONSTER KEYS
mon_squirrel
mon_rabbit
mon_deer
mon_moose
mon_wolf
mon_coyote
mon_bear
mon_cougar
mon_crow
mon_dog
mon_cat
mon_ant_larva
mon_ant
mon_ant_soldier
mon_ant_queen
mon_ant_fungus
mon_fly
mon_bee
mon_wasp
mon_graboid
mon_worm
mon_halfworm
mon_sludge_crawler
mon_zombie
mon_zombie_cop
mon_zombie_shrieker
mon_zombie_spitter
mon_zombie_electric
mon_zombie_smoker
mon_zombie_fast
mon_zombie_brute
mon_zombie_hulk
mon_zombie_fungus
mon_boomer
mon_boomer_fungus
mon_skeleton
mon_zombie_necro
mon_zombie_scientist
mon_zombie_soldier
mon_zombie_grabber
mon_zombie_master
mon_beekeeper
mon_zombie_child
mon_jabberwock
mon_triffid
mon_triffid_young
mon_triffid_queen
mon_creeper_hub
mon_creeper_vine
mon_biollante
mon_vinebeast
mon_triffid_heart
mon_fungaloid
mon_fungaloid_dormant
mon_fungaloid_young
mon_spore
mon_fungaloid_queen
mon_fungal_wall
mon_blob
mon_blob_small
mon_chud
mon_one_eye
mon_crawler
mon_sewer_fish
mon_sewer_snake
mon_sewer_rat
mon_rat_king
mon_mosquito
mon_dragonfly
mon_centipede
mon_frog
mon_slug
mon_dermatik_larva
mon_dermatik
mon_spider_wolf
mon_spider_web
mon_spider_jumping
mon_spider_trapdoor
mon_spider_widow
mon_dark_wyrm
mon_amigara_horror
mon_dog_thing
mon_headless_dog_thing
mon_thing
mon_human_snail
mon_twisted_body
mon_vortex
mon_flying_polyp
mon_hunting_horror
mon_mi_go
mon_yugg
mon_gelatin
mon_flaming_eye
mon_kreck
mon_gracke
mon_blank
mon_gozu
mon_shadow
mon_breather_hub
mon_breather
mon_shadow_snake
mon_dementia
mon_homunculus
mon_blood_sacrifice
mon_flesh_angel
mon_eyebot
mon_manhack
mon_skitterbot
mon_secubot
mon_hazmatbot
mon_copbot
mon_molebot
mon_tripod
mon_chickenbot
mon_tankbot
mon_turret
mon_exploder
mon_hallu_zom
mon_hallu_bee
mon_hallu_ant
mon_hallu_mom
mon_generator
FURNITURE KEYS
f_hay
f_bulletin
f_indoor_plant
f_bed
f_toilet
f_makeshift_bed
f_sink
f_oven
f_woodstove
f_fireplace
f_bathtub
f_chair
f_armchair
f_sofa
f_cupboard
f_trashcan
f_desk
f_exercise
f_bench
f_table
f_pool_table
f_counter
f_fridge
f_glass_fridge
f_dresser
f_locker
f_rack
f_bookcase
f_washer
f_dryer
f_dumpster
f_crate_c
f_crate_o
f_canvas_wall
f_canvas_door
f_canvas_door_o
f_groundsheet
f_fema_groundsheet
f_skin_wall
f_skin_door
f_skin_door_o
f_skin_groundsheet
f_mutpoppy
VEHICLE PART KEYS
vp_seat
vp_saddle
vp_bed
vp_frame_h
vp_frame_v
vp_frame_c
vp_frame_y
vp_frame_u
vp_frame_n
vp_frame_b
vp_frame_h2
vp_frame_v2
vp_frame_cover
vp_frame_handle
vp_board_h
vp_board_v
vp_board_y
vp_board_u
vp_board_n
vp_board_b
vp_aisle_h2
vp_aisle_v2
vp_floor_trunk
vp_roof
vp_door
vp_door_o
vp_door_i
vp_window
vp_blade_h
vp_blade_v
vp_spike_h
vp_wheel
vp_wheel_wide
vp_wheel_bicycle
vp_wheel_motorbike
vp_wheel_small
vp_engine_gas_1cyl
vp_engine_gas_v2
vp_engine_gas_i4
vp_engine_gas_v6
vp_engine_gas_v8
vp_engine_motor
vp_engine_motor_large
vp_engine_plasma
vp_engine_foot_crank
vp_fuel_tank_gas
vp_fuel_tank_batt
vp_fuel_tank_plut
vp_fuel_tank_hydrogen
vp_fuel_tank_water
vp_cargo_trunk
vp_cargo_box
// Adds coloring only
vp_steel_plate
vp_superalloy_plate
vp_spiked_plate
vp_hard_plate
vp_head_light
The example bits at the top may change a little as I do testing…
*Edit: Forgot to add a tag for non-viewable bits so you can make a tile not just a black square if you’d like.