Ultimate Cataclysm, the default tileset, is reaching about 92% “weighted coverage”, ie. if you run into a thing there’s a roughly 92% chance it’s gonna have a sprite. We still get a lot of concerns about coverage, and I was thinking it might be helpful to get a community opinion on what constitutes a ‘complete’ tileset. What are the dealbreakers for you? Where should we attempt to focus our efforts?
I’ll add that it’s important to think about how the tilesets impact the game experience: i.e., I’ve seen tilesets where you can’t tell at a glance if that tree can be harvested or not, or where you can mistake a dangerous monster for a much more common one, etc.
There’s a discord server for the in-repo tilesets and the contributors there are very welcoming and helpful with setting up an environment. You can also simply submit sprites there without having to learn the github part. They also have documentation to help people along.
If I see too many ASCII tiles instead of tiles, I don’t use that tile set.
While there are some on here that will call me a blasphemer and unpure, I see ASCII like sewage. Sewage comes up every now and then, I am okay. But if I see lots of sewage, I start looking for a plumber!
For a while, I used SDG’s tile set. It’s the one you see all the big YouTubers and Streamers use. It was the default when I started playing. It does default to ASCII when something new is added, but it has support for darn near everything even remotely connected to CDDA and it’s mods and forks.
You crank up Undead People, you knew you are good to go. Though, it is a royal pain to update separately.
Though, I am not so sure I will be able to depend on that go to tile set throughout the releases as time marches forward due to things I don’t care about.
Now, Ultica has gotten a lot better. It’s still not there, but I just had a playthrough with it, and it’s playable. Though, seeing iconic monsters looking differently was quite an adjustment.
To get Ultica up to SDG completion, though, here’s what you need minimum.
ALL monsters need a tile. In fact, I’d dare say this should be priority one. I’d also dare say if you add a monster, that you need to add a tile as part of adding it or team up with a tile person. Limited recolors. I have to know what it is by sight. This is for main game as well as at least included mods. Unincluded mods, that’s on them.
Items get a bit of a pass. Though it would still be nice to have item maker and item illustrators on same page. But if my corpse and item strewn aftermath starts looking like someone puked up a rainbow alphabet, I start to lose immersion.
ASCII map is okay and actually better.
Everything else will come in time. Perhaps the Ultica Guys get a “most wanted”? Or an item/monster viewer that shows all items and the associated tile so it can be coordinated?
hi, i think that a tileset should includesupport for all the default mods such as magiclysm and dinomod
so for MsXotto+(idk if that spelled right) has covierage for most of dda and magiclysm and some of dinomod, also it has damage to walls covered and like 85% of monster sprites
i think that a “complete” tileset should include different stages of building, should look nice, all monsters covered for base game and the default mods