Hello,
I am trying to make a tileset for a small mod I am working on. The idea I had was to make an engine that sat in the center area of a vehicle and thus could be rendered, which Iv succeeded at doing. I changed the sprite and was injecting it into a tileset. I figured I would try and split it off from that tileset and put it into a mod so I dont have to inject and modify the GFX set every time I update the game. I just update my mod as necessary.
Well I found another mod that added tiles, mainly for outfits and weapons, and attempted to reverse engineer and copy their file just as a test bed for mine. When I try and load or make a new world it gives me the following error. Image also includes the engine modification and a graphical change for the tanker drum 200L so it has a tile. The Heavy Frame on the left of each image is a V12 in the normal engine slot, the Engine on the right is the modded V12 in the central slot.
This is the Code I am using for the Tile.json file
[
{
“type”: “mod_tileset”,
“compatibility”: [“MSX++DEAD_PEOPLE”],
“tile_info”: [{ “height”: 32, “width”: 32}],
“tiles-new”: [
{
“file”: “GoldTiles1.png”,
“tiles”: [
{“id”: [“vp_grei_tanker_drum”, “vp_internal_tank_xxl”], “fg”: 4868, “rotates”: true},
{“id”: [“vp_diesel_engine_v12”, “vp_engine_v12”, “vp_engine_v8”, “vp_diesel_engine_v8”, “engine_block_massive”, “engine_block_large”], “fg”: 1440, “rotates”: true},
{“id”: “v12_combustion”, “fg”: 1440},
{“id”: “v12_diesel”, “fg”: 1440},
{“id”: “vp_v12_combustion”, “fg”: 1440},
{“id”: “vp_v12_diesel”, “fg”: 1440}
]
}
]
}
]