Well, here’s an example of what I did:
{
"id": "mon_zombie_fat",
"fg": 1910,
"bg": 622,
"rotates": false
},
{
"id": "mon_zombie_fat_2",
"fg": 1910,
"bg": 622,
"rotates": false
},
{
"id": "mon_zombie_fat_3",
"fg": 1910,
"bg": 622,
"rotates": false
},
The original one in the game is the first one. The other two are from PK’s rebalancing. The ID’s are correct, and I just copied/pasted the code from the original fat zombie. The original one shows up as intended by the tiletset, but the other two still show up as ASCII-style letter “Z” instead of the appropriate tileset spite